Player Matchup

Thor
Thor
Diamond IV
 
Thor
Diamond IV
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Masters
AstraiArrow
Eset
Masters
Level 128
God Stats
27W - 10L
1,819 SR
Queue Stats
149W - 100L
2,756 MMR
Solo
Fafnir
Fafnir
Diamond IV
Jobfighter
Fafnir
Diamond IV
Level 159
God Stats
5W - 2L
1,742 SR
Queue Stats
109W - 81L
2,122 MMR
Solo
Skadi
Skadi
Masters
pindaNeus
Skadi
Masters
Level 166
God Stats
53W - 28L
1,745 SR
Queue Stats
121W - 70L
2,272 MMR
Party 1
Odin
Odin
Diamond II
saltonemore
Odin
Diamond II
Level 167
God Stats
3W - 6L
1,438 SR
Queue Stats
147W - 103L
2,190 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,649 SR
2,168 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,497 SR
1,959 MMR
Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Diamond IV
 
Ymir
Diamond IV
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Masters
Completed485
Janus
Masters
Level 144
God Stats
148W - 214L
1,544 SR
Queue Stats
1,226W - 1,234L
2,408 MMR
Solo
Ganesha
Ganesha
Platinum I
Potatosystem
Ganesha
Platinum I
Level 164
God Stats
27W - 26L
1,647 SR
Queue Stats
255W - 253L
2,014 MMR
Solo
Charybdis
Charybdis
Diamond I
TrickstersWife
Charybdis
Diamond I
Level 167
God Stats
0W - 2L
1,293 SR
Queue Stats
29W - 18L
2,371 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
6 / 0 / 1
6,175
618
4,367
6,286
1,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 0 / 2
6,463
646
2,595
3,319
934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Jobfighter
Fafnir
10
3 / 0 / 5
6,571
657
3,992
7,591
6,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
pindaNeus
Skadi
12
4 / 0 / 5
6,431
643
7,091
4,402
1,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
1 / 0 / 2
6,167
617
6,971
7,440
3,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AphroditeAthenaCabrakanLancelot

VS

Bans
SobekAtlasKumbhakarnaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 4 / 0
5,485
549
4,337
10,591
4,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ymir
 
Ymir
8
0 / 3 / 0
4,812
481
1,328
7,293
3,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 0
5,617
562
2,921
5,077
1,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Potatosystem
Ganesha
9
0 / 3 / 0
4,879
488
1,771
6,472
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
TrickstersWife
Charybdis
8
0 / 2 / 0
4,978
498
2,528
5,174
1,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
14
Kills
0
0
Deaths
14
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
0
1
6.5
L
Cthulhu
 
Cthulhu
0
4
0
0
L
Ymir
 
Ymir
0
3
0
0
W
0
0
2
1
L
0
2
0
0
W
Fafnir
Jobfighter
Fafnir
3
0
5
5.5
L
Ganesha
Potatosystem
Ganesha
0
3
0
0
L
Charybdis
TrickstersWife
Charybdis
0
2
0
0
W
Skadi
pindaNeus
Skadi
4
0
5
6.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,016
Damage
12,885
29,038
Taken
34,607
13,840
Mitigated
12,402
13,663
Healing
7,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,367
599
0
4,256
6,286
1,740
0
2,039
4,075
0
37,952
L
Cthulhu
 
Cthulhu
4,337
457
0
2,402
10,591
4,328
0
0
10,591
30,277
808
L
Ymir
 
Ymir
1,328
331
0
1,577
7,293
3,456
0
1,527
5,766
13,849
0
W
2,595
249
145
2,422
3,319
934
0
1,081
2,118
62,824
0
L
2,921
43
0
899
5,077
1,203
0
2,113
2,756
38,530
0
W
Fafnir
Jobfighter
Fafnir
3,992
1,245
0
2,302
7,591
6,430
0
2,290
5,261
14,467
0
L
Ganesha
Potatosystem
Ganesha
1,771
446
0
2,400
6,472
2,229
0
1,949
4,439
27,595
742
L
Charybdis
TrickstersWife
Charybdis
2,528
1,411
0
649
5,174
1,186
0
706
4,468
0
30,912
W
Skadi
pindaNeus
Skadi
7,091
2,916
0
1,497
4,402
1,427
567
770
3,620
0
52,109
W
6,971
1,204
0
3,041
7,440
3,309
0
3,092
3,923
0
46,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,807
Gold Earned
25,771
402
Minions Killed
331
0
Camps Cleared
0
1,045,685
Distance Traveled
994,822
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,175
618
69
7
0
243,017
0
L
Cthulhu
5,485
549
82
8
0
185,059
3
L
Ymir
4,812
481
20
2
0
166,078
1
W
Eset
6,463
646
144
14
0
206,272
0
L
Janus
5,617
562
115
12
0
237,178
0
W
Fafnir
6,571
657
8
1
0
207,620
1
L
Ganesha
4,879
488
41
4
0
222,793
2
L
Charybdis
4,978
498
73
7
0
183,714
0
W
Skadi
6,431
643
96
10
0
191,406
1
W
Odin
6,167
617
85
9
0
197,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role