Player Matchup

Serqet
Serqet
 
Serqet
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BeefiestTube
Mulan
Level 142
God Stats
5W - 10L
1,414 SR
Queue Stats
1,003W - 1,032L
1,451 Elo+
Solo
King Arthur
King Arthur
FailedData
King Arthur
Level 105
God Stats
2W - 5L
1,383 SR
Queue Stats
331W - 331L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
Sourlemon101
Cthulhu
Level 99
God Stats
7W - 3L
1,745 SR
Queue Stats
202W - 191L
1,536 Elo+
Party 1
Janus
Janus
Tattedginger190
Janus
Level 156
God Stats
5W - 8L
1,303 SR
Queue Stats
441W - 447L
1,573 Elo+
Solo
Team Averages
Level 123
1,469 SR
1,514 Elo+

VS

Team Averages
Level 115
1,531 SR
1,546 Elo+
Tiamat
Tiamat
Encebollado777
Tiamat
Level 113
God Stats
6W - 11L
1,417 SR
Queue Stats
832W - 811L
1,547 Elo+
Solo
Achilles
Achilles
Grease814
Achilles
Level 147
God Stats
1W - 1L
1,875 SR
Queue Stats
100W - 73L
1,630 Elo+
Solo
Odin
Odin
JohnnySiunami
Odin
Level 122
God Stats
4W - 7L
1,316 SR
Queue Stats
360W - 376L
1,453 Elo+
Solo
Athena
Athena
NoobMcNoobly3RD
Athena
Level 33
God Stats
2W - 2L
1,544 SR
Queue Stats
143W - 145L
1,517 Elo+
Solo
Xbalanque
Xbalanque
pumalocoojorojo
Xbalanque
Level 159
God Stats
1W - 0L
1,503 SR
Queue Stats
26W - 24L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
0 / 3 / 6
5,437
1,087
2,373
7,020
5,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 4 / 2
5,396
1,079
3,174
7,315
4,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
FailedData
King Arthur
9
0 / 3 / 4
4,999
1,000
3,337
5,942
2,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Sourlemon101
Cthulhu
9
3 / 2 / 1
5,626
1,125
4,625
3,752
2,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 2 / 5
5,840
1,168
5,750
3,501
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 8
7,628
1,526
7,114
5,467
4,796
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Achilles
Grease814
Achilles
12
5 / 1 / 7
6,911
1,382
8,899
8,077
5,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
2 / 1 / 11
6,544
1,309
3,001
5,433
4,850
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 11
6,405
1,281
2,115
8,267
5,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Xbalanque
pumalocoojorojo
Xbalanque
10
1 / 2 / 9
6,185
1,237
4,880
3,802
1,186
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
60
7
Kills
14
14
Deaths
7
18
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
3
6
1
L
2
4
2
0.75
W
5
1
8
9
L
King Arthur
FailedData
King Arthur
0
3
4
0.67
W
Achilles
Grease814
Achilles
5
1
7
8.5
W
2
1
11
7.5
W
1
2
11
3.25
L
Cthulhu
Sourlemon101
Cthulhu
3
2
1
1.75
L
2
2
5
2.25
W
Xbalanque
pumalocoojorojo
Xbalanque
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,259
Damage
26,009
27,530
Taken
31,046
16,748
Mitigated
21,503
5,777
Healing
13,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,373
162
1,082
1,000
7,020
5,586
0
2,214
4,603
0
2,344
L
3,174
218
276
283
7,315
4,043
0
1,547
5,585
0
7,248
W
7,114
531
1,195
1,729
5,467
4,796
277
1,705
3,497
22,958
0
L
King Arthur
FailedData
King Arthur
3,337
107
290
762
5,942
2,945
0
1,552
4,310
0
6,227
W
Achilles
Grease814
Achilles
8,899
1,159
546
1,961
8,077
5,406
112
2,957
4,609
0
12,780
W
3,001
429
732
930
5,433
4,850
40
1,443
3,653
0
6,586
W
2,115
651
1,829
2,614
8,267
5,265
65
2,100
5,888
3,969
114
L
Cthulhu
Sourlemon101
Cthulhu
4,625
302
110
976
3,752
2,931
0
1,725
2,005
6,938
0
L
5,750
104
393
605
3,501
1,243
0
2,163
1,304
16,123
0
W
Xbalanque
pumalocoojorojo
Xbalanque
4,880
1,509
718
1,070
3,802
1,186
928
1,240
2,484
0
10,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,298
Gold Earned
33,673
49
Minions Killed
68
0
Camps Cleared
0
511,973
Distance Traveled
586,816
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,437
1,087
2
0
0
122,909
0
L
Mulan
5,396
1,079
8
2
0
109,578
0
W
Tiamat
7,628
1,526
36
7
0
134,092
0
L
King Arthur
4,999
1,000
6
1
0
105,722
0
W
Achilles
6,911
1,382
8
2
0
128,528
0
W
Odin
6,544
1,309
4
1
0
119,903
0
W
Athena
6,405
1,281
5
1
0
116,739
0
L
Cthulhu
5,626
1,125
3
1
0
60,707
0
L
Janus
5,840
1,168
30
6
0
113,057
0
W
Xbalanque
6,185
1,237
15
3
0
87,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role