Player Matchup

Anhur
Anhur
Platinum I
Chote
Anhur
Platinum I
Level 217
God Stats
3W - 2L
1,583 SR
Queue Stats
301W - 284L
1,888 MMR
Solo
Terra
Terra
Platinum II
Nidarok
Terra
Platinum II
Level 150
God Stats
5W - 4L
1,456 SR
Queue Stats
295W - 296L
1,885 MMR
Solo
Ra
Ra
Masters
SaunaTimo112
Ra
Masters
Level 63
God Stats
22W - 10L
1,727 SR
Queue Stats
160W - 130L
2,281 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum IV
UpsideDownCryyo
Cu Chulainn
Platinum IV
Level 146
God Stats
119W - 76L
1,656 SR
Queue Stats
446W - 456L
1,837 MMR
Solo
Pele
Pele
Masters
Vellux
Pele
Masters
Level 183
God Stats
11W - 5L
1,635 SR
Queue Stats
485W - 424L
2,411 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,611 SR
2,061 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 112
1,624 SR
1,868 MMR
Ullr
Ullr
Diamond I
 
Ullr
Diamond I
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Platinum II
EZclap69
Chronos
Platinum II
Level 60
God Stats
2W - 1L
1,906 SR
Queue Stats
46W - 30L
1,975 MMR
Party 2
Hercules
Hercules
Gold II
Virriale
Hercules
Gold II
Level 144
God Stats
1W - 2L
1,575 SR
Queue Stats
41W - 36L
1,833 MMR
Solo
Sobek
Sobek
Diamond I
badame
Sobek
Diamond I
Level 146
God Stats
34W - 26L
1,636 SR
Queue Stats
106W - 81L
2,219 MMR
Party 2
Medusa
Medusa
Platinum III
etherealifyoreal
Medusa
Platinum III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 60L
1,811 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Chote
Anhur
14
1 / 3 / 3
8,323
595
9,851
11,067
3,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
Nidarok
Terra
13
1 / 1 / 6
7,851
561
6,265
9,133
6,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
4 / 0 / 4
9,060
647
6,106
7,833
3,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
UpsideDownCryyo
Cu Chulainn
15
6 / 1 / 4
9,713
694
9,544
9,885
7,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
Vellux
Pele
16
10 / 0 / 4
9,289
664
13,698
10,399
4,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
AresNu WaMaman BrigitteSusano

VS

Bans
CliodhnaAphroditeKumbhakarnaEset
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
0 / 2 / 0
6,708
479
7,656
9,763
2,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
EZclap69
Chronos
11
2 / 8 / 0
6,280
449
6,720
12,425
3,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Virriale
Hercules
11
0 / 4 / 0
6,557
468
1,576
9,909
5,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
badame
Sobek
9
0 / 4 / 4
6,021
430
6,101
15,011
11,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 4 / 1
7,110
508
7,791
11,547
2,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
22
Kills
5
5
Deaths
22
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
2
0
0
W
Anhur
Chote
Anhur
1
3
3
0.83
L
Chronos
EZclap69
Chronos
2
8
0
0.25
W
Terra
Nidarok
Terra
1
1
6
4
W
4
0
4
6
W
Cu Chulainn
UpsideDownCryyo
Cu Chulainn
6
1
4
8
W
Pele
Vellux
Pele
10
0
4
12
L
Hercules
Virriale
Hercules
0
4
0
0
L
Sobek
badame
Sobek
0
4
4
0.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,464
Damage
29,844
48,317
Taken
58,655
26,211
Mitigated
26,100
21,101
Healing
11,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
7,656
2,476
0
1,915
9,763
2,902
0
3,754
5,842
0
57,860
W
Anhur
Chote
Anhur
9,851
6,128
0
5,016
11,067
3,685
821
2,288
8,779
0
72,661
L
Chronos
EZclap69
Chronos
6,720
2,615
0
2,170
12,425
3,517
0
2,009
10,358
44,509
0
W
Terra
Nidarok
Terra
6,265
499
960
2,955
9,133
6,540
0
3,339
5,794
26,671
0
W
6,106
1,016
3,079
4,058
7,833
3,561
608
891
6,900
70,047
714
W
Cu Chulainn
UpsideDownCryyo
Cu Chulainn
9,544
854
0
2,263
9,885
7,837
0
3,546
6,159
10,300
62,922
W
Pele
Vellux
Pele
13,698
3,278
0
2,770
10,399
4,588
0
2,712
7,687
0
79,271
L
Hercules
Virriale
Hercules
1,576
48
0
1,770
9,909
5,733
0
1,352
8,533
0
39,352
L
Sobek
badame
Sobek
6,101
378
0
3,948
15,011
11,227
0
4,651
10,133
16,533
2,336
L
7,791
2,825
0
1,600
11,547
2,721
0
1,535
10,012
0
54,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,236
Gold Earned
32,676
530
Minions Killed
401
0
Camps Cleared
0
1,506,456
Distance Traveled
1,417,684
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,708
479
117
8
0
261,422
0
W
Anhur
8,323
595
123
9
0
241,704
0
L
Chronos
6,280
449
78
6
0
309,006
0
W
Terra
7,851
561
34
2
0
312,472
5
W
Ra
9,060
647
145
10
0
329,051
5
W
Cu Chulainn
9,713
694
131
9
0
271,157
5
W
Pele
9,289
664
97
7
0
352,072
0
L
Hercules
6,557
468
90
6
0
261,017
0
L
Sobek
6,021
430
16
1
0
298,050
6
L
Medusa
7,110
508
100
7
0
288,189
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role