Player Matchup

Zeus
Zeus
MehdiLaFrite
Zeus
Level 157
God Stats
5W - 1L
1,768 SR
Queue Stats
66W - 45L
1,642 Elo+
Party 1
Sun Wukong
Sun Wukong
jystefanos
Sun Wukong
Level 138
God Stats
15W - 8L
1,616 SR
Queue Stats
1,028W - 976L
1,638 Elo+
Solo
Horus
Horus
kafaya1
Horus
Level 182
God Stats
9W - 6L
1,626 SR
Queue Stats
1,270W - 1,314L
1,551 Elo+
Solo
Baba Yaga
Baba Yaga
thenagatox18
Baba Yaga
Level 155
God Stats
1W - 2L
1,157 SR
Queue Stats
149W - 111L
1,635 Elo+
Party 1
Sol
Sol
xPange
Sol
Level 149
God Stats
14W - 13L
1,486 SR
Queue Stats
485W - 392L
1,564 Elo+
Party 1
Team Averages
Level 156
1,531 SR
1,606 Elo+

VS

Team Averages
Level 134
1,547 SR
1,610 Elo+
Janus
Janus
DemmiKing
Janus
Level 32
God Stats
1W - 1L
1,824 SR
Queue Stats
124W - 121L
1,509 Elo+
Solo
Merlin
Merlin
Hirschy
Merlin
Level 149
God Stats
3W - 5L
1,391 SR
Queue Stats
141W - 129L
1,670 Elo+
Party 2
Sylvanus
Sylvanus
Pockels
Sylvanus
Level 135
God Stats
0W - 2L
1,299 SR
Queue Stats
151W - 135L
1,667 Elo+
Party 2
Fenrir
Fenrir
Sasorikruger
Fenrir
Level 194
God Stats
6W - 5L
1,605 SR
Queue Stats
585W - 579L
1,540 Elo+
Solo
Bastet
Bastet
SwagMasterUwU
Bastet
Level 159
God Stats
1W - 2L
1,619 SR
Queue Stats
152W - 115L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 2
9,922
763
12,068
8,371
1,909
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
jystefanos
Sun Wukong
17
1 / 2 / 11
10,241
788
12,098
23,012
17,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
kafaya1
Horus
13
0 / 6 / 9
8,836
680
2,413
19,422
14,012
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baba Yaga
thenagatox18
Baba Yaga
17
2 / 2 / 11
10,467
805
8,876
7,125
2,238
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sol
xPange
Sol
19
7 / 1 / 4
11,434
880
8,427
7,708
2,062
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DemmiKing
Janus
18
5 / 6 / 4
10,779
829
10,143
10,715
4,263
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
Hirschy
Merlin
17
4 / 2 / 7
9,771
752
14,075
7,304
3,087
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Pockels
Sylvanus
15
0 / 1 / 9
9,134
703
4,517
11,126
9,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
10
2 / 3 / 4
7,802
600
3,232
6,740
3,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 2 / 6
9,641
742
12,761
12,082
4,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
44
14
Kills
14
14
Deaths
14
37
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Janus
DemmiKing
Janus
5
6
4
1.17
L
Merlin
Hirschy
Merlin
4
2
7
3.75
W
4
3
2
1.67
L
Sylvanus
Pockels
Sylvanus
0
1
9
4.5
L
Fenrir
2
3
4
1.33
L
3
2
6
3
W
Sun Wukong
jystefanos
Sun Wukong
1
2
11
3.25
W
Horus
kafaya1
Horus
0
6
9
0.75
W
Baba Yaga
thenagatox18
Baba Yaga
2
2
11
3.75
W
Sol
xPange
Sol
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,882
Damage
44,728
65,638
Taken
47,967
38,112
Mitigated
25,158
28,581
Healing
18,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
DemmiKing
Janus
10,143
258
615
860
10,715
4,263
183
6,421
4,155
35,558
0
L
Merlin
Hirschy
Merlin
14,075
158
470
215
7,304
3,087
0
5,211
1,866
31,889
0
W
12,068
72
1,297
1,048
8,371
1,909
751
4,324
3,807
26,914
0
L
Sylvanus
Pockels
Sylvanus
4,517
696
7,268
5,863
11,126
9,760
0
7,239
3,649
8,915
443
L
Fenrir
3,232
454
34
925
6,740
3,146
0
3,684
2,911
0
4,518
L
12,761
1,450
333
2,046
12,082
4,902
0
6,929
4,728
0
21,076
W
Sun Wukong
jystefanos
Sun Wukong
12,098
1,122
2,037
10,192
23,012
17,891
167
8,763
13,219
1,528
19,400
W
Horus
kafaya1
Horus
2,413
692
3,743
4,885
19,422
14,012
553
4,993
11,533
0
7,143
W
Baba Yaga
thenagatox18
Baba Yaga
8,876
149
1,257
1,393
7,125
2,238
1,052
3,994
2,423
28,262
910
W
Sol
xPange
Sol
8,427
1,814
0
2,729
7,708
2,062
4,207
3,626
3,744
28,443
1,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,900
Gold Earned
47,127
186
Minions Killed
132
0
Camps Cleared
0
1,280,884
Distance Traveled
1,243,589
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,779
829
43
3
0
186,620
0
L
Merlin
9,771
752
39
3
0
273,195
0
W
Zeus
9,922
763
37
3
0
253,715
0
L
Sylvanus
9,134
703
23
2
0
212,299
0
L
Fenrir
7,802
600
5
0
0
257,305
0
L
Bastet
9,641
742
22
2
0
314,170
0
W
Sun Wukong
10,241
788
27
2
0
283,987
0
W
Horus
8,836
680
12
1
0
214,848
0
W
Baba Yaga
10,467
805
49
4
0
259,750
0
W
Sol
11,434
880
61
5
0
268,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role