Player Matchup

Chiron
Chiron
 
Chiron
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Zidan21
Ah Puch
Level 103
God Stats
5W - 0L
1,808 SR
Queue Stats
446W - 476L
1,539 Elo+
Party 1
Tsukuyomi
Tsukuyomi
lgndrry
Tsukuyomi
Level 98
God Stats
13W - 13L
1,459 SR
Queue Stats
464W - 491L
1,514 Elo+
Party 1
Ymir
Ymir
lumperjak
Ymir
Level 88
God Stats
6W - 6L
1,505 SR
Queue Stats
86W - 89L
1,461 Elo+
Solo
Achilles
Achilles
qsniperp
Achilles
Level 118
God Stats
23W - 26L
1,484 SR
Queue Stats
840W - 871L
1,464 Elo+
Party 1
Team Averages
Level 113
1,551 SR
1,496 Elo+

VS

Team Averages
Level 122
1,549 SR
1,585 Elo+
Janus
Janus
 
Janus
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Frecancer
Rama
Level 38
God Stats
18W - 24L
1,499 SR
Queue Stats
18W - 24L
1,487 Elo+
Solo
Anubis
Anubis
Hock_Sard
Anubis
Level 60
God Stats
1W - 2L
1,679 SR
Queue Stats
3W - 3L
1,864 Elo+
Solo
Cthulhu
Cthulhu
IDindisponible_
Cthulhu
Level 189
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 87L
1,584 Elo+
Solo
Charybdis
Charybdis
ddeathangel
Charybdis
Level 142
God Stats
11W - 12L
1,569 SR
Queue Stats
241W - 246L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
3 / 0 / 1
6,217
691
4,172
4,273
1,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
Zidan21
Ah Puch
12
5 / 0 / 0
7,099
789
5,723
3,886
1,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
lgndrry
Tsukuyomi
10
2 / 1 / 1
5,500
611
1,998
4,565
1,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
10
1 / 0 / 4
5,913
657
3,839
5,608
4,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
qsniperp
Achilles
11
1 / 1 / 1
6,089
677
1,618
5,125
2,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 2 / 0
5,379
598
2,215
4,389
1,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rama
10
0 / 1 / 0
4,813
535
1,599
6,226
2,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Anubis
Hock_Sard
Anubis
7
1 / 5 / 0
4,335
482
2,520
5,980
2,112
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 0 / 0
4,794
533
3,016
4,945
3,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
ddeathangel
Charybdis
8
0 / 4 / 0
4,383
487
1,409
5,797
1,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
12
Kills
2
2
Deaths
12
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
0
1
3.5
L
Janus
 
Janus
1
2
0
0.5
L
Rama
0
1
0
0
L
Anubis
Hock_Sard
Anubis
1
5
0
0.2
L
0
0
0
0
W
Ah Puch
Zidan21
Ah Puch
5
0
0
5
L
Charybdis
ddeathangel
Charybdis
0
4
0
0
W
Tsukuyomi
lgndrry
Tsukuyomi
2
1
1
2.5
W
Ymir
1
0
4
3
W
Achilles
qsniperp
Achilles
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,350
Damage
10,759
23,457
Taken
27,337
10,188
Mitigated
10,120
8,788
Healing
6,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
4,172
639
290
2,322
4,273
1,513
0
980
3,293
0
45,822
L
Janus
 
Janus
2,215
217
0
727
4,389
1,173
0
112
4,277
33,097
0
L
Rama
1,599
1,078
0
1,410
6,226
2,032
0
2,001
4,225
0
34,012
L
Anubis
Hock_Sard
Anubis
2,520
0
36
928
5,980
2,112
0
4,310
1,670
15,202
0
L
3,016
564
0
2,228
4,945
3,047
0
1,218
3,727
19,805
0
W
Ah Puch
Zidan21
Ah Puch
5,723
120
0
1,838
3,886
1,079
188
1,352
2,498
51,472
1,967
L
Charybdis
ddeathangel
Charybdis
1,409
760
0
1,532
5,797
1,756
0
1,381
4,416
0
25,292
W
Tsukuyomi
lgndrry
Tsukuyomi
1,998
423
0
998
4,565
1,441
0
1,820
2,695
0
35,935
W
Ymir
3,839
849
0
1,579
5,608
4,135
0
2,374
3,234
23,438
2,362
W
Achilles
qsniperp
Achilles
1,618
134
0
1,761
5,125
2,020
0
999
3,986
0
36,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,818
Gold Earned
23,704
366
Minions Killed
255
0
Camps Cleared
0
1,027,278
Distance Traveled
864,648
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,217
691
85
9
0
198,846
0
L
Janus
5,379
598
72
8
0
155,764
0
L
Rama
4,813
535
76
8
0
205,311
0
L
Anubis
4,335
482
21
2
0
137,439
2
L
Cthulhu
4,794
533
34
4
0
193,600
3
W
Ah Puch
7,099
789
117
13
0
205,134
2
L
Charybdis
4,383
487
52
6
0
172,534
5
W
Tsukuyomi
5,500
611
67
7
0
229,085
1
W
Ymir
5,913
657
30
3
0
197,677
1
W
Achilles
6,089
677
67
7
0
196,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role