Player Matchup

Cthulhu
Cthulhu
Masters
ArzolaG
Cthulhu
Masters
Level 157
God Stats
13W - 5L
1,820 SR
Queue Stats
226W - 80L
2,473 MMR
Party 2
Medusa
Medusa
Masters
YivyCC
Medusa
Masters
Level 157
God Stats
36W - 9L
1,921 SR
Queue Stats
226W - 80L
2,460 MMR
Party 2
Artio
Artio
Masters
xLegend27
Artio
Masters
Level 129
God Stats
1W - 0L
1,360 SR
Queue Stats
226W - 79L
2,470 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 148
1,700 SR
2,468 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 98
1,612 SR
1,425 MMR
Geb
Geb
Silver I
DiegoMatews
Geb
Silver I
Level 100
God Stats
0W - 2L
1,565 SR
Queue Stats
35W - 52L
1,337 MMR
Party 1
Fenrir
Fenrir
Gold III
SA1-NTz
Fenrir
Gold III
Level 142
God Stats
9W - 6L
1,627 SR
Queue Stats
18W - 21L
1,726 MMR
Solo
Aphrodite
Aphrodite
Silver IV
Vincitore12
Aphrodite
Silver IV
Level 53
God Stats
0W - 1L
1,644 SR
Queue Stats
11W - 21L
1,210 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArzolaG
Cthulhu
19
4 / 1 / 8
11,708
901
14,754
15,451
12,618
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
YivyCC
Medusa
18
7 / 1 / 3
11,625
894
14,288
10,868
4,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
xLegend27
Artio
16
1 / 1 / 9
9,986
768
6,118
11,082
11,646
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
KuzenboKumbhakarnaCerberusHerculesSerqet

VS

Bans
FafnirScyllaLokiVulcanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 2
9,461
728
9,205
16,094
13,385
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
SA1-NTz
Fenrir
15
1 / 4 / 1
9,291
715
10,806
14,897
5,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Aphrodite
Vincitore12
Aphrodite
13
1 / 4 / 1
8,816
678
3,305
8,695
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
12
Kills
3
3
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ArzolaG
Cthulhu
4
1
8
8
L
1
4
2
0.5
L
Fenrir
SA1-NTz
Fenrir
1
4
1
0.38
L
Aphrodite
Vincitore12
Aphrodite
1
4
1
0.38
W
Medusa
YivyCC
Medusa
7
1
3
8.5
W
Artio
xLegend27
Artio
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,160
Damage
23,316
37,401
Taken
39,686
28,972
Mitigated
22,157
13,853
Healing
8,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ArzolaG
Cthulhu
14,754
1,341
414
6,715
15,451
12,618
924
5,906
9,545
53,180
844
L
9,205
379
0
2,326
16,094
13,385
0
7,157
8,797
32,696
0
L
Fenrir
SA1-NTz
Fenrir
10,806
3,044
0
1,150
14,897
5,947
0
8,970
5,868
0
29,030
L
Aphrodite
Vincitore12
Aphrodite
3,305
395
2,791
2,349
8,695
2,825
0
3,895
4,778
16,071
0
W
Medusa
YivyCC
Medusa
14,288
5,259
0
2,415
10,868
4,708
2,505
3,630
7,238
0
67,748
W
Artio
xLegend27
Artio
6,118
669
878
3,431
11,082
11,646
438
3,317
7,765
14,160
820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,319
Gold Earned
27,568
199
Minions Killed
116
0
Camps Cleared
0
753,288
Distance Traveled
637,914
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,708
901
74
6
0
258,917
2
L
Geb
9,461
728
47
4
0
258,195
0
L
Fenrir
9,291
715
31
2
0
249,080
0
L
Aphrodite
8,816
678
38
3
0
130,639
0
W
Medusa
11,625
894
100
8
0
252,363
0
W
Artio
9,986
768
25
2
0
242,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role