Player Matchup

Cerberus
Cerberus
Silver III
HSI DECEPTICON
Cerberus
Silver III
Level 109
God Stats
31W - 52L
1,481 SR
Queue Stats
191W - 312L
929 MMR
Solo
Lancelot
Lancelot
Gold IV
XvXs1ayer831XvX
Lancelot
Gold IV
Level 128
God Stats
4W - 7L
1,411 SR
Queue Stats
98W - 136L
1,390 MMR
Solo
Hades
Hades
Gold V
raptorpackmasta
Hades
Gold V
Level 126
God Stats
87W - 148L
1,514 SR
Queue Stats
95W - 167L
1,377 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,469 SR
1,232 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,662 SR
1,870 MMR
Nu Wa
Nu Wa
Platinum III
EliteBeast79
Nu Wa
Platinum III
Level 113
God Stats
8W - 6L
1,624 SR
Queue Stats
239W - 197L
1,870 MMR
Party 1
Ymir
Ymir
Platinum III
Sebby2Dope
Ymir
Platinum III
Level 157
God Stats
24W - 23L
1,567 SR
Queue Stats
239W - 197L
1,870 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
xb0xd0m1n4t0r
Sun Wukong
Platinum III
Level 196
God Stats
3W - 1L
1,796 SR
Queue Stats
239W - 197L
1,870 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
1 / 4 / 2
8,114
676
4,865
14,545
13,674
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lancelot
14
1 / 4 / 2
8,552
713
6,623
12,922
6,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
1 / 7 / 1
8,814
735
9,923
14,018
7,500
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
KuzenboVulcanAphroditeHeraFafnir

VS

Bans
CthulhuTyrXbalanqueHerculesHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 13
10,194
850
13,942
6,771
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

15
3 / 2 / 10
9,746
812
9,322
10,528
8,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
xb0xd0m1n4t0r
Sun Wukong
17
10 / 0 / 4
11,647
971
13,628
11,630
7,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
15
15
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
L
Cerberus
1
4
2
0.5
W
3
2
10
4
L
Lancelot
1
4
2
0.5
L
1
7
1
0.21
W
Sun Wukong
xb0xd0m1n4t0r
Sun Wukong
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,411
Damage
36,892
41,485
Taken
28,929
27,360
Mitigated
18,036
7,927
Healing
5,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,942
7,150
0
1,092
6,771
1,894
2,685
3,619
2,774
34,720
161
L
Cerberus
4,865
124
0
1,652
14,545
13,674
0
8,905
5,349
19,302
0
W
9,322
1,485
0
2,724
10,528
8,388
281
4,868
5,071
23,542
603
L
Lancelot
6,623
901
0
1,662
12,922
6,186
0
5,966
6,644
0
32,971
L
9,923
361
399
4,214
14,018
7,500
0
7,359
6,395
46,015
911
W
Sun Wukong
xb0xd0m1n4t0r
Sun Wukong
13,628
2,988
0
1,395
11,630
7,754
93
4,768
6,140
0
49,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,480
Gold Earned
31,587
151
Minions Killed
147
0
Camps Cleared
0
647,212
Distance Traveled
665,782
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,194
850
44
4
0
216,628
0
L
Cerberus
8,114
676
38
3
0
211,898
0
W
Ymir
9,746
812
29
2
0
214,545
0
L
Lancelot
8,552
713
45
4
0
249,153
0
L
Hades
8,814
735
68
6
0
186,161
0
W
Sun Wukong
11,647
971
74
6
0
234,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role