Player Matchup

Hel
Hel
Diamond IV
 
Hel
Diamond IV
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum I
 
Neith
Platinum I
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Diamond V
Cªrs
Poseidon
Diamond V
Level 189
God Stats
5W - 4L
1,630 SR
Queue Stats
216W - 195L
1,885 MMR
Solo
Nike
Nike
Platinum I
ProllyLifted
Nike
Platinum I
Level 156
God Stats
9W - 5L
1,663 SR
Queue Stats
370W - 357L
1,991 MMR
Solo
Sobek
Sobek
Platinum V
grayding201
Sobek
Platinum V
Level 163
God Stats
6W - 4L
1,480 SR
Queue Stats
235W - 226L
1,774 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 175
1,555 SR
1,730 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,542 SR
1,676 MMR
Ra
Ra
Masters
 
Ra
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold I
BrightenDay
Jing Wei
Gold I
Level 141
God Stats
1W - 1L
1,249 SR
Queue Stats
621W - 623L
1,591 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
HashBrownClown2
Zhong Kui
Gold IV
Level 143
God Stats
12W - 11L
1,635 SR
Queue Stats
59W - 63L
1,459 MMR
Solo
Hercules
Hercules
Platinum IV
XxwarchoxX
Hercules
Platinum IV
Level 57
God Stats
5W - 5L
1,598 SR
Queue Stats
136W - 123L
1,690 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
joker5
Ne Zha
Diamond IV
Level 165
God Stats
34W - 21L
1,725 SR
Queue Stats
376W - 362L
2,141 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
4 / 0 / 1
7,133
713
6,027
3,167
1,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
 
Neith
11
2 / 1 / 2
6,538
654
4,850
6,324
1,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Poseidon
Cªrs
Poseidon
13
6 / 0 / 2
6,794
679
3,596
4,774
1,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 1 / 2
6,113
611
5,804
8,486
3,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 1 / 4
5,630
563
3,163
8,662
5,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
LancelotThothAwilixKumbhakarna

VS

Bans
SusanoBacchusAthenaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 3 / 1
5,160
516
2,157
5,665
1,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
BrightenDay
Jing Wei
10
1 / 3 / 0
5,682
568
3,803
6,557
1,717
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
HashBrownClown2
Zhong Kui
10
1 / 3 / 1
5,763
576
5,662
10,008
5,147
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hercules
XxwarchoxX
Hercules
9
0 / 3 / 0
5,047
505
1,605
7,177
4,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
joker5
Ne Zha
10
1 / 1 / 1
5,224
522
4,546
7,129
2,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
13
Kills
3
3
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
0
1
4.5
W
Neith
 
Neith
2
1
2
3
L
Ra
 
Ra
0
3
1
0.17
L
Jing Wei
BrightenDay
Jing Wei
1
3
0
0.33
W
Poseidon
Cªrs
Poseidon
6
0
2
7
L
Zhong Kui
HashBrownClown2
Zhong Kui
1
3
1
0.5
W
1
1
2
2
L
Hercules
XxwarchoxX
Hercules
0
3
0
0
W
0
1
4
2
L
Ne Zha
joker5
Ne Zha
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,440
Damage
17,773
31,413
Taken
36,536
13,611
Mitigated
14,606
15,855
Healing
14,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,027
423
912
1,600
3,167
1,043
0
580
2,587
56,987
404
W
Neith
 
Neith
4,850
1,434
0
2,159
6,324
1,947
731
493
5,831
0
49,504
L
Ra
 
Ra
2,157
165
373
1,463
5,665
1,112
0
3,239
2,190
42,248
0
L
Jing Wei
BrightenDay
Jing Wei
3,803
2,759
0
1,919
6,557
1,717
0
1,850
4,707
0
37,577
W
Poseidon
Cªrs
Poseidon
3,596
1,086
0
3,682
4,774
1,185
0
598
4,176
51,787
1,043
L
Zhong Kui
HashBrownClown2
Zhong Kui
5,662
652
0
6,058
10,008
5,147
0
1,666
7,794
39,806
0
W
5,804
480
0
3,118
8,486
3,855
0
4,866
3,620
0
42,236
L
Hercules
XxwarchoxX
Hercules
1,605
366
0
2,161
7,177
4,103
0
3,660
3,259
0
17,194
W
3,163
513
1,448
2,936
8,662
5,581
0
1,282
7,380
14,641
0
L
Ne Zha
joker5
Ne Zha
4,546
1,518
0
2,061
7,129
2,527
0
1,863
5,192
0
33,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,208
Gold Earned
26,876
384
Minions Killed
335
0
Camps Cleared
0
1,063,286
Distance Traveled
1,042,367
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,133
713
128
13
0
215,882
1
W
Neith
6,538
654
81
8
0
188,437
0
L
Ra
5,160
516
90
9
0
199,433
2
L
Jing Wei
5,682
568
64
6
0
206,052
1
W
Poseidon
6,794
679
91
9
0
250,467
0
L
Zhong Kui
5,763
576
83
8
0
171,504
2
W
Nike
6,113
611
66
7
0
196,601
0
L
Hercules
5,047
505
33
3
0
220,046
2
W
Sobek
5,630
563
18
2
0
211,899
3
L
Ne Zha
5,224
522
65
7
0
245,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role