Player Matchup

Cernunnos
Cernunnos
Alher
Cernunnos
Level 156
God Stats
6W - 2L
1,665 SR
Queue Stats
138W - 143L
1,480 Elo+
Party 1
Skadi
Skadi
PLAGUE_P3P3
Skadi
Level 103
God Stats
8W - 0L
2,034 SR
Queue Stats
286W - 238L
1,569 Elo+
Solo
Serqet
Serqet
TsD Alex S
Serqet
Level 208
God Stats
2W - 0L
1,408 SR
Queue Stats
43W - 43L
1,497 Elo+
Party 1
Horus
Horus
Wolfvang6861
Horus
Level 24
God Stats
2W - 2L
1,378 SR
Queue Stats
42W - 49L
1,483 Elo+
Party 1
Anubis
Anubis
cornbread5536
Anubis
Level 105
God Stats
28W - 27L
1,533 SR
Queue Stats
127W - 106L
1,533 Elo+
Solo
Team Averages
Level 119
1,604 SR
1,513 Elo+

VS

Team Averages
Level 95
1,598 SR
1,501 Elo+
Hercules
Hercules
COSMICx420
Hercules
Level 155
God Stats
9W - 3L
1,731 SR
Queue Stats
264W - 278L
1,467 Elo+
Solo
Sun Wukong
Sun Wukong
GamerTime2782
Sun Wukong
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
TheInsaneSoldier
Sol
Level 133
God Stats
33W - 29L
1,563 SR
Queue Stats
100W - 99L
1,484 Elo+
Solo
Anubis
Anubis
Titanswrath1103
Anubis
Level 129
God Stats
3W - 1L
1,697 SR
Queue Stats
93W - 76L
1,555 Elo+
Solo
Danzaburou
Danzaburou
fe11owgamer16
Danzaburou
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Alher
Cernunnos
10
1 / 2 / 1
5,508
551
3,701
5,495
1,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 0
7,790
779
2,773
2,541
1,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
TsD Alex S
Serqet
12
4 / 0 / 3
6,572
657
5,552
7,987
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 1 / 5
5,233
523
3,480
6,618
2,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 3 / 2
7,469
747
5,574
7,296
2,262
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
COSMICx420
Hercules
8
1 / 1 / 3
5,657
566
4,498
9,887
7,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
GamerTime2782
Sun Wukong
4
0 / 1 / 0
3,712
371
260
1,953
657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
2 / 2 / 1
5,734
573
5,902
6,017
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

12
3 / 6 / 0
6,477
648
5,351
9,719
3,342
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
fe11owgamer16
Danzaburou
7
0 / 4 / 0
4,251
425
384
4,553
1,078
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
14
Kills
6
6
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Alher
Cernunnos
1
2
1
0.75
L
Hercules
COSMICx420
Hercules
1
1
3
2.5
L
Sun Wukong
GamerTime2782
Sun Wukong
0
1
0
0
W
4
0
0
4
L
2
2
1
1.25
L
3
6
0
0.5
W
Serqet
TsD Alex S
Serqet
4
0
3
5.5
W
0
1
5
2.5
W
5
3
2
2
L
Danzaburou
fe11owgamer16
Danzaburou
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,080
Damage
16,395
29,937
Taken
32,129
10,545
Mitigated
14,239
11,356
Healing
9,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Alher
Cernunnos
3,701
1,604
0
1,770
5,495
1,853
0
3,056
2,439
0
31,273
L
Hercules
COSMICx420
Hercules
4,498
825
0
3,319
9,887
7,466
0
1,046
8,733
985
11,578
L
Sun Wukong
GamerTime2782
Sun Wukong
260
0
0
509
1,953
657
0
0
1,953
0
4,749
W
2,773
975
0
583
2,541
1,094
2,197
0
2,541
0
56,867
L
5,902
2,510
0
3,311
6,017
1,696
0
0
5,933
44,810
3,115
L
5,351
610
0
2,262
9,719
3,342
102
4,316
5,265
42,325
233
W
Serqet
TsD Alex S
Serqet
5,552
1,000
0
3,923
7,987
2,710
0
1,332
6,655
0
35,297
W
3,480
1,674
348
1,580
6,618
2,626
0
3,389
3,229
0
11,947
W
5,574
0
51
3,101
7,296
2,262
465
4,309
2,987
52,895
351
L
Danzaburou
fe11owgamer16
Danzaburou
384
188
0
500
4,553
1,078
0
166
4,387
0
16,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,572
Gold Earned
25,831
343
Minions Killed
194
0
Camps Cleared
0
1,066,985
Distance Traveled
818,148
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
5,508
551
62
6
0
214,994
1
L
Hercules
5,657
566
14
1
0
225,933
1
L
Sun Wukong
3,712
371
5
1
0
51,222
1
W
Skadi
7,790
779
117
12
0
170,859
1
L
Sol
5,734
573
80
8
0
202,653
2
L
Anubis
6,477
648
66
7
0
175,248
0
W
Serqet
6,572
657
58
6
0
271,244
0
W
Horus
5,233
523
16
2
0
225,196
4
W
Anubis
7,469
747
90
9
0
184,692
2
L
Danzaburou
4,251
425
29
3
0
163,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role