Player Matchup

Achilles
Achilles
 
Achilles
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
CiosseDK8
Cernunnos
Level 125
God Stats
15W - 13L
1,471 SR
Queue Stats
825W - 835L
1,477 Elo+
Solo
Rama
Rama
Frecancer
Rama
Level 38
God Stats
18W - 24L
1,485 SR
Queue Stats
18W - 24L
1,473 Elo+
Solo
Cerberus
Cerberus
sithlord245
Cerberus
Level 158
God Stats
5W - 9L
1,433 SR
Queue Stats
479W - 465L
1,548 Elo+
Solo
Team Averages
Level 124
1,478 SR
1,500 Elo+

VS

Team Averages
Level 138
1,513 SR
1,473 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Djukson
Sylvanus
Level 212
God Stats
1W - 4L
1,395 SR
Queue Stats
216W - 240L
1,489 Elo+
Party 1
Pele
Pele
SeeMyMightyLance
Pele
Level 25
God Stats
2W - 1L
1,716 SR
Queue Stats
2W - 3L
1,412 Elo+
Party 2
Yu Huang
Yu Huang
bukagija
Yu Huang
Level 206
God Stats
5W - 2L
1,432 SR
Queue Stats
31W - 51L
1,410 Elo+
Party 1
Izanami
Izanami
iAmANull
Izanami
Level 111
God Stats
1W - 2L
1,520 SR
Queue Stats
4W - 3L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
5 / 0 / 0
6,565
821
7,140
8,754
4,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Janus
 
Janus
10
0 / 1 / 0
4,954
619
888
3,786
933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
CiosseDK8
Cernunnos
8
0 / 1 / 1
4,203
525
3,174
5,233
1,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Rama
9
0 / 0 / 1
4,656
582
1,540
4,106
1,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
sithlord245
Cerberus
7
1 / 2 / 0
4,117
515
3,370
6,460
1,933
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
7
0 / 4 / 0
4,188
524
3,770
8,190
3,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
Djukson
Sylvanus
9
2 / 0 / 1
4,631
579
4,118
4,848
1,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 2 / 0
4,434
554
1,915
6,662
2,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Yu Huang
bukagija
Yu Huang
10
1 / 0 / 0
4,872
609
2,577
3,076
882
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
iAmANull
Izanami
9
1 / 0 / 2
4,880
610
3,488
4,462
1,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
6
Kills
4
4
Deaths
6
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
0
0
5
W
Janus
 
Janus
0
1
0
0
L
Cu Chulainn
 
Cu Chulainn
0
4
0
0
W
Cernunnos
CiosseDK8
Cernunnos
0
1
1
0.5
L
Sylvanus
Djukson
Sylvanus
2
0
1
2.5
W
Rama
0
0
1
0.5
L
0
2
0
0
L
Yu Huang
bukagija
Yu Huang
1
0
0
1
L
Izanami
iAmANull
Izanami
1
0
2
2
W
Cerberus
sithlord245
Cerberus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,112
Damage
15,868
28,339
Taken
27,238
9,779
Mitigated
9,748
10,204
Healing
10,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,140
2,080
0
4,346
8,754
4,260
0
0
8,754
0
45,841
W
Janus
 
Janus
888
0
0
750
3,786
933
0
2,591
1,195
33,583
0
L
Cu Chulainn
 
Cu Chulainn
3,770
602
0
1,961
8,190
3,788
0
0
7,667
0
23,832
W
Cernunnos
CiosseDK8
Cernunnos
3,174
1,106
0
1,407
5,233
1,365
0
820
4,413
0
21,474
L
Sylvanus
Djukson
Sylvanus
4,118
1,630
1,108
2,386
4,848
1,737
0
1,700
3,148
16,459
6,729
W
Rama
1,540
1,018
0
796
4,106
1,288
0
687
3,419
0
29,646
L
1,915
163
0
1,390
6,662
2,059
0
667
5,913
0
32,228
L
Yu Huang
bukagija
Yu Huang
2,577
58
0
2,002
3,076
882
0
774
2,188
33,769
987
L
Izanami
iAmANull
Izanami
3,488
2,172
0
1,822
4,462
1,282
0
865
3,597
0
29,153
W
Cerberus
sithlord245
Cerberus
3,370
163
0
2,905
6,460
1,933
0
2,228
4,232
19,945
624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,495
Gold Earned
23,005
291
Minions Killed
260
0
Camps Cleared
0
876,896
Distance Traveled
803,369
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,565
821
83
10
0
166,752
2
W
Janus
4,954
619
75
9
0
170,615
3
L
Cu Chulainn
4,188
524
39
5
0
117,617
0
W
Cernunnos
4,203
525
38
5
0
169,849
0
L
Sylvanus
4,631
579
38
5
0
172,904
2
W
Rama
4,656
582
68
9
0
182,656
0
L
Pele
4,434
554
57
7
0
188,870
1
L
Yu Huang
4,872
609
68
9
0
172,562
0
L
Izanami
4,880
610
58
7
0
151,416
6
W
Cerberus
4,117
515
27
3
0
187,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role