Player Matchup

Ishtar
Ishtar
CRIMSONxCRUSADER
Ishtar
Level 125
God Stats
0W - 2L
1,577 SR
Queue Stats
9W - 18L
1,389 Elo+
Solo
Sylvanus
Sylvanus
Two_Slow_2_pro
Sylvanus
Level 124
God Stats
14W - 7L
1,650 SR
Queue Stats
324W - 327L
1,418 Elo+
Solo
Vulcan
Vulcan
jonny2shirts
Vulcan
Level 66
God Stats
0W - 1L
1,351 SR
Queue Stats
119W - 127L
1,322 Elo+
Solo
Team Averages
Level 105
1,526 SR
1,376 Elo+

VS

Team Averages
Level 93
1,442 SR
1,367 Elo+
Kuzenbo
Kuzenbo
DitShick
Kuzenbo
Level 8
God Stats
5W - 6L
1,114 SR
Queue Stats
13W - 13L
1,133 Elo+
Party 1
Mulan
Mulan
Synthetiicy
Mulan
Level 127
God Stats
30W - 26L
1,500 SR
Queue Stats
104W - 111L
1,389 Elo+
Party 1
Nu Wa
Nu Wa
TacticSnake
Nu Wa
Level 145
God Stats
46W - 18L
1,713 SR
Queue Stats
75W - 42L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 0
8,018
802
5,026
9,302
3,400
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sylvanus
12
0 / 4 / 2
6,912
691
3,704
10,137
5,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
12
0 / 6 / 1
7,169
717
5,461
6,030
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DitShick
Kuzenbo
13
1 / 2 / 8
7,723
772
3,419
8,081
7,907
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
6 / 1 / 6
9,270
927
9,652
10,526
7,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
5 / 1 / 7
9,129
913
9,210
4,231
1,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
12
12
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
Kuzenbo
DitShick
Kuzenbo
1
2
8
2.5
W
6
1
6
9
W
5
1
7
8.5
L
Sylvanus
0
4
2
0.25
L
Vulcan
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,191
Damage
22,281
25,469
Taken
22,838
11,241
Mitigated
16,593
5,633
Healing
2,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,026
2,010
0
2,524
9,302
3,400
258
5,137
4,165
0
30,151
W
Kuzenbo
DitShick
Kuzenbo
3,419
1,816
0
920
8,081
7,907
374
3,087
4,994
6,938
0
W
9,652
1,772
0
674
10,526
7,312
488
4,039
6,487
4,167
24,590
W
9,210
3,518
0
1,000
4,231
1,374
2,428
1,013
3,218
40,566
875
L
Sylvanus
3,704
1,109
1,126
1,983
10,137
5,797
0
5,906
4,231
13,092
5,160
L
Vulcan
5,461
546
0
0
6,030
2,044
0
2,590
3,440
25,072
661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,099
Gold Earned
26,122
134
Minions Killed
129
0
Camps Cleared
0
468,550
Distance Traveled
521,405
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,018
802
68
7
0
153,107
4
W
Kuzenbo
7,723
772
7
1
0
172,019
0
W
Mulan
9,270
927
36
4
0
187,940
0
W
Nu Wa
9,129
913
86
9
0
161,446
0
L
Sylvanus
6,912
691
26
3
0
156,730
3
L
Vulcan
7,169
717
40
4
0
158,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role