Player Matchup

Agni
Agni
MayoOhneSenf
Agni
Level 124
God Stats
0W - 2L
1,181 SR
Queue Stats
14W - 9L
1,707 Elo+
Party 1
Horus
Horus
choocki
Horus
Level 159
God Stats
4W - 2L
1,616 SR
Queue Stats
25W - 14L
1,705 Elo+
Party 1
Ne Zha
Ne Zha
tiberiusplays
Ne Zha
Level 141
God Stats
2W - 2L
1,910 SR
Queue Stats
19W - 12L
1,648 Elo+
Party 1
Team Averages
Level 141
1,569 SR
1,687 Elo+

VS

Team Averages
Level 165
1,538 SR
1,568 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Ķettu
Ne Zha
Level 144
God Stats
2W - 0L
1,613 SR
Queue Stats
6W - 3L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,612
661
2,424
6,134
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
choocki
Horus
12
0 / 1 / 0
6,511
651
4,141
8,482
7,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 3 / 0
6,531
653
3,433
6,321
2,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
1 / 0 / 6
8,440
844
5,917
3,512
1,255
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Kumbhakarna
 
Kumbhakarna
14
3 / 0 / 4
8,163
816
5,930
6,803
5,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Ķettu
Ne Zha
15
3 / 0 / 3
8,148
815
6,304
5,833
3,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
0
6
4
W
Kumbhakarna
 
Kumbhakarna
3
0
4
5
L
0
3
0
0
L
Horus
choocki
Horus
0
1
0
0
L
0
3
0
0
W
Ne Zha
Ķettu
Ne Zha
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,998
Damage
18,151
20,937
Taken
16,148
12,052
Mitigated
10,353
3,827
Healing
5,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
5,917
534
0
1,041
3,512
1,255
222
473
2,877
38,980
561
W
Kumbhakarna
 
Kumbhakarna
5,930
648
0
1,718
6,803
5,799
0
1,317
5,140
17,525
382
L
2,424
191
0
750
6,134
1,724
0
3,156
2,704
13,701
483
L
Horus
choocki
Horus
4,141
1,096
416
1,824
8,482
7,579
0
4,435
3,803
0
13,854
L
3,433
512
0
837
6,321
2,749
0
4,074
2,060
0
19,079
W
Ne Zha
Ķettu
Ne Zha
6,304
674
0
2,278
5,833
3,299
186
302
5,253
0
32,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,654
Gold Earned
24,751
79
Minions Killed
150
0
Camps Cleared
0
510,735
Distance Traveled
583,009
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,440
844
80
8
0
199,007
3
W
Kumbhakarna
8,163
816
26
3
0
179,500
0
L
Agni
6,612
661
46
5
0
155,240
0
L
Horus
6,511
651
18
2
0
184,604
0
L
Ne Zha
6,531
653
15
2
0
170,891
0
W
Ne Zha
8,148
815
44
4
0
204,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role