Player Matchup

Hun Batz
Hun Batz
Gold I
AMAZINGDOT
Hun Batz
Gold I
Level 63
God Stats
2W - 2L
1,633 SR
Queue Stats
34W - 27L
1,746 MMR
Solo
Neith
Neith
Gold II
Don Lupus Rex
Neith
Gold II
Level 209
God Stats
26W - 25L
1,575 SR
Queue Stats
405W - 423L
1,685 MMR
Solo
Horus
Horus
Platinum IV
GrizZSavage
Horus
Platinum IV
Level 142
God Stats
28W - 20L
1,619 SR
Queue Stats
183W - 181L
1,678 MMR
Solo
Mulan
Mulan
Gold I
Ragel3ss
Mulan
Gold I
Level 126
God Stats
7W - 10L
1,593 SR
Queue Stats
245W - 248L
1,685 MMR
Solo
Merlin
Merlin
Platinum IV
The_Bananator
Merlin
Platinum IV
Level 264
God Stats
10W - 20L
1,456 SR
Queue Stats
379W - 393L
1,865 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 161
1,575 SR
1,732 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,595 SR
1,742 MMR
Sylvanus
Sylvanus
Gold III
BUSTEDBRAND23
Sylvanus
Gold III
Level 128
God Stats
5W - 2L
1,430 SR
Queue Stats
13W - 9L
1,808 MMR
Solo
Susano
Susano
Gold II
JOSEPHDEZ
Susano
Gold II
Level 157
God Stats
6W - 2L
1,582 SR
Queue Stats
67W - 58L
1,677 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
Moika
Baron Samedi
Gold I
Level 157
God Stats
10W - 3L
1,738 SR
Queue Stats
432W - 431L
1,550 MMR
Solo
Jormungandr
Jormungandr
Platinum III
efsixranked
Jormungandr
Platinum III
Level 105
God Stats
7W - 10L
1,473 SR
Queue Stats
309W - 309L
1,783 MMR
Party 1
Cupid
Cupid
Platinum II
mitigating
Cupid
Platinum II
Level 120
God Stats
11W - 4L
1,752 SR
Queue Stats
320W - 317L
1,889 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AMAZINGDOT
Hun Batz
15
7 / 4 / 2
9,341
549
10,752
12,532
3,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 8 / 1
8,748
515
9,166
13,491
3,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 4 / 3
7,934
467
5,607
15,632
10,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mulan
Ragel3ss
Mulan
15
0 / 4 / 2
8,425
496
13,000
20,147
14,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
2 / 6 / 1
8,836
520
7,080
9,299
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
AwilixRavanaAphroditeCharybdis

VS

Bans
EsetAo KuangCerberusArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BUSTEDBRAND23
Sylvanus
15
1 / 1 / 14
9,559
562
7,954
15,440
14,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
JOSEPHDEZ
Susano
18
7 / 4 / 5
10,275
604
11,869
16,470
6,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Moika
Baron Samedi
18
7 / 2 / 4
10,752
632
11,772
8,389
4,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
efsixranked
Jormungandr
17
2 / 3 / 4
10,612
624
15,335
18,406
17,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
19
8 / 2 / 2
11,354
668
11,352
13,554
6,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
12
Kills
25
26
Deaths
12
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AMAZINGDOT
Hun Batz
7
4
2
2
W
Sylvanus
BUSTEDBRAND23
Sylvanus
1
1
14
8
L
2
8
1
0.31
L
1
4
3
0.63
W
Susano
JOSEPHDEZ
Susano
7
4
5
2.38
W
Baron Samedi
Moika
Baron Samedi
7
2
4
4.5
L
Mulan
Ragel3ss
Mulan
0
4
2
0.25
L
2
6
1
0.42
W
Jormungandr
efsixranked
Jormungandr
2
3
4
1.33
W
Cupid
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,605
Damage
58,282
71,101
Taken
72,259
35,111
Mitigated
48,668
17,577
Healing
36,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AMAZINGDOT
Hun Batz
10,752
3,622
0
3,809
12,532
3,700
0
4,888
7,424
0
57,547
W
Sylvanus
BUSTEDBRAND23
Sylvanus
7,954
1,633
5,760
7,296
15,440
14,435
429
2,260
12,820
35,452
1,971
L
9,166
2,787
0
1,516
13,491
3,358
766
2,889
10,574
0
55,968
L
5,607
2,634
360
4,343
15,632
10,391
0
7,729
7,555
0
17,744
W
Susano
JOSEPHDEZ
Susano
11,869
3,364
0
7,546
16,470
6,151
0
1,365
14,973
0
91,490
W
Baron Samedi
Moika
Baron Samedi
11,772
795
275
2,338
8,389
4,075
552
1,791
6,343
80,191
0
L
Mulan
Ragel3ss
Mulan
13,000
1,659
0
7,139
20,147
14,824
0
14,250
5,855
0
66,485
L
7,080
408
0
410
9,299
2,838
0
3,881
5,102
64,604
853
W
Jormungandr
efsixranked
Jormungandr
15,335
4,556
0
6,807
18,406
17,687
1,298
0
18,406
88,549
3,137
W
Cupid
11,352
7,066
254
6,680
13,554
6,320
321
1,308
12,162
0
105,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,284
Gold Earned
52,552
463
Minions Killed
635
0
Camps Cleared
0
1,566,295
Distance Traveled
1,731,099
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,341
549
91
5
0
326,383
0
W
Sylvanus
9,559
562
34
2
0
350,114
0
L
Neith
8,748
515
92
5
0
294,150
3
L
Horus
7,934
467
26
2
0
329,826
3
W
Susano
10,275
604
135
8
0
424,145
0
W
Baron Samedi
10,752
632
155
9
0
354,087
9
L
Mulan
8,425
496
116
7
0
307,244
0
L
Merlin
8,836
520
138
8
0
308,692
1
W
Jormungandr
10,612
624
136
8
0
293,753
0
W
Cupid
11,354
668
175
10
0
309,000
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role