Player Matchup

Kuzenbo
Kuzenbo
Faustino9501
Kuzenbo
Level 114
God Stats
4W - 5L
1,573 SR
Queue Stats
266W - 286L
1,394 Elo+
Solo
Ra
Ra
NockKami
Ra
Level 108
God Stats
2W - 1L
1,809 SR
Queue Stats
181W - 188L
1,514 Elo+
Party 1
Zeus
Zeus
Rorschach1300
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,387 Elo+
Solo
Apollo
Apollo
papa-choko
Apollo
Level 158
God Stats
3W - 6L
1,454 SR
Queue Stats
159W - 173L
1,495 Elo+
Party 1
Maman Brigitte
Maman Brigitte
xDrSavage93
Maman Brigitte
Level 109
God Stats
1W - 3L
1,459 SR
Queue Stats
364W - 393L
1,483 Elo+
Solo
Team Averages
Level 103
1,559 SR
1,455 Elo+

VS

Team Averages
Level 91
1,419 SR
1,447 Elo+
Guan Yu
Guan Yu
Alterwulff
Guan Yu
Level 89
God Stats
6W - 3L
1,409 SR
Queue Stats
296W - 310L
1,421 Elo+
Solo
Hachiman
Hachiman
CapnRedBeard828
Hachiman
Level 44
God Stats
5W - 2L
1,559 SR
Queue Stats
92W - 105L
1,461 Elo+
Solo
Pele
Pele
Dheforme
Pele
Level 116
God Stats
1W - 1L
1,211 SR
Queue Stats
142W - 128L
1,443 Elo+
Solo
Raijin
Raijin
Ysqcsd
Raijin
Level 85
God Stats
5W - 4L
1,418 SR
Queue Stats
234W - 247L
1,463 Elo+
Solo
Khepri
Khepri
deenaaaaaaaaaaaa
Khepri
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
222W - 227L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Faustino9501
Kuzenbo
14
1 / 5 / 7
8,268
636
5,895
15,825
22,434
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
0 / 4 / 4
8,849
681
11,680
11,561
4,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
5 / 7 / 4
9,783
753
18,705
15,907
7,850
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Apollo
papa-choko
Apollo
15
2 / 6 / 4
8,848
681
5,585
15,889
7,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maman Brigitte
xDrSavage93
Maman Brigitte
15
2 / 4 / 4
9,456
727
8,570
15,388
16,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Alterwulff
Guan Yu
16
3 / 2 / 16
11,173
859
6,477
16,955
11,585
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hachiman
18
6 / 2 / 16
11,102
854
26,234
10,946
4,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Pele
18
8 / 3 / 11
10,911
839
12,643
15,767
7,402
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Ysqcsd
Raijin
18
6 / 2 / 10
11,370
875
15,575
9,677
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
2 / 1 / 18
9,901
762
7,942
16,751
14,587
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
96
10
Kills
25
26
Deaths
10
23
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Alterwulff
Guan Yu
3
2
16
5.5
W
Hachiman
6
2
16
7
W
Pele
8
3
11
4.5
L
Kuzenbo
Faustino9501
Kuzenbo
1
5
7
0.9
L
0
4
4
0.5
L
5
7
4
1
W
Raijin
Ysqcsd
Raijin
6
2
10
5.5
W
2
1
18
11
L
Apollo
papa-choko
Apollo
2
6
4
0.67
L
Maman Brigitte
xDrSavage93
Maman Brigitte
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,435
Damage
68,871
74,570
Taken
70,096
59,026
Mitigated
41,573
21,367
Healing
40,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Alterwulff
Guan Yu
6,477
369
13,672
8,588
16,955
11,585
793
10,296
6,529
0
10,224
W
Hachiman
26,234
13,380
1,074
1,740
10,946
4,156
3,164
8,400
2,374
0
54,706
W
Pele
12,643
2,390
2,093
5,302
15,767
7,402
1,273
10,338
5,387
0
25,872
L
Kuzenbo
Faustino9501
Kuzenbo
5,895
1,757
0
915
15,825
22,434
0
4,294
11,531
9,323
777
L
11,680
647
8,057
3,201
11,561
4,880
102
3,995
7,566
33,034
0
L
18,705
3,394
573
2,198
15,907
7,850
0
5,033
10,874
33,618
0
W
Raijin
Ysqcsd
Raijin
15,575
370
1,316
1,345
9,677
3,843
1,409
7,041
2,419
45,097
0
W
7,942
225
1,866
3,686
16,751
14,587
449
6,911
9,380
15,992
1,481
L
Apollo
papa-choko
Apollo
5,585
3,069
440
2,371
15,889
7,093
0
5,748
10,141
0
16,634
L
Maman Brigitte
xDrSavage93
Maman Brigitte
8,570
231
1,957
1,655
15,388
16,769
0
3,922
11,466
13,549
491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,204
Gold Earned
54,457
127
Minions Killed
184
0
Camps Cleared
0
1,049,327
Distance Traveled
1,310,418
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,173
859
6
0
0
271,605
0
W
Hachiman
11,102
854
64
5
0
242,883
0
W
Pele
10,911
839
28
2
0
288,779
0
L
Kuzenbo
8,268
636
3
0
0
227,977
0
L
Ra
8,849
681
39
3
0
222,266
0
L
Zeus
9,783
753
43
3
0
192,986
0
W
Raijin
11,370
875
69
5
0
237,419
0
W
Khepri
9,901
762
17
1
0
269,732
0
L
Apollo
8,848
681
29
2
0
182,153
0
L
Maman Brigitte
9,456
727
13
1
0
223,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role