Player Matchup

Baron Samedi
Baron Samedi
BillyMfMaize
Baron Samedi
Level 104
God Stats
3W - 4L
1,573 SR
Queue Stats
107W - 96L
1,516 Elo+
Party 4
Shiva
Shiva
DatBishBoi
Shiva
Level 117
God Stats
24W - 18L
1,615 SR
Queue Stats
239W - 221L
1,523 Elo+
Party 4
Anubis
Anubis
Jefry627
Anubis
Level 154
God Stats
13W - 15L
1,563 SR
Queue Stats
117W - 118L
1,569 Elo+
Party 1
Chiron
Chiron
KaputConstant9
Chiron
Level 166
God Stats
24W - 15L
1,612 SR
Queue Stats
615W - 634L
1,439 Elo+
Solo
Sun Wukong
Sun Wukong
lPianoManticorel
Sun Wukong
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,613 Elo+
Party 1
Team Averages
Level 111
1,573 SR
1,532 Elo+

VS

Team Averages
Level 159
1,532 SR
1,494 Elo+
Bellona
Bellona
 
Bellona
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Speck_135
Ymir
Level 125
God Stats
9W - 8L
1,489 SR
Queue Stats
201W - 221L
1,486 Elo+
Party 2
Baron Samedi
Baron Samedi
fisher408
Baron Samedi
Level 220
God Stats
10W - 6L
1,607 SR
Queue Stats
776W - 721L
1,482 Elo+
Solo
Ravana
Ravana
talentedrowboat
Ravana
Level 69
God Stats
38W - 33L
1,566 SR
Queue Stats
214W - 240L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BillyMfMaize
Baron Samedi
14
2 / 2 / 4
9,134
571
3,389
11,946
10,527
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
15
4 / 5 / 3
8,944
559
12,935
15,889
7,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Jefry627
Anubis
14
6 / 7 / 4
8,716
545
13,172
14,777
5,615
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 3 / 3
8,147
509
2,561
6,380
1,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
lPianoManticorel
Sun Wukong
14
2 / 5 / 1
8,401
525
10,185
19,674
14,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
4 / 1 / 6
10,073
630
16,805
18,924
15,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
 
Neith
15
1 / 2 / 4
8,999
562
6,113
9,029
2,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
14
4 / 7 / 3
8,713
545
7,318
14,342
5,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
fisher408
Baron Samedi
1
0 / 0 / 0
3,305
207
0
0
0
17
13 / 4 / 4
10,574
661
19,358
13,417
6,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
39
14
Kills
22
22
Deaths
14
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
1
6
7
W
Neith
 
Neith
1
2
4
1.5
L
Baron Samedi
BillyMfMaize
Baron Samedi
2
2
4
2
L
Shiva
4
5
3
1.1
L
Anubis
Jefry627
Anubis
6
7
4
1.14
L
0
3
3
0.5
W
Ymir
4
7
3
0.79
W
Baron Samedi
fisher408
Baron Samedi
0
0
0
0
L
Sun Wukong
lPianoManticorel
Sun Wukong
2
5
1
0.5
W
13
4
4
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,242
Damage
49,594
68,666
Taken
55,712
39,358
Mitigated
30,641
20,592
Healing
13,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
16,805
7,920
0
6,307
18,924
15,855
158
3,253
15,671
0
75,338
W
Neith
 
Neith
6,113
2,642
0
3,313
9,029
2,663
536
1,247
7,782
0
66,984
L
Baron Samedi
BillyMfMaize
Baron Samedi
3,389
721
443
3,503
11,946
10,527
120
98
11,848
34,720
22
L
Shiva
12,935
2,226
182
2,208
15,889
7,124
0
1,881
13,866
0
80,845
L
Anubis
Jefry627
Anubis
13,172
260
0
5,780
14,777
5,615
138
3,974
10,367
57,798
438
L
2,561
366
485
1,517
6,380
1,752
0
0
6,380
0
66,784
W
Ymir
7,318
754
0
1,365
14,342
5,777
0
7,435
6,907
42,264
0
W
Baron Samedi
fisher408
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
lPianoManticorel
Sun Wukong
10,185
1,970
0
6,474
19,674
14,340
0
741
18,887
0
63,090
W
19,358
7,033
0
2,881
13,417
6,346
796
4,329
9,088
0
76,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,342
Gold Earned
41,664
462
Minions Killed
400
0
Camps Cleared
0
1,521,528
Distance Traveled
1,216,062
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,073
630
119
7
0
320,465
0
W
Neith
8,999
562
111
7
0
261,778
8
L
Baron Samedi
9,134
571
48
3
0
266,351
0
L
Shiva
8,944
559
121
8
0
351,720
2
L
Anubis
8,716
545
86
5
0
286,452
0
L
Chiron
8,147
509
118
7
0
296,783
0
W
Ymir
8,713
545
85
5
0
295,934
2
W
Baron Samedi
3,305
207
0
0
0
0
0
L
Sun Wukong
8,401
525
89
6
0
320,222
0
W
Ravana
10,574
661
85
5
0
337,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role