Player Matchup

Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum IV
I Rodwann I
Merlin
Platinum IV
Level 196
God Stats
2W - 1L
1,484 SR
Queue Stats
158W - 147L
1,717 MMR
Solo
Ravana
Ravana
Gold II
MisterioZvezd
Ravana
Gold II
Level 92
God Stats
4W - 1L
1,815 SR
Queue Stats
136W - 134L
1,659 MMR
Party 1
Ne Zha
Ne Zha
Platinum IV
ji哥哥
Ne Zha
Platinum IV
Level 156
God Stats
1W - 4L
1,447 SR
Queue Stats
323W - 302L
1,708 MMR
Solo
Jing Wei
Jing Wei
Platinum IV
Кузьмичь
Jing Wei
Platinum IV
Level 109
God Stats
4W - 1L
1,346 SR
Queue Stats
251W - 248L
1,843 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,518 SR
1,685 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,636 SR
1,736 MMR
Ra
Ra
Gold IV
 
Ra
Gold IV
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver I
P4ragon
Nemesis
Silver I
Level 157
God Stats
0W - 4L
1,883 SR
Queue Stats
25W - 21L
1,641 MMR
Solo
Athena
Athena
Gold I
PORKO RO55O
Athena
Gold I
Level 152
God Stats
12W - 12L
1,593 SR
Queue Stats
95W - 91L
1,442 MMR
Solo
Hercules
Hercules
Gold V
izancv10
Hercules
Gold V
Level 62
God Stats
3W - 2L
1,481 SR
Queue Stats
68W - 75L
1,489 MMR
Solo
Rama
Rama
Diamond I
kochnev
Rama
Diamond I
Level 155
God Stats
1W - 2L
1,726 SR
Queue Stats
56W - 30L
2,610 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
3 / 0 / 0
5,644
806
2,716
4,611
1,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Merlin
8
0 / 1 / 2
4,201
600
2,323
3,258
767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
4 / 0 / 0
4,912
702
3,425
2,693
811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
ji哥哥
Ne Zha
7
2 / 2 / 3
4,535
648
3,167
6,779
3,092
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 2 / 1
4,132
590
1,901
3,195
840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
ArachneTiamatAphroditeKuzenbo

VS

Bans
ThorMaman BrigitteJanusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 2 / 2
4,627
661
2,021
4,444
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
P4ragon
Nemesis
10
2 / 1 / 2
4,743
678
2,997
4,943
1,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
7
0 / 3 / 2
4,207
601
1,316
6,236
2,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
izancv10
Hercules
6
0 / 3 / 0
3,549
507
983
4,768
1,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
kochnev
Rama
9
2 / 0 / 0
4,752
679
3,523
2,566
713
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
9
Kills
5
5
Deaths
9
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
0
3
L
Ra
 
Ra
1
2
2
1
W
Merlin
0
1
2
1
W
4
0
0
4
L
Nemesis
P4ragon
Nemesis
2
1
2
3
L
Athena
0
3
2
0.33
L
Hercules
izancv10
Hercules
0
3
0
0
W
Ne Zha
ji哥哥
Ne Zha
2
2
3
1.75
L
Rama
kochnev
Rama
2
0
0
2
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,532
Damage
10,840
20,536
Taken
22,957
7,471
Mitigated
8,004
8,667
Healing
7,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,716
87
0
2,379
4,611
1,961
0
0
4,458
29,584
1,224
L
Ra
 
Ra
2,021
0
329
1,975
4,444
1,233
0
1,082
3,170
28,177
465
W
Merlin
2,323
186
0
998
3,258
767
0
1,259
1,823
20,494
0
W
3,425
1,185
0
1,707
2,693
811
0
25
2,628
0
27,869
L
Nemesis
P4ragon
Nemesis
2,997
1,559
0
716
4,943
1,616
0
593
4,254
0
33,601
L
Athena
1,316
572
0
939
6,236
2,699
0
626
5,566
7,546
0
L
Hercules
izancv10
Hercules
983
221
0
1,843
4,768
1,743
0
2,385
2,121
0
11,625
W
Ne Zha
ji哥哥
Ne Zha
3,167
229
0
2,782
6,779
3,092
0
1,233
5,540
420
13,814
L
Rama
kochnev
Rama
3,523
2,787
0
1,724
2,566
713
0
0
2,566
0
35,799
W
1,901
1,382
0
801
3,195
840
0
545
2,604
0
23,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,424
Gold Earned
21,878
242
Minions Killed
216
0
Camps Cleared
0
776,461
Distance Traveled
753,661
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,644
806
66
9
0
154,228
0
L
Ra
4,627
661
62
9
0
168,355
1
W
Merlin
4,201
600
47
7
0
141,311
0
W
Ravana
4,912
702
57
8
0
179,680
0
L
Nemesis
4,743
678
65
9
0
186,056
0
L
Athena
4,207
601
16
2
0
146,174
4
L
Hercules
3,549
507
18
3
0
115,756
1
W
Ne Zha
4,535
648
18
3
0
159,174
2
L
Rama
4,752
679
55
8
0
137,320
1
W
Jing Wei
4,132
590
54
8
0
142,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role