Player Matchup

Lancelot
Lancelot
JustTuky
Lancelot
Level 150
God Stats
0W - 1L
1,529 SR
Queue Stats
37W - 20L
1,715 Elo+
Party 1
Bacchus
Bacchus
Kombqt Kinq
Bacchus
Level 127
God Stats
2W - 1L
1,564 SR
Queue Stats
18W - 17L
1,614 Elo+
Party 1
Zeus
Zeus
Shotgun1138
Zeus
Level 146
God Stats
0W - 2L
1,369 SR
Queue Stats
66W - 50L
1,674 Elo+
Party 1
Team Averages
Level 141
1,487 SR
1,668 Elo+

VS

Team Averages
Level 158
1,912 SR
1,916 Elo+
Sylvanus
Sylvanus
Attoi
Sylvanus
Level 159
God Stats
15W - 3L
1,923 SR
Queue Stats
38W - 9L
1,874 Elo+
Party 2
Raijin
Raijin
Sh1kikan
Raijin
Level 144
God Stats
2W - 0L
1,958 SR
Queue Stats
23W - 1L
2,049 Elo+
Party 2
Anhur
Anhur
ΕJ257
Anhur
Level 170
God Stats
22W - 9L
1,853 SR
Queue Stats
36W - 14L
1,825 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
JustTuky
Lancelot
14
1 / 2 / 2
7,823
711
7,534
11,126
9,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Kombqt Kinq
Bacchus
13
1 / 3 / 2
7,883
717
6,308
13,135
13,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 1
8,546
777
8,208
6,677
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Attoi
Sylvanus
15
0 / 1 / 9
8,507
773
4,443
9,382
9,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
Sh1kikan
Raijin
17
4 / 2 / 6
10,015
910
11,123
7,542
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
ΕJ257
Anhur
17
6 / 0 / 3
10,168
924
10,092
9,835
4,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
10
10
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Attoi
Sylvanus
0
1
9
4.5
L
Lancelot
JustTuky
Lancelot
1
2
2
1
L
Bacchus
Kombqt Kinq
Bacchus
1
3
2
0.67
W
Raijin
Sh1kikan
Raijin
4
2
6
3.5
L
1
5
1
0.3
W
Anhur
ΕJ257
Anhur
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,050
Damage
25,658
30,938
Taken
26,759
24,818
Mitigated
17,962
4,068
Healing
12,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Attoi
Sylvanus
4,443
708
3,424
2,889
9,382
9,904
155
6,580
2,457
9,220
1,208
L
Lancelot
JustTuky
Lancelot
7,534
1,017
0
1,018
11,126
9,816
0
5,544
5,458
3,123
15,964
L
Bacchus
Kombqt Kinq
Bacchus
6,308
770
0
2,864
13,135
13,111
0
6,010
7,105
15,077
355
W
Raijin
Sh1kikan
Raijin
11,123
1,324
0
580
7,542
3,170
374
3,724
3,616
55,898
0
L
8,208
668
0
186
6,677
1,891
0
3,593
3,054
39,680
1,084
W
Anhur
ΕJ257
Anhur
10,092
6,501
0
5,274
9,835
4,888
780
5,328
4,202
0
37,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,252
Gold Earned
28,690
114
Minions Killed
165
0
Camps Cleared
0
603,669
Distance Traveled
617,974
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,507
773
16
1
0
210,880
0
L
Lancelot
7,823
711
21
2
0
222,770
3
L
Bacchus
7,883
717
22
2
0
201,960
0
W
Raijin
10,015
910
84
8
0
198,719
0
L
Zeus
8,546
777
71
6
0
178,939
0
W
Anhur
10,168
924
65
6
0
208,375
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role