Player Matchup

King Arthur
King Arthur
Barbiefan1224
King Arthur
Level 155
God Stats
85W - 49L
1,678 SR
Queue Stats
390W - 341L
1,595 Elo+
Solo
Ravana
Ravana
RosaCrips
Ravana
Level 71
God Stats
7W - 1L
2,032 SR
Queue Stats
159W - 131L
1,602 Elo+
Solo
Ra
Ra
ThisMyGame_MF
Ra
Level 213
God Stats
0W - 4L
1,560 SR
Queue Stats
20W - 21L
1,565 Elo+
Solo
Skadi
Skadi
weltallidxeno
Skadi
Level 63
God Stats
40W - 33L
1,576 SR
Queue Stats
190W - 156L
1,555 Elo+
Solo
Artio
Artio
wolfgamer772
Artio
Level 122
God Stats
3W - 11L
1,317 SR
Queue Stats
841W - 782L
1,517 Elo+
Solo
Team Averages
Level 125
1,633 SR
1,567 Elo+

VS

Team Averages
Level 134
1,606 SR
1,561 Elo+
Cerberus
Cerberus
OrneryThrone777
Cerberus
Level 154
God Stats
13W - 11L
1,552 SR
Queue Stats
198W - 164L
1,607 Elo+
Solo
Chaac
Chaac
Schmevy
Chaac
Level 153
God Stats
185W - 110L
1,571 SR
Queue Stats
396W - 383L
1,461 Elo+
Solo
Scylla
Scylla
SunnySinmi
Scylla
Level 101
God Stats
40W - 66L
1,418 SR
Queue Stats
468W - 431L
1,580 Elo+
Solo
Hades
Hades
YarsofoxGuy
Hades
Level 144
God Stats
181W - 124L
1,723 SR
Queue Stats
687W - 618L
1,606 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
stevieii
Ah Muzen Cab
Level 119
God Stats
2W - 1L
1,768 SR
Queue Stats
78W - 73L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Barbiefan1224
King Arthur
12
3 / 1 / 1
7,070
707
9,120
9,205
6,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
RosaCrips
Ravana
7
1 / 2 / 0
4,601
460
1,970
3,980
1,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 0
5,625
563
1,538
6,821
1,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 0
5,326
533
3,106
6,277
1,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
4,991
499
2,370
7,414
4,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
6 / 0 / 3
6,832
683
5,317
8,918
3,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chaac
Schmevy
Chaac
10
0 / 3 / 1
5,817
582
3,724
11,060
7,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
SunnySinmi
Scylla
11
1 / 0 / 3
6,131
613
3,784
2,191
607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 1 / 3
6,468
647
4,975
7,312
2,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
stevieii
Ah Muzen Cab
12
2 / 0 / 5
6,143
614
5,340
3,483
1,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
4
Kills
13
13
Deaths
4
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Barbiefan1224
King Arthur
3
1
1
3.5
W
Cerberus
6
0
3
7.5
L
Ravana
RosaCrips
Ravana
1
2
0
0.5
W
Chaac
Schmevy
Chaac
0
3
1
0.17
W
Scylla
SunnySinmi
Scylla
1
0
3
2.5
L
0
3
0
0
W
4
1
3
5.5
W
Ah Muzen Cab
stevieii
Ah Muzen Cab
2
0
5
4.5
L
0
4
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,104
Damage
23,140
33,697
Taken
32,964
14,952
Mitigated
14,787
9,338
Healing
14,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Barbiefan1224
King Arthur
9,120
1,917
0
2,662
9,205
6,267
0
290
8,915
1,066
50,336
W
Cerberus
5,317
668
0
3,853
8,918
3,652
0
1,283
7,635
26,567
1,614
L
Ravana
RosaCrips
Ravana
1,970
505
0
1,608
3,980
1,096
0
2,388
1,464
0
19,433
W
Chaac
Schmevy
Chaac
3,724
281
0
3,849
11,060
7,113
0
327
10,733
0
39,650
W
Scylla
SunnySinmi
Scylla
3,784
556
0
309
2,191
607
0
1,058
1,085
44,141
0
L
1,538
131
213
1,660
6,821
1,334
0
4,670
1,857
42,375
790
W
4,975
711
345
6,166
7,312
2,386
0
766
6,546
50,811
0
W
Ah Muzen Cab
stevieii
Ah Muzen Cab
5,340
2,296
0
333
3,483
1,029
735
395
3,088
0
45,615
L
3,106
1,158
0
1,121
6,277
1,446
0
2,594
3,683
0
41,873
L
2,370
323
0
2,074
7,414
4,809
0
3,483
3,931
12,493
1,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,613
Gold Earned
31,391
336
Minions Killed
405
0
Camps Cleared
0
936,392
Distance Traveled
1,025,404
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,070
707
87
9
0
205,845
0
W
Cerberus
6,832
683
59
6
0
218,882
0
L
Ravana
4,601
460
45
5
0
132,363
0
W
Chaac
5,817
582
79
8
0
181,851
0
W
Scylla
6,131
613
92
9
0
193,438
0
L
Ra
5,625
563
92
9
0
190,093
2
W
Hades
6,468
647
88
9
0
238,950
4
W
Ah Muzen Cab
6,143
614
87
9
0
192,283
0
L
Skadi
5,326
533
88
9
0
185,740
2
L
Artio
4,991
499
24
2
0
222,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role