Player Matchup

Surtr
Surtr
Grimlord6720
Surtr
Level 29
God Stats
2W - 1L
1,862 SR
Queue Stats
85W - 69L
1,541 Elo+
Party 1
Ymir
Ymir
OldSgtGhost
Ymir
Level 232
God Stats
18W - 24L
1,504 SR
Queue Stats
141W - 146L
1,442 Elo+
Solo
Cupid
Cupid
QandAngry
Cupid
Level 205
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 28L
1,728 Elo+
Solo
Cernunnos
Cernunnos
divin403peintre
Cernunnos
Level 33
God Stats
1W - 9L
1,214 SR
Queue Stats
2W - 12L
1,283 Elo+
Solo
Pele
Pele
roxigirl
Pele
Level 106
God Stats
26W - 17L
1,604 SR
Queue Stats
192W - 194L
1,539 Elo+
Party 1
Team Averages
Level 121
1,537 SR
1,507 Elo+

VS

Team Averages
Level 151
1,541 SR
1,534 Elo+
Sobek
Sobek
 
Sobek
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ArsLonga VB
Chaac
Level 180
God Stats
24W - 13L
1,656 SR
Queue Stats
90W - 84L
1,583 Elo+
Solo
Ra
Ra
TG Chaotics
Ra
Level 129
God Stats
3W - 2L
1,588 SR
Queue Stats
23W - 14L
1,568 Elo+
Solo
Chernobog
Chernobog
YellaBoiDaBest21
Chernobog
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 88L
1,507 Elo+
Solo
Da Ji
Da Ji
douglasalmeida8
Da Ji
Level 154
God Stats
4W - 3L
1,461 SR
Queue Stats
387W - 371L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,451
461
6,156
14,162
14,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 1 / 4
7,169
512
3,181
8,274
6,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Cupid
QandAngry
Cupid
14
7 / 2 / 2
8,369
598
12,848
12,995
4,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cernunnos
divin403peintre
Cernunnos
7
0 / 7 / 1
5,117
366
2,709
9,086
2,468
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
13
4 / 3 / 3
7,260
519
5,307
10,104
3,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
3 / 3 / 3
7,874
562
5,557
15,613
12,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

16
7 / 0 / 3
9,996
714
15,996
12,031
13,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 4 / 2
7,333
524
4,404
6,870
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
14
4 / 2 / 3
8,718
623
7,773
8,442
3,035
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 3 / 5
8,063
576
4,642
11,257
4,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
12
Kills
17
17
Deaths
12
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
3
3
1.5
W
7
0
3
8.5
L
0
4
1
0.13
L
1
1
4
3
L
Cupid
QandAngry
Cupid
7
2
2
4
W
0
4
2
0.25
W
Chernobog
4
2
3
2.75
L
Cernunnos
divin403peintre
Cernunnos
0
7
1
0.07
W
3
3
5
1.83
L
Pele
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,201
Damage
38,372
54,621
Taken
54,213
32,371
Mitigated
36,936
12,715
Healing
19,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,557
467
2,189
5,556
15,613
12,864
437
1,641
13,972
26,436
0
W
15,996
2,537
0
4,866
12,031
13,894
0
281
11,019
0
79,327
L
6,156
1,560
0
2,199
14,162
14,881
0
317
13,826
2,085
38,413
L
3,181
761
0
1,673
8,274
6,212
0
2,613
5,661
32,739
1,446
L
Cupid
QandAngry
Cupid
12,848
6,087
52
6,977
12,995
4,874
908
3,697
9,289
0
58,664
W
4,404
287
1,197
1,164
6,870
2,470
690
709
6,161
50,891
1,901
W
Chernobog
7,773
4,880
0
2,723
8,442
3,035
583
1,528
6,914
0
55,659
L
Cernunnos
divin403peintre
Cernunnos
2,709
2,001
0
129
9,086
2,468
0
1,552
7,486
0
13,240
W
4,642
1,015
437
1,282
11,257
4,673
0
425
10,832
0
36,202
L
Pele
5,307
698
0
1,685
10,104
3,936
0
1,467
8,627
0
51,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,366
Gold Earned
41,984
333
Minions Killed
434
0
Camps Cleared
0
1,353,984
Distance Traveled
1,429,874
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,874
562
23
2
0
287,212
0
W
Chaac
9,996
714
154
11
0
302,050
1
L
Surtr
6,451
461
78
6
0
252,356
0
L
Ymir
7,169
512
49
4
0
268,791
4
L
Cupid
8,369
598
103
7
0
221,803
0
W
Ra
7,333
524
101
7
0
285,516
2
W
Chernobog
8,718
623
105
8
0
268,321
3
L
Cernunnos
5,117
366
24
2
0
267,702
0
W
Da Ji
8,063
576
51
4
0
286,775
2
L
Pele
7,260
519
79
6
0
343,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role