Player Matchup

Amaterasu
Amaterasu
BarbaricBard
Amaterasu
Level 126
God Stats
1W - 1L
1,269 SR
Queue Stats
331W - 382L
1,404 Elo+
Party 2
Ratatoskr
Ratatoskr
HeroOfTime98
Ratatoskr
Level 116
God Stats
5W - 14L
1,228 SR
Queue Stats
125W - 164L
1,385 Elo+
Party 2
Ra
Ra
LunarBatz
Ra
Level 147
God Stats
10W - 11L
1,488 SR
Queue Stats
173W - 213L
1,401 Elo+
Party 2
Cthulhu
Cthulhu
Narbashmain
Cthulhu
Level 100
God Stats
1W - 1L
1,253 SR
Queue Stats
35W - 62L
1,396 Elo+
Party 2
Skadi
Skadi
ProjectVolts
Skadi
Level 104
God Stats
9W - 4L
1,653 SR
Queue Stats
300W - 319L
1,412 Elo+
Party 2
Team Averages
Level 119
1,378 SR
1,400 Elo+

VS

Team Averages
Level 98
1,549 SR
1,444 Elo+
Bellona
Bellona
MazarynAsthaewin
Bellona
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 51L
1,412 Elo+
Solo
Olorun
Olorun
MulanIsZaddy
Olorun
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,299 Elo+
Solo
Danzaburou
Danzaburou
OblivionZyde
Danzaburou
Level 145
God Stats
1W - 1L
1,650 SR
Queue Stats
131W - 122L
1,496 Elo+
Party 1
Kuzenbo
Kuzenbo
Vito24655
Kuzenbo
Level 161
God Stats
4W - 7L
1,485 SR
Queue Stats
214W - 198L
1,506 Elo+
Party 1
Zhong Kui
Zhong Kui
herbal-swap3
Zhong Kui
Level 102
God Stats
3W - 3L
1,609 SR
Queue Stats
484W - 486L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BarbaricBard
Amaterasu
13
5 / 2 / 5
9,121
570
12,097
18,154
16,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ratatoskr
HeroOfTime98
Ratatoskr
14
3 / 4 / 7
8,365
523
8,973
12,897
5,141
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 2 / 4
10,035
627
10,620
9,663
3,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Narbashmain
Cthulhu
15
3 / 2 / 1
9,203
575
7,841
14,780
12,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 3 / 4
8,827
552
10,435
11,411
3,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 3
9,233
577
11,531
16,888
10,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Olorun
11
0 / 2 / 4
7,685
480
4,619
9,351
3,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
OblivionZyde
Danzaburou
14
4 / 4 / 2
9,367
585
10,319
14,274
4,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Vito24655
Kuzenbo
11
1 / 4 / 4
7,394
462
7,652
17,708
16,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
herbal-swap3
Zhong Kui
15
3 / 5 / 2
9,401
588
13,061
14,059
9,070
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
18
Kills
13
13
Deaths
18
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
BarbaricBard
Amaterasu
5
2
5
3.75
W
Ratatoskr
HeroOfTime98
Ratatoskr
3
4
7
1.63
W
5
2
4
3.5
L
5
3
3
2.17
L
Olorun
0
2
4
1
W
Cthulhu
Narbashmain
Cthulhu
3
2
1
1.75
L
Danzaburou
OblivionZyde
Danzaburou
4
4
2
1.25
W
2
3
4
1.33
L
Kuzenbo
Vito24655
Kuzenbo
1
4
4
0.75
L
Zhong Kui
herbal-swap3
Zhong Kui
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,966
Damage
47,182
66,905
Taken
72,280
41,950
Mitigated
44,150
19,542
Healing
21,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
BarbaricBard
Amaterasu
12,097
4,234
243
5,407
18,154
16,149
126
3,283
14,871
0
30,758
W
Ratatoskr
HeroOfTime98
Ratatoskr
8,973
2,584
0
1,928
12,897
5,141
0
3,584
9,313
0
68,047
W
10,620
1,268
756
3,214
9,663
3,953
435
2,895
6,768
71,263
2,086
L
11,531
4,589
0
4,830
16,888
10,757
0
3,071
13,600
0
89,931
L
Olorun
4,619
1,401
120
4,469
9,351
3,471
0
0
9,351
46,591
1,533
W
Cthulhu
Narbashmain
Cthulhu
7,841
653
0
4,030
14,780
12,843
330
9,161
5,619
64,437
0
L
Danzaburou
OblivionZyde
Danzaburou
10,319
4,237
0
3,704
14,274
4,412
504
4,526
9,048
0
68,414
W
10,435
3,887
0
3,964
11,411
3,864
415
6,542
4,869
0
67,665
L
Kuzenbo
Vito24655
Kuzenbo
7,652
3,000
0
3,243
17,708
16,440
11
2,591
14,649
25,694
739
L
Zhong Kui
herbal-swap3
Zhong Kui
13,061
1,563
0
5,552
14,059
9,070
448
6,416
7,524
64,855
3,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,551
Gold Earned
43,080
505
Minions Killed
474
0
Camps Cleared
0
1,581,564
Distance Traveled
1,472,237
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,121
570
25
2
0
346,846
4
W
Ratatoskr
8,365
523
99
6
0
319,706
6
W
Ra
10,035
627
158
10
0
316,844
0
L
Bellona
9,233
577
139
9
0
365,700
0
L
Olorun
7,685
480
80
5
0
199,648
4
W
Cthulhu
9,203
575
109
7
0
299,283
0
L
Danzaburou
9,367
585
112
7
0
305,536
0
W
Skadi
8,827
552
114
7
0
298,885
2
L
Kuzenbo
7,394
462
21
1
0
328,915
4
L
Zhong Kui
9,401
588
122
8
0
272,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role