Player Matchup

Danzaburou
Danzaburou
Hopefulwinter5
Danzaburou
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,004 Elo+
Party 1
Chaac
Chaac
TwitchyStixx
Chaac
Level 38
God Stats
17W - 41L
1,289 SR
Queue Stats
20W - 66L
1,185 Elo+
Party 1
Aphrodite
Aphrodite
sean77778
Aphrodite
Level 41
God Stats
0W - 2L
1,221 SR
Queue Stats
1W - 13L
1,026 Elo+
Party 1
Team Averages
Level 35
1,337 SR
1,072 Elo+

VS

Team Averages
Level 68
1,475 SR
1,382 Elo+
Da Ji
Da Ji
CazaPutasFT
Da Ji
Level 64
God Stats
29W - 31L
1,440 SR
Queue Stats
250W - 270L
1,315 Elo+
Solo
Kuzenbo
Kuzenbo
DitShick
Kuzenbo
Level 13
God Stats
5W - 6L
1,483 SR
Queue Stats
13W - 13L
1,380 Elo+
Party 2
Janus
Janus
Synthetiicy
Janus
Level 127
God Stats
4W - 5L
1,503 SR
Queue Stats
104W - 111L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hopefulwinter5
Danzaburou
13
0 / 2 / 2
7,476
748
6,638
8,117
2,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 4 / 0
7,202
720
7,794
10,770
6,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Aphrodite
sean77778
Aphrodite
11
0 / 4 / 1
6,634
663
989
7,668
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 7
8,326
833
6,674
8,422
4,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
DitShick
Kuzenbo
14
0 / 0 / 9
7,591
759
2,246
6,998
6,814
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
7 / 0 / 2
9,014
901
14,584
5,328
1,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
10
10
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
W
Kuzenbo
DitShick
Kuzenbo
0
0
9
4.5
L
Danzaburou
Hopefulwinter5
Danzaburou
0
2
2
0.5
W
7
0
2
8
L
2
4
0
0.5
L
Aphrodite
sean77778
Aphrodite
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,421
Damage
23,504
26,555
Taken
20,748
13,129
Mitigated
13,219
7,128
Healing
6,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,674
1,185
0
3,644
8,422
4,606
730
561
7,676
0
23,258
W
Kuzenbo
DitShick
Kuzenbo
2,246
1,215
0
2,729
6,998
6,814
275
308
6,259
8,926
0
L
Danzaburou
Hopefulwinter5
Danzaburou
6,638
1,613
134
1,411
8,117
2,650
0
4,897
3,135
0
27,229
W
14,584
441
0
250
5,328
1,799
672
40
5,107
43,975
0
L
7,794
335
0
2,042
10,770
6,569
0
7,204
3,353
0
21,880
L
Aphrodite
sean77778
Aphrodite
989
369
2,035
1,506
7,668
3,910
0
4,315
3,223
11,035
458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,312
Gold Earned
24,931
114
Minions Killed
109
0
Camps Cleared
0
513,989
Distance Traveled
563,952
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,326
833
36
4
0
177,220
0
W
Kuzenbo
7,591
759
15
2
0
199,767
0
L
Danzaburou
7,476
748
54
5
0
176,378
0
W
Janus
9,014
901
58
6
0
186,965
0
L
Chaac
7,202
720
32
3
0
182,639
0
L
Aphrodite
6,634
663
28
3
0
154,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role