Player Matchup

Atlas
Atlas
AjoloteX
Atlas
Level 118
God Stats
1W - 0L
1,235 SR
Queue Stats
73W - 62L
1,525 Elo+
Solo
Cernunnos
Cernunnos
LexicalNexicam
Cernunnos
Level 69
God Stats
2W - 0L
1,331 SR
Queue Stats
33W - 48L
1,409 Elo+
Solo
Freya
Freya
ProvaloneSamoan
Freya
Level 49
God Stats
4W - 0L
1,647 SR
Queue Stats
39W - 40L
1,381 Elo+
Party 1
Da Ji
Da Ji
Virid0Auras
Da Ji
Level 95
God Stats
14W - 18L
1,399 SR
Queue Stats
157W - 159L
1,397 Elo+
Solo
Surtr
Surtr
unclepunkle
Surtr
Level 48
God Stats
3W - 3L
1,461 SR
Queue Stats
25W - 35L
1,350 Elo+
Party 1
Team Averages
Level 76
1,414 SR
1,413 Elo+

VS

Team Averages
Level 95
1,531 SR
1,485 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DreadHead2390
Arachne
Level 88
God Stats
0W - 1L
1,568 SR
Queue Stats
83W - 92L
1,473 Elo+
Solo
Achilles
Achilles
LightHarvester
Achilles
Level 119
God Stats
20W - 16L
1,581 SR
Queue Stats
605W - 639L
1,509 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
QueensRage
Morgan Le Fay
Level 146
God Stats
18W - 16L
1,526 SR
Queue Stats
326W - 343L
1,502 Elo+
Solo
Aphrodite
Aphrodite
SoDivinE1511
Aphrodite
Level 36
God Stats
7W - 6L
1,481 SR
Queue Stats
22W - 22L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AjoloteX
Atlas
14
3 / 2 / 10
9,177
1,311
7,496
11,213
10,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cernunnos
LexicalNexicam
Cernunnos
15
5 / 0 / 10
9,590
1,370
10,415
6,707
2,551
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 3 / 8
7,860
1,123
7,662
6,831
2,712
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

14
6 / 0 / 6
9,137
1,305
9,027
3,835
1,664
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 0 / 10
8,331
1,190
6,412
6,469
6,877
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Team 1 Tickets

362

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 3 / 3
7,869
1,124
8,728
8,511
3,132
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
13
4 / 5 / 0
8,259
1,180
8,377
12,146
5,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
13
0 / 4 / 5
7,584
1,083
8,172
13,229
15,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
QueensRage
Morgan Le Fay
12
0 / 1 / 1
7,542
1,077
3,270
3,113
1,007
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
SoDivinE1511
Aphrodite
12
0 / 4 / 1
6,967
995
2,326
9,145
7,709
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
15
17
Kills
5
5
Deaths
17
44
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
3
3
0.83
W
Atlas
AjoloteX
Atlas
3
2
10
4
L
Arachne
4
5
0
0.8
W
Cernunnos
LexicalNexicam
Cernunnos
5
0
10
10
L
Achilles
0
4
5
0.63
W
0
3
8
1.33
L
Morgan Le Fay
QueensRage
Morgan Le Fay
0
1
1
0.5
L
Aphrodite
SoDivinE1511
Aphrodite
0
4
1
0.13
W
6
0
6
9
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,012
Damage
30,873
35,055
Taken
46,144
23,923
Mitigated
32,654
6,741
Healing
6,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,728
3,018
0
1,236
8,511
3,132
0
2,064
6,447
25,966
0
W
Atlas
AjoloteX
Atlas
7,496
3,691
0
1,901
11,213
10,119
0
4,663
6,400
20,457
0
L
Arachne
8,377
6,655
0
1,055
12,146
5,457
0
3,184
8,962
0
16,238
W
Cernunnos
LexicalNexicam
Cernunnos
10,415
4,912
0
2,050
6,707
2,551
0
3,117
3,466
0
29,485
L
Achilles
8,172
843
0
1,034
13,229
15,349
0
5,697
7,532
0
14,500
W
7,662
2,545
0
1,383
6,831
2,712
0
2,549
4,126
21,896
798
L
Morgan Le Fay
QueensRage
Morgan Le Fay
3,270
258
0
225
3,113
1,007
0
928
2,185
18,285
0
L
Aphrodite
SoDivinE1511
Aphrodite
2,326
206
1,178
1,876
9,145
7,709
0
3,293
5,852
8,059
0
W
9,027
1,706
0
0
3,835
1,664
0
1,827
1,941
0
22,809
W
6,412
2,234
504
903
6,469
6,877
0
2,168
4,167
397
14,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,095
Gold Earned
38,221
163
Minions Killed
106
6
Camps Cleared
5
726,642
Distance Traveled
599,445
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,869
1,124
33
5
0
106,628
0
W
Atlas
9,177
1,311
27
4
2
165,874
0
L
Arachne
8,259
1,180
17
2
1
156,937
0
W
Cernunnos
9,590
1,370
44
6
3
135,877
0
L
Achilles
7,584
1,083
15
2
2
141,313
0
W
Freya
7,860
1,123
37
5
1
124,161
0
L
Morgan Le Fay
7,542
1,077
30
4
2
104,597
2
L
Aphrodite
6,967
995
11
2
0
89,970
0
W
Da Ji
9,137
1,305
37
5
0
161,354
0
W
Surtr
8,331
1,190
18
3
0
139,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role