Player Matchup

Chronos
Chronos
Ackrmin
Chronos
Level 109
God Stats
25W - 16L
1,667 SR
Queue Stats
249W - 222L
1,568 Elo+
Solo
Ares
Ares
Bowisbeast17
Ares
Level 89
God Stats
1W - 1L
1,851 SR
Queue Stats
20W - 12L
1,567 Elo+
Solo
Cernunnos
Cernunnos
ElCachaWaifus
Cernunnos
Level 42
God Stats
0W - 1L
1,324 SR
Queue Stats
27W - 33L
1,473 Elo+
Solo
Amaterasu
Amaterasu
Yokai13
Amaterasu
Level 143
God Stats
3W - 8L
1,306 SR
Queue Stats
311W - 304L
1,516 Elo+
Solo
Thor
Thor
tigga111
Thor
Level 159
God Stats
1W - 2L
1,532 SR
Queue Stats
503W - 511L
1,401 Elo+
Solo
Team Averages
Level 108
1,536 SR
1,505 Elo+

VS

Team Averages
Level 135
1,510 SR
1,482 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Dexinter
Sylvanus
Level 125
God Stats
14W - 1L
1,796 SR
Queue Stats
118W - 97L
1,496 Elo+
Solo
Artemis
Artemis
KnightOfDucks
Artemis
Level 156
God Stats
18W - 18L
1,512 SR
Queue Stats
253W - 257L
1,469 Elo+
Solo
Bakasura
Bakasura
Mxl realKing
Bakasura
Level 119
God Stats
3W - 6L
1,243 SR
Queue Stats
85W - 95L
1,460 Elo+
Solo
Scylla
Scylla
Psychadelic145
Scylla
Level 120
God Stats
5W - 5L
1,501 SR
Queue Stats
421W - 405L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Ackrmin
Chronos
12
1 / 3 / 1
6,442
586
5,658
8,737
2,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
0 / 0 / 0
4,538
413
850
4,880
2,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
ElCachaWaifus
Cernunnos
9
0 / 2 / 1
5,216
474
2,445
7,854
1,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Yokai13
Amaterasu
11
1 / 1 / 0
5,462
497
3,169
10,800
5,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
7
0 / 4 / 1
4,647
422
1,778
8,853
2,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
0 / 1 / 3
6,123
557
3,239
5,474
1,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sylvanus
Dexinter
Sylvanus
14
1 / 0 / 1
8,163
742
8,224
7,070
3,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Artemis
11
2 / 1 / 0
6,523
593
7,562
5,214
1,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bakasura
Mxl realKing
Bakasura
12
2 / 1 / 4
6,578
598
5,010
8,961
3,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
5 / 0 / 2
7,339
667
4,843
3,021
856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
10
10
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
0
1
3
1.5
L
Chronos
Ackrmin
Chronos
1
3
1
0.5
L
0
0
0
0
W
Sylvanus
Dexinter
Sylvanus
1
0
1
1.5
L
Cernunnos
ElCachaWaifus
Cernunnos
0
2
1
0.25
W
Artemis
2
1
0
2
W
Bakasura
Mxl realKing
Bakasura
2
1
4
4
W
5
0
2
6
L
Amaterasu
Yokai13
Amaterasu
1
1
0
1
L
Thor
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,900
Damage
28,878
41,124
Taken
29,740
15,123
Mitigated
11,397
9,936
Healing
11,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
3,239
1,145
0
1,393
5,474
1,512
484
2,063
3,411
30,041
9,107
L
Chronos
Ackrmin
Chronos
5,658
1,677
0
1,955
8,737
2,668
0
4,386
4,064
58,196
2,181
L
850
45
0
1,758
4,880
2,268
0
1,150
3,730
7,638
0
W
Sylvanus
Dexinter
Sylvanus
8,224
2,703
0
4,122
7,070
3,763
280
998
5,738
50,874
15,416
L
Cernunnos
ElCachaWaifus
Cernunnos
2,445
227
0
1,435
7,854
1,961
0
164
7,410
0
26,776
W
Artemis
7,562
2,066
0
1,433
5,214
1,648
2,546
728
4,486
0
37,642
W
Bakasura
Mxl realKing
Bakasura
5,010
3,717
0
3,233
8,961
3,618
0
1,897
7,025
0
37,996
W
4,843
430
0
1,015
3,021
856
0
785
2,236
48,308
1,114
L
Amaterasu
Yokai13
Amaterasu
3,169
396
0
2,702
10,800
5,508
0
6,701
4,099
0
30,996
L
Thor
1,778
597
0
2,086
8,853
2,718
0
2,676
5,885
0
21,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,305
Gold Earned
34,726
265
Minions Killed
420
0
Camps Cleared
0
951,696
Distance Traveled
1,088,598
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
6,123
557
66
6
0
207,345
4
L
Chronos
6,442
586
106
10
0
215,342
0
L
Ares
4,538
413
11
1
0
117,678
0
W
Sylvanus
8,163
742
122
11
0
184,161
0
L
Cernunnos
5,216
474
55
5
0
181,324
0
W
Artemis
6,523
593
55
5
0
194,962
0
W
Bakasura
6,578
598
82
7
0
270,659
0
W
Scylla
7,339
667
95
9
0
231,471
0
L
Amaterasu
5,462
497
53
5
0
215,468
0
L
Thor
4,647
422
40
4
0
221,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role