Player Matchup

Ne Zha
Ne Zha
Silver I
 
Ne Zha
Silver I
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver II
Angel0593
Tyr
Silver II
Level 122
God Stats
1W - 0L
1,295 SR
Queue Stats
101W - 115L
1,277 MMR
Solo
Scylla
Scylla
Silver II
MrZcavenger
Scylla
Silver II
Level 69
God Stats
2W - 1L
1,252 SR
Queue Stats
192W - 219L
996 MMR
Solo
Medusa
Medusa
Silver I
haha_idgaf2
Medusa
Silver I
Level 89
God Stats
16W - 17L
1,536 SR
Queue Stats
124W - 136L
1,155 MMR
Solo
Xing Tian
Xing Tian
Silver I
velomantras
Xing Tian
Silver I
Level 67
God Stats
11W - 9L
1,510 SR
Queue Stats
202W - 226L
1,253 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 88
1,419 SR
1,236 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,440 SR
1,198 MMR
Agni
Agni
Bronze IV
Fortinero17
Agni
Bronze IV
Level 123
God Stats
0W - 2L
1,253 SR
Queue Stats
4W - 18L
1,152 MMR
Solo
Hercules
Hercules
Bronze III
MaybeNotMxKz
Hercules
Bronze III
Level 51
God Stats
1W - 1L
1,383 SR
Queue Stats
8W - 10L
1,439 MMR
Party 1
Kali
Kali
Silver I
SwG_JusTFlickS
Kali
Silver I
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 71L
1,166 MMR
Party 1
Nut
Nut
Silver III
TimelessJem1985
Nut
Silver III
Level 158
God Stats
5W - 8L
1,394 SR
Queue Stats
114W - 125L
914 MMR
Solo
Bacchus
Bacchus
Gold IV
solomybowlyo
Bacchus
Gold IV
Level 159
God Stats
5W - 3L
1,672 SR
Queue Stats
141W - 147L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
8 / 0 / 7
9,733
573
11,899
15,326
5,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

17
3 / 2 / 5
9,917
583
9,318
13,671
8,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
14
4 / 2 / 4
8,616
507
6,227
7,917
2,045
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
18
5 / 0 / 2
9,915
583
7,896
7,579
2,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
velomantras
Xing Tian
14
2 / 0 / 6
8,124
478
6,106
10,841
9,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ChaacNu WaPeleKumbhakarna

VS

Bans
LancelotBastetSkadiArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 1
7,760
456
8,875
8,220
2,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
MaybeNotMxKz
Hercules
15
1 / 2 / 1
9,039
532
7,085
12,422
11,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 6 / 2
8,136
479
4,462
17,713
5,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 6 / 0
7,963
468
4,560
11,186
2,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
solomybowlyo
Bacchus
12
0 / 2 / 2
7,507
442
6,251
12,956
11,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
22
Kills
4
4
Deaths
22
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
8
0
7
11.5
W
3
2
5
2.75
L
2
6
1
0.42
L
Hercules
MaybeNotMxKz
Hercules
1
2
1
0.75
W
Scylla
4
2
4
3
L
1
6
2
0.33
L
0
6
0
0
W
Medusa
5
0
2
6
L
Bacchus
solomybowlyo
Bacchus
0
2
2
0.5
W
Xing Tian
velomantras
Xing Tian
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,446
Damage
31,233
55,334
Taken
62,497
28,265
Mitigated
33,944
23,732
Healing
21,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
11,899
1,432
0
10,385
15,326
5,570
0
3,561
11,692
0
72,988
W
9,318
1,057
0
6,619
13,671
8,244
364
1,359
11,592
0
72,614
L
8,875
566
0
521
8,220
2,162
0
2,065
6,155
51,303
396
L
Hercules
MaybeNotMxKz
Hercules
7,085
1,206
0
6,930
12,422
11,128
0
422
12,000
0
61,636
W
Scylla
6,227
890
0
3,611
7,917
2,045
327
3,534
4,352
46,216
1,737
L
4,462
2,054
0
6,726
17,713
5,997
198
2,920
14,793
0
61,399
L
4,560
2,145
0
2,887
11,186
2,980
0
2,329
8,857
0
59,285
W
Medusa
7,896
2,790
0
1,828
7,579
2,719
3,770
1,951
5,628
0
87,246
L
Bacchus
solomybowlyo
Bacchus
6,251
776
0
4,460
12,956
11,677
0
3,764
9,192
25,905
0
W
Xing Tian
velomantras
Xing Tian
6,106
417
0
1,289
10,841
9,687
216
4,668
6,173
30,583
3,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,305
Gold Earned
40,405
519
Minions Killed
435
0
Camps Cleared
0
1,757,797
Distance Traveled
1,631,456
2
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,733
573
96
6
0
399,290
0
W
Tyr
9,917
583
129
8
0
386,823
0
L
Agni
7,760
456
86
5
0
311,822
5
L
Hercules
9,039
532
112
7
0
358,656
8
W
Scylla
8,616
507
86
5
0
277,095
0
L
Kali
8,136
479
90
5
0
329,782
0
L
Nut
7,963
468
113
7
0
277,533
0
W
Medusa
9,915
583
161
9
0
360,323
2
L
Bacchus
7,507
442
34
2
0
353,663
7
W
Xing Tian
8,124
478
47
3
0
334,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role