Player Matchup

Artemis
Artemis
Diamond IV
 
Artemis
Diamond IV
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond V
FeetlessCow
Bacchus
Diamond V
Level 151
God Stats
3W - 2L
1,833 SR
Queue Stats
326W - 331L
1,883 MMR
Party 2
Nu Wa
Nu Wa
Diamond V
Jonny99
Nu Wa
Diamond V
Level 158
God Stats
206W - 177L
1,596 SR
Queue Stats
461W - 452L
2,030 MMR
Solo
Shiva
Shiva
Diamond IV
Seitokai
Shiva
Diamond IV
Level 157
God Stats
11W - 14L
1,594 SR
Queue Stats
138W - 108L
2,003 MMR
Solo
Serqet
Serqet
Platinum I
iZeXy
Serqet
Platinum I
Level 125
God Stats
1W - 1L
1,809 SR
Queue Stats
30W - 21L
2,057 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,666 SR
1,894 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 169
1,573 SR
2,056 MMR
Ganesha
Ganesha
Platinum II
 
Ganesha
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond IV
Cichoc
Achilles
Diamond IV
Level 161
God Stats
1W - 1L
1,304 SR
Queue Stats
90W - 61L
2,187 MMR
Party 3
Cu Chulainn
Cu Chulainn
Diamond III
Regivo
Cu Chulainn
Diamond III
Level 190
God Stats
8W - 8L
1,587 SR
Queue Stats
207W - 165L
2,310 MMR
Party 3
Medusa
Medusa
Masters
pindaNeus
Medusa
Masters
Level 166
God Stats
3W - 0L
1,794 SR
Queue Stats
97W - 55L
2,183 MMR
Party 1
Ra
Ra
Diamond III
saltonemore
Ra
Diamond III
Level 167
God Stats
15W - 6L
1,679 SR
Queue Stats
138W - 96L
2,101 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
1 / 5 / 3
6,769
484
5,182
9,946
3,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
FeetlessCow
Bacchus
11
2 / 4 / 1
6,948
496
4,130
12,872
11,609
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Jonny99
Nu Wa
13
0 / 3 / 2
7,709
551
7,030
7,965
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Seitokai
Shiva
11
0 / 7 / 0
6,528
466
4,792
14,188
7,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
iZeXy
Serqet
14
1 / 1 / 1
7,098
507
4,875
11,110
4,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
SkadiHeimdallrMaman BrigitteCabrakanRavana

VS

Bans
AresAphroditeXbalanqueHe BoCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
1 / 2 / 9
7,783
556
3,999
10,579
8,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Cichoc
Achilles
15
10 / 1 / 0
8,803
629
9,884
12,570
5,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cu Chulainn
Regivo
Cu Chulainn
15
3 / 0 / 6
9,907
708
9,849
13,242
10,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Medusa
pindaNeus
Medusa
14
3 / 1 / 6
8,441
603
8,883
10,315
3,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 0 / 2
9,415
673
6,328
5,886
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
4
Kills
20
20
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
5
3
0.5
W
Ganesha
 
Ganesha
1
2
9
2.75
W
Achilles
Cichoc
Achilles
10
1
0
10
L
Bacchus
FeetlessCow
Bacchus
2
4
1
0.63
L
Nu Wa
Jonny99
Nu Wa
0
3
2
0.33
W
Cu Chulainn
Regivo
Cu Chulainn
3
0
6
6
L
Shiva
Seitokai
Shiva
0
7
0
0
L
Serqet
iZeXy
Serqet
1
1
1
1.5
W
Medusa
pindaNeus
Medusa
3
1
6
6
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,009
Damage
38,943
56,081
Taken
52,592
29,225
Mitigated
30,020
12,826
Healing
20,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,182
1,201
0
1,593
9,946
3,202
0
1,863
8,083
0
42,173
W
Ganesha
 
Ganesha
3,999
279
0
3,104
10,579
8,266
0
3,007
7,357
22,619
1,901
W
Achilles
Cichoc
Achilles
9,884
3,158
0
6,448
12,570
5,650
167
1,295
10,902
0
59,906
L
Bacchus
FeetlessCow
Bacchus
4,130
880
0
2,669
12,872
11,609
0
2,316
10,556
21,872
2,402
L
Nu Wa
Jonny99
Nu Wa
7,030
517
0
1,518
7,965
2,102
0
4,893
3,033
61,097
1,489
W
Cu Chulainn
Regivo
Cu Chulainn
9,849
1,101
0
4,661
13,242
10,216
144
702
11,540
8,559
74,448
L
Shiva
Seitokai
Shiva
4,792
612
0
4,145
14,188
7,771
0
1,820
12,368
0
37,961
L
Serqet
iZeXy
Serqet
4,875
837
0
2,901
11,110
4,541
0
603
10,507
0
57,409
W
Medusa
pindaNeus
Medusa
8,883
3,175
0
1,707
10,315
3,739
86
2,943
6,989
0
68,840
W
6,328
1,200
744
3,875
5,886
2,149
244
2,182
3,347
99,591
2,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,052
Gold Earned
44,349
437
Minions Killed
566
0
Camps Cleared
0
1,447,734
Distance Traveled
1,508,493
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,769
484
81
6
0
261,179
0
W
Ganesha
7,783
556
9
1
0
308,853
5
W
Achilles
8,803
629
93
7
0
315,841
0
L
Bacchus
6,948
496
40
3
0
298,866
4
L
Nu Wa
7,709
551
146
10
0
262,205
0
W
Cu Chulainn
9,907
708
140
10
0
289,146
4
L
Shiva
6,528
466
74
5
0
274,321
2
L
Serqet
7,098
507
96
7
0
351,163
3
W
Medusa
8,441
603
137
10
0
294,742
4
W
Ra
9,415
673
187
13
0
299,911
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role