Player Matchup

Baron Samedi
Baron Samedi
KoolKidMaine
Baron Samedi
Level 134
God Stats
92W - 92L
1,522 SR
Queue Stats
204W - 240L
1,480 Elo+
Party 2
Ix Chel
Ix Chel
MARKEERICE
Ix Chel
Level 157
God Stats
45W - 56L
1,476 SR
Queue Stats
206W - 236L
1,481 Elo+
Party 2
Arachne
Arachne
MaYerJuce
Arachne
Level 85
God Stats
21W - 32L
1,399 SR
Queue Stats
467W - 476L
1,495 Elo+
Solo
Sylvanus
Sylvanus
Meeksha
Sylvanus
Level 113
God Stats
28W - 25L
1,571 SR
Queue Stats
199W - 211L
1,444 Elo+
Solo
Nu Wa
Nu Wa
Menisan111
Nu Wa
Level 31
God Stats
20W - 34L
1,227 SR
Queue Stats
20W - 37L
1,200 Elo+
Solo
Team Averages
Level 104
1,439 SR
1,420 Elo+

VS

Team Averages
Level 91
1,497 SR
1,444 Elo+
Bacchus
Bacchus
 
Bacchus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
AGENTdaSNIPEman
Ix Chel
Level 162
God Stats
13W - 20L
1,396 SR
Queue Stats
636W - 662L
1,497 Elo+
Solo
Anhur
Anhur
CaesarsDog
Anhur
Level 5
God Stats
3W - 4L
1,560 SR
Queue Stats
3W - 6L
1,414 Elo+
Party 1
Ravana
Ravana
Vampire48
Ravana
Level 146
God Stats
44W - 43L
1,469 SR
Queue Stats
1,505W - 1,624L
1,434 Elo+
Solo
Hou Yi
Hou Yi
frigginlahey
Hou Yi
Level 56
God Stats
3W - 3L
1,560 SR
Queue Stats
13W - 27L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KoolKidMaine
Baron Samedi
14
0 / 0 / 1
8,939
894
2,472
2,054
1,172
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ix Chel
MARKEERICE
Ix Chel
14
1 / 0 / 0
9,164
916
5,658
2,554
1,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
MaYerJuce
Arachne
15
1 / 3 / 1
9,467
947
8,763
14,173
8,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sylvanus
Meeksha
Sylvanus
16
0 / 4 / 2
10,133
1,013
7,715
27,336
35,034
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Nu Wa
14
0 / 2 / 0
8,602
860
3,615
7,213
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

221

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
0 / 0 / 9
9,377
938
6,991
5,658
6,440
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
4 / 0 / 4
10,329
1,033
16,585
4,789
1,456
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Anhur
15
1 / 2 / 4
9,441
944
8,472
12,565
3,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
Vampire48
Ravana
16
3 / 0 / 5
10,178
1,018
6,072
4,381
2,684
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
16
1 / 0 / 6
9,883
988
10,973
5,265
1,877
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
2
Kills
9
9
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
9
4.5
W
4
0
4
6
W
Anhur
1
2
4
1.5
L
Baron Samedi
KoolKidMaine
Baron Samedi
0
0
1
0.5
L
Ix Chel
MARKEERICE
Ix Chel
1
0
0
1
L
Arachne
MaYerJuce
Arachne
1
3
1
0.5
L
Sylvanus
Meeksha
Sylvanus
0
4
2
0.25
L
Nu Wa
0
2
0
0
W
Ravana
Vampire48
Ravana
3
0
5
5.5
W
Hou Yi
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,223
Damage
49,093
53,330
Taken
32,658
49,285
Mitigated
16,256
10,960
Healing
15,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,991
439
0
1,963
5,658
6,440
0
4,038
1,620
12,141
3,009
W
16,585
2,078
2,493
3,528
4,789
1,456
0
3,363
1,426
46,865
0
W
Anhur
8,472
4,533
0
3,897
12,565
3,799
0
6,928
5,637
0
25,473
L
Baron Samedi
KoolKidMaine
Baron Samedi
2,472
0
501
0
2,054
1,172
0
1,034
1,020
21,304
0
L
Ix Chel
MARKEERICE
Ix Chel
5,658
519
528
0
2,554
1,547
0
648
1,906
17,377
0
L
Arachne
MaYerJuce
Arachne
8,763
8,000
0
1,828
14,173
8,418
0
6,241
7,932
0
18,607
L
Sylvanus
Meeksha
Sylvanus
7,715
1,733
2,938
5,153
27,336
35,034
0
9,991
17,345
17,035
0
L
Nu Wa
3,615
809
0
12
7,213
3,114
0
4,919
2,294
18,495
0
W
Ravana
Vampire48
Ravana
6,072
2,106
0
1,243
4,381
2,684
0
1,910
2,471
0
35,417
W
Hou Yi
10,973
5,711
0
2,479
5,265
1,877
0
3,221
2,044
0
34,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,305
Gold Earned
49,208
156
Minions Killed
287
3
Camps Cleared
6
674,554
Distance Traveled
934,067
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,377
938
19
2
1
196,528
0
W
Ix Chel
10,329
1,033
71
7
2
196,406
0
W
Anhur
9,441
944
50
5
1
148,269
0
L
Baron Samedi
8,939
894
34
3
0
119,628
3
L
Ix Chel
9,164
916
32
3
2
118,559
0
L
Arachne
9,467
947
38
4
1
179,146
0
L
Sylvanus
10,133
1,013
22
2
0
160,331
0
L
Nu Wa
8,602
860
30
3
0
96,890
0
W
Ravana
10,178
1,018
77
8
0
206,761
0
W
Hou Yi
9,883
988
70
7
2
186,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role