Player Matchup

Vulcan
Vulcan
Asylchu
Vulcan
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 58L
1,471 Elo+
Party 2
Ymir
Ymir
BistDe
Ymir
Level 80
God Stats
2W - 0L
1,850 SR
Queue Stats
29W - 31L
1,461 Elo+
Party 2
Erlang Shen
Erlang Shen
FinVanLeu
Erlang Shen
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,550 Elo+
Party 2
Eset
Eset
Hawkeye0815
Eset
Level 104
God Stats
1W - 1L
1,335 SR
Queue Stats
88W - 92L
1,476 Elo+
Party 2
Chiron
Chiron
Schrecki22
Chiron
Level 118
God Stats
1W - 0L
1,593 SR
Queue Stats
34W - 43L
1,453 Elo+
Party 2
Team Averages
Level 95
1,555 SR
1,482 Elo+

VS

Team Averages
Level 145
1,544 SR
1,467 Elo+
Ymir
Ymir
AngelAngel
Ymir
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,513 Elo+
Solo
Fafnir
Fafnir
ArcherEyez
Fafnir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,455 Elo+
Party 1
Thanatos
Thanatos
Desavori
Thanatos
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 74L
1,393 Elo+
Party 1
Artio
Artio
Nerolia
Artio
Level 155
God Stats
2W - 3L
1,518 SR
Queue Stats
192W - 203L
1,486 Elo+
Party 1
Ganesha
Ganesha
PopoLab38
Ganesha
Level 127
God Stats
1W - 1L
1,702 SR
Queue Stats
106W - 106L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Asylchu
Vulcan
15
3 / 1 / 11
8,927
893
9,919
5,307
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ymir
BistDe
Ymir
14
3 / 3 / 13
8,938
894
7,687
12,457
11,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erlang Shen
FinVanLeu
Erlang Shen
14
3 / 2 / 13
8,479
848
7,570
8,590
4,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 2 / 12
8,540
854
14,280
5,641
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
Schrecki22
Chiron
16
5 / 1 / 8
9,219
922
12,043
6,559
2,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 2
8,091
809
7,498
11,396
6,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
ArcherEyez
Fafnir
13
2 / 5 / 4
7,885
789
4,233
13,945
17,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
Desavori
Thanatos
12
0 / 4 / 6
6,556
656
6,488
8,177
3,435
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
Nerolia
Artio
13
2 / 4 / 4
7,868
787
3,985
13,244
15,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ganesha
PopoLab38
Ganesha
14
0 / 2 / 7
7,040
704
4,146
9,162
7,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
32
17
Kills
9
9
Deaths
17
57
Assists
23
Player
Kills
Deaths
Assists
KDA
L
5
2
2
3
L
Fafnir
ArcherEyez
Fafnir
2
5
4
0.8
W
Vulcan
Asylchu
Vulcan
3
1
11
8.5
W
Ymir
BistDe
Ymir
3
3
13
3.17
L
Thanatos
Desavori
Thanatos
0
4
6
0.75
W
Erlang Shen
FinVanLeu
Erlang Shen
3
2
13
4.75
W
3
2
12
4.5
L
Artio
Nerolia
Artio
2
4
4
1
L
Ganesha
PopoLab38
Ganesha
0
2
7
1.75
W
Chiron
Schrecki22
Chiron
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,499
Damage
26,350
38,554
Taken
55,924
23,429
Mitigated
50,204
12,806
Healing
20,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,498
1,019
0
3,172
11,396
6,960
0
6,146
5,108
12,505
232
L
Fafnir
ArcherEyez
Fafnir
4,233
1,510
1,499
2,271
13,945
17,072
0
6,979
6,560
8,440
276
W
Vulcan
Asylchu
Vulcan
9,919
840
1,697
1,105
5,307
2,131
273
3,256
2,051
21,580
0
W
Ymir
BistDe
Ymir
7,687
875
676
1,561
12,457
11,772
0
4,252
8,205
17,544
0
L
Thanatos
Desavori
Thanatos
6,488
492
1,194
2,753
8,177
3,435
0
5,313
2,612
0
12,609
W
Erlang Shen
FinVanLeu
Erlang Shen
7,570
3,469
721
1,655
8,590
4,630
1,095
4,359
4,231
0
11,366
W
14,280
845
2,194
614
5,641
2,117
999
3,270
2,371
21,895
0
L
Artio
Nerolia
Artio
3,985
358
3,602
4,179
13,244
15,139
0
6,238
6,720
11,487
1,833
L
Ganesha
PopoLab38
Ganesha
4,146
297
284
1,170
9,162
7,598
0
5,782
3,038
15,605
0
W
Chiron
Schrecki22
Chiron
12,043
3,843
1,414
1,169
6,559
2,779
168
3,935
2,624
0
25,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,103
Gold Earned
37,440
115
Minions Killed
70
0
Camps Cleared
0
915,033
Distance Traveled
803,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,091
809
21
2
0
125,109
0
L
Fafnir
7,885
789
14
1
0
152,274
0
W
Vulcan
8,927
893
36
4
0
197,380
0
W
Ymir
8,938
894
11
1
0
165,650
0
L
Thanatos
6,556
656
6
1
0
172,128
0
W
Erlang Shen
8,479
848
12
1
0
171,510
0
W
Eset
8,540
854
14
1
0
192,393
0
L
Artio
7,868
787
28
3
0
168,965
0
L
Ganesha
7,040
704
1
0
0
184,678
0
W
Chiron
9,219
922
42
4
0
188,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role