Player Matchup

Nike
Nike
Alher
Nike
Level 156
God Stats
4W - 0L
1,966 SR
Queue Stats
138W - 143L
1,491 Elo+
Party 1
Sol
Sol
SplashHM20
Sol
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,343 Elo+
Solo
Jormungandr
Jormungandr
TsD Alex S
Jormungandr
Level 208
God Stats
1W - 0L
1,716 SR
Queue Stats
43W - 43L
1,507 Elo+
Party 1
Ymir
Ymir
Waaboiii
Ymir
Level 97
God Stats
5W - 3L
1,482 SR
Queue Stats
7W - 6L
1,367 Elo+
Solo
Chernobog
Chernobog
Wolfvang6861
Chernobog
Level 24
God Stats
2W - 1L
1,451 SR
Queue Stats
42W - 49L
1,494 Elo+
Party 1
Team Averages
Level 128
1,623 SR
1,440 Elo+

VS

Team Averages
Level 84
1,596 SR
1,544 Elo+
He Bo
He Bo
IDaq OG
He Bo
Level 88
God Stats
2W - 1L
1,819 SR
Queue Stats
51W - 38L
1,564 Elo+
Party 2
Neith
Neith
Leovinticol
Neith
Level 119
God Stats
0W - 4L
1,164 SR
Queue Stats
13W - 14L
1,547 Elo+
Solo
Ymir
Ymir
ThatOneGuy19294
Ymir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,565 Elo+
Party 2
Hades
Hades
UnderatedMilk
Hades
Level 6
God Stats
1W - 1L
1,781 SR
Queue Stats
3W - 5L
1,513 Elo+
Party 2
Sylvanus
Sylvanus
iamzackshelby
Sylvanus
Level 136
God Stats
12W - 5L
1,718 SR
Queue Stats
223W - 197L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Alher
Nike
15
10 / 1 / 2
9,166
705
7,696
10,039
4,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 0 / 0
8,696
669
6,732
5,899
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
TsD Alex S
Jormungandr
12
4 / 2 / 4
7,856
604
8,330
8,984
6,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
11
0 / 2 / 4
6,285
483
7,706
8,230
3,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
Wolfvang6861
Chernobog
11
4 / 1 / 2
6,837
526
7,453
5,950
1,866
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
IDaq OG
He Bo
13
1 / 4 / 2
6,706
516
3,146
8,611
2,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 4 / 2
6,131
472
6,320
7,605
2,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 3 / 2
6,483
499
3,084
13,896
9,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 4 / 0
5,729
441
2,670
9,720
3,168
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
iamzackshelby
Sylvanus
11
1 / 7 / 1
6,774
521
5,444
11,663
4,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
22
Kills
4
6
Deaths
22
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nike
Alher
Nike
10
1
2
11
L
He Bo
IDaq OG
He Bo
1
4
2
0.5
L
1
4
2
0.5
W
4
0
0
4
L
1
3
2
0.67
W
Jormungandr
TsD Alex S
Jormungandr
4
2
4
3
L
0
4
0
0
W
Ymir
0
2
4
1
W
Chernobog
Wolfvang6861
Chernobog
4
1
2
5
L
Sylvanus
iamzackshelby
Sylvanus
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,917
Damage
20,664
39,102
Taken
51,495
18,177
Mitigated
21,863
10,328
Healing
13,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
Alher
Nike
7,696
1,353
0
665
10,039
4,089
133
2,007
8,032
0
71,120
L
He Bo
IDaq OG
He Bo
3,146
242
0
3,453
8,611
2,108
0
1,795
6,725
50,888
0
L
6,320
1,961
0
2,204
7,605
2,502
0
2,220
5,171
0
39,357
W
6,732
1,664
0
4,914
5,899
1,786
1,190
3,497
2,402
66,049
843
L
3,084
687
0
2,821
13,896
9,991
0
4,683
8,535
23,933
0
W
Jormungandr
TsD Alex S
Jormungandr
8,330
1,368
0
1,606
8,984
6,857
8
4,641
4,343
46,853
2,794
L
2,670
232
20
2,907
9,720
3,168
0
5,935
3,739
29,554
0
W
Ymir
7,706
785
172
1,057
8,230
3,579
0
2,074
6,156
29,182
0
W
Chernobog
Wolfvang6861
Chernobog
7,453
3,795
0
1,914
5,950
1,866
0
1,493
4,457
0
35,423
L
Sylvanus
iamzackshelby
Sylvanus
5,444
1,267
104
2,480
11,663
4,094
0
6,230
4,840
32,725
6,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,840
Gold Earned
31,823
438
Minions Killed
323
0
Camps Cleared
0
1,310,060
Distance Traveled
1,214,053
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,166
705
111
9
0
345,374
0
L
He Bo
6,706
516
94
7
0
290,149
0
L
Neith
6,131
472
82
6
0
233,240
1
W
Sol
8,696
669
122
9
0
238,727
2
L
Ymir
6,483
499
33
3
0
236,972
4
W
Jormungandr
7,856
604
88
7
0
251,582
0
L
Hades
5,729
441
44
3
0
247,734
4
W
Ymir
6,285
483
59
5
0
233,238
4
W
Chernobog
6,837
526
58
4
0
241,139
6
L
Sylvanus
6,774
521
70
5
0
205,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role