Player Matchup

Arachne
Arachne
Beefstéak
Arachne
Level 116
God Stats
1W - 2L
1,207 SR
Queue Stats
228W - 206L
1,525 Elo+
Solo
Apollo
Apollo
EDUARDINS101
Apollo
Level 151
God Stats
2W - 2L
1,522 SR
Queue Stats
185W - 158L
1,565 Elo+
Solo
Nu Wa
Nu Wa
PeachRose72
Nu Wa
Level 104
God Stats
14W - 17L
1,477 SR
Queue Stats
430W - 561L
1,449 Elo+
Party 1
Bellona
Bellona
Smaukytojas
Bellona
Level 29
God Stats
3W - 4L
1,392 SR
Queue Stats
18W - 12L
1,541 Elo+
Party 1
Sylvanus
Sylvanus
Starkaster21
Sylvanus
Level 124
God Stats
4W - 3L
1,531 SR
Queue Stats
339W - 413L
1,480 Elo+
Party 1
Team Averages
Level 105
1,426 SR
1,512 Elo+

VS

Team Averages
Level 98
1,524 SR
1,551 Elo+
Fenrir
Fenrir
 
Fenrir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Numptyy
Scylla
Level 158
God Stats
10W - 8L
1,548 SR
Queue Stats
109W - 109L
1,574 Elo+
Party 2
Athena
Athena
SirNebsalot
Athena
Level 94
God Stats
9W - 8L
1,529 SR
Queue Stats
167W - 162L
1,575 Elo+
Party 2
Bacchus
Bacchus
Svenomorph
Bacchus
Level 28
God Stats
2W - 2L
1,528 SR
Queue Stats
4W - 3L
1,577 Elo+
Party 2
Ullr
Ullr
nobbabobba
Ullr
Level 69
God Stats
7W - 4L
1,514 SR
Queue Stats
188W - 200L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Beefstéak
Arachne
6
2 / 2 / 0
4,071
679
1,939
4,700
1,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
8
0 / 0 / 0
4,452
742
1,495
3,715
1,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8
0 / 0 / 1
4,318
720
1,122
1,146
247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Smaukytojas
Bellona
7
0 / 2 / 0
4,170
695
2,341
6,563
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Starkaster21
Sylvanus
6
0 / 0 / 0
3,994
666
1,178
3,936
2,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
2
0 / 1 / 0
2,884
481
477
1,228
336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Scylla
Numptyy
Scylla
9
0 / 1 / 1
4,362
727
1,260
1,705
411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
8
3 / 0 / 0
4,484
747
3,830
6,311
5,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Svenomorph
Bacchus
5
1 / 0 / 1
3,722
620
1,221
2,671
1,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

7
0 / 0 / 2
3,574
596
2,774
3,111
772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
4
4
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
W
Arachne
Beefstéak
Arachne
2
2
0
1
W
Apollo
0
0
0
0
L
Scylla
Numptyy
Scylla
0
1
1
0.5
W
0
0
1
0.5
L
Athena
3
0
0
3
W
Bellona
Smaukytojas
Bellona
0
2
0
0
W
Sylvanus
Starkaster21
Sylvanus
0
0
0
0
L
Bacchus
Svenomorph
Bacchus
1
0
1
1.5
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,075
Damage
9,562
20,060
Taken
15,026
8,218
Mitigated
9,092
9,150
Healing
4,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
477
285
0
30
1,228
336
0
200
1,028
0
2,835
W
Arachne
Beefstéak
Arachne
1,939
1,462
0
1,765
4,700
1,095
14
1,382
3,297
0
16,505
W
Apollo
1,495
1,052
0
1,632
3,715
1,013
0
388
3,290
0
34,508
L
Scylla
Numptyy
Scylla
1,260
176
0
358
1,705
411
0
417
1,288
28,055
844
W
1,122
137
0
417
1,146
247
0
120
1,026
25,930
976
L
Athena
3,830
1,294
0
2,322
6,311
5,585
0
272
6,039
19,505
405
W
Bellona
Smaukytojas
Bellona
2,341
1,039
0
3,217
6,563
3,599
0
2,664
3,485
0
21,630
W
Sylvanus
Starkaster21
Sylvanus
1,178
458
265
1,854
3,936
2,264
0
941
2,995
11,000
0
L
Bacchus
Svenomorph
Bacchus
1,221
175
0
1,269
2,671
1,988
0
776
1,895
4,409
0
L
2,774
742
0
478
3,111
772
0
628
2,483
0
18,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,005
Gold Earned
19,026
197
Minions Killed
151
0
Camps Cleared
0
639,098
Distance Traveled
632,355
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,884
481
7
1
0
27,563
0
W
Arachne
4,071
679
37
6
0
138,395
0
W
Apollo
4,452
742
72
12
0
130,575
2
L
Scylla
4,362
727
71
12
0
153,844
0
W
Nu Wa
4,318
720
40
7
0
128,633
0
L
Athena
4,484
747
34
6
0
161,008
0
W
Bellona
4,170
695
37
6
0
119,755
2
W
Sylvanus
3,994
666
11
2
0
121,740
2
L
Bacchus
3,722
620
6
1
0
146,418
0
L
Ullr
3,574
596
33
6
0
143,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role