Player Matchup

Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
ItsMexx
Skadi
Level 144
God Stats
0W - 1L
1,825 SR
Queue Stats
43W - 29L
1,570 Elo+
Party 2
Susano
Susano
STL AVIDSPARK
Susano
Level 163
God Stats
1W - 5L
1,374 SR
Queue Stats
275W - 247L
1,530 Elo+
Solo
Chaac
Chaac
TheRatWithAGat
Chaac
Level 49
God Stats
2W - 2L
1,730 SR
Queue Stats
90W - 68L
1,616 Elo+
Solo
Yemoja
Yemoja
wicholini
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,292 Elo+
Party 2
Team Averages
Level 102
1,586 SR
1,502 Elo+

VS

Team Averages
Level 167
1,513 SR
1,506 Elo+
Nike
Nike
 
Nike
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DRAGONxCULTAVIST
Ah Muzen Cab
Level 130
God Stats
2W - 3L
1,488 SR
Queue Stats
214W - 196L
1,544 Elo+
Solo
Geb
Geb
Lazers 4 Win
Geb
Level 176
God Stats
1W - 0L
1,572 SR
Queue Stats
49W - 61L
1,445 Elo+
Party 1
Janus
Janus
portalmaster455
Janus
Level 190
God Stats
6W - 5L
1,507 SR
Queue Stats
87W - 103L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 4 / 0
6,550
504
3,889
9,279
2,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Skadi
ItsMexx
Skadi
13
2 / 7 / 3
7,707
593
10,270
11,251
2,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 4 / 3
7,490
576
6,358
12,207
3,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
3 / 4 / 1
8,112
624
10,498
18,264
10,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yemoja
wicholini
Yemoja
10
0 / 4 / 1
5,827
448
2,007
6,232
4,260
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
6 / 1 / 0
8,534
656
12,880
13,038
13,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
 
Cerberus
11
4 / 3 / 8
6,757
520
4,650
10,091
6,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Muzen Cab
DRAGONxCULTAVIST
Ah Muzen Cab
14
7 / 2 / 2
8,465
651
6,484
9,741
3,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 8
6,822
525
4,931
11,320
4,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 1 / 5
8,597
661
9,972
5,395
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
10
Kills
23
23
Deaths
10
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
4
0
0.5
W
Nike
 
Nike
6
1
0
6
W
Cerberus
 
Cerberus
4
3
8
2.67
W
Ah Muzen Cab
DRAGONxCULTAVIST
Ah Muzen Cab
7
2
2
4
L
Skadi
ItsMexx
Skadi
2
7
3
0.5
W
1
3
8
1.67
L
3
4
3
1.13
L
3
4
1
0.88
W
5
1
5
7.5
L
Yemoja
wicholini
Yemoja
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,022
Damage
38,917
57,233
Taken
49,585
23,658
Mitigated
30,132
13,790
Healing
6,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,889
1,013
0
2,851
9,279
2,197
0
5,386
3,469
31,381
2,967
W
Nike
 
Nike
12,880
2,314
0
985
13,038
13,159
0
600
12,438
1,423
65,635
W
Cerberus
 
Cerberus
4,650
385
0
1,213
10,091
6,737
0
1,729
8,362
15,624
270
W
Ah Muzen Cab
DRAGONxCULTAVIST
Ah Muzen Cab
6,484
1,595
0
660
9,741
3,793
75
393
9,348
0
60,848
L
Skadi
ItsMexx
Skadi
10,270
4,050
0
1,210
11,251
2,882
0
3,638
7,411
0
49,585
W
4,931
970
0
2,429
11,320
4,455
0
1,116
10,204
36,550
5,876
L
6,358
1,952
0
5,442
12,207
3,870
0
3,341
8,610
0
61,000
L
10,498
3,334
0
3,497
18,264
10,449
0
3,636
14,486
0
62,681
W
9,972
1,053
0
1,020
5,395
1,988
0
1,836
3,559
69,095
1,533
L
Yemoja
wicholini
Yemoja
2,007
554
490
300
6,232
4,260
0
2,882
3,064
12,715
623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,686
Gold Earned
39,175
386
Minions Killed
469
0
Camps Cleared
0
1,245,002
Distance Traveled
1,440,754
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,550
504
74
6
0
251,516
1
W
Nike
8,534
656
107
8
0
280,342
3
W
Cerberus
6,757
520
44
3
0
284,316
5
W
Ah Muzen Cab
8,465
651
105
8
0
257,674
0
L
Skadi
7,707
593
80
6
0
252,248
2
W
Geb
6,822
525
74
6
0
300,666
0
L
Susano
7,490
576
107
8
0
285,688
0
L
Chaac
8,112
624
109
8
0
250,006
0
W
Janus
8,597
661
139
11
0
317,756
0
L
Yemoja
5,827
448
16
1
0
205,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role