Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Jaori
Anhur
Level 185
God Stats
13W - 3L
2,053 SR
Queue Stats
162W - 54L
1,846 Elo+
Party 1
Tiamat
Tiamat
LittleGoodMan
Tiamat
Level 156
God Stats
7W - 2L
1,934 SR
Queue Stats
210W - 76L
1,891 Elo+
Party 1
Shiva
Shiva
Shirk1
Shiva
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 36L
1,693 Elo+
Party 1
Hercules
Hercules
ꝓPanꝓ
Hercules
Level 158
God Stats
1W - 2L
1,915 SR
Queue Stats
323W - 117L
1,878 Elo+
Party 1
Team Averages
Level 172
1,780 SR
1,762 Elo+

VS

Team Averages
Level 119
1,535 SR
1,539 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
GodDangit0w0
Kuzenbo
Level 127
God Stats
0W - 2L
1,338 SR
Queue Stats
97W - 96L
1,573 Elo+
Solo
Medusa
Medusa
RamadonSteve
Medusa
Level 122
God Stats
21W - 13L
1,626 SR
Queue Stats
263W - 266L
1,538 Elo+
Solo
Horus
Horus
Veniuslim
Horus
Level 123
God Stats
10W - 5L
1,711 SR
Queue Stats
136W - 126L
1,511 Elo+
Party 2
Da Ji
Da Ji
ivanslug
Da Ji
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 174L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
2 / 1 / 5
5,853
1,171
809
3,268
2,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Jaori
Anhur
11
3 / 1 / 5
5,944
1,189
4,283
5,695
2,137
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 8
5,827
1,165
5,161
2,961
1,627
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
Shirk1
Shiva
10
3 / 0 / 3
5,578
1,116
4,735
4,224
2,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
ꝓPanꝓ
Hercules
11
1 / 0 / 5
5,533
1,107
4,027
6,460
4,021
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 2 / 1
5,053
1,011
3,646
4,299
1,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
GodDangit0w0
Kuzenbo
10
0 / 2 / 1
5,098
1,020
2,921
4,829
3,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
8
0 / 3 / 1
4,729
946
815
2,904
451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Horus
Veniuslim
Horus
10
0 / 2 / 2
5,136
1,027
3,536
5,593
3,037
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
ivanslug
Da Ji
11
2 / 1 / 0
5,473
1,095
4,057
4,097
1,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
10
Kills
2
2
Deaths
10
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
1
5
4.5
L
Nu Wa
 
Nu Wa
0
2
1
0.25
L
Kuzenbo
GodDangit0w0
Kuzenbo
0
2
1
0.25
W
Anhur
Jaori
Anhur
3
1
5
5.5
W
1
0
8
5
L
Medusa
0
3
1
0.17
W
Shiva
Shirk1
Shiva
3
0
3
4.5
L
Horus
Veniuslim
Horus
0
2
2
0.5
L
Da Ji
ivanslug
Da Ji
2
1
0
2
W
Hercules
ꝓPanꝓ
Hercules
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,015
Damage
14,975
22,608
Taken
21,722
13,004
Mitigated
10,574
10,252
Healing
2,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
809
162
2,778
1,040
3,268
2,236
122
845
2,390
5,074
0
L
Nu Wa
 
Nu Wa
3,646
630
35
442
4,299
1,335
0
2,005
2,090
13,410
280
L
Kuzenbo
GodDangit0w0
Kuzenbo
2,921
668
0
312
4,829
3,980
0
1,115
3,523
6,993
1,316
W
Anhur
Jaori
Anhur
4,283
2,273
0
1,486
5,695
2,137
468
889
4,806
0
15,891
W
5,161
346
0
1,232
2,961
1,627
0
1,098
1,834
20,752
0
L
Medusa
815
184
0
230
2,904
451
0
264
2,573
0
4,076
W
Shiva
Shirk1
Shiva
4,735
883
70
1,016
4,224
2,983
0
721
3,463
0
10,038
L
Horus
Veniuslim
Horus
3,536
1,134
120
1,142
5,593
3,037
0
929
4,451
273
8,655
L
Da Ji
ivanslug
Da Ji
4,057
349
0
290
4,097
1,771
0
1,332
2,671
0
12,036
W
Hercules
ꝓPanꝓ
Hercules
4,027
1,178
0
2,630
6,460
4,021
0
2,209
4,011
0
13,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,735
Gold Earned
25,489
127
Minions Killed
89
0
Camps Cleared
0
598,210
Distance Traveled
512,339
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,853
1,171
7
1
0
103,370
0
L
Nu Wa
5,053
1,011
26
5
0
99,666
0
L
Kuzenbo
5,098
1,020
13
3
0
123,215
0
W
Anhur
5,944
1,189
31
6
0
109,669
0
W
Tiamat
5,827
1,165
48
10
0
123,211
0
L
Medusa
4,729
946
8
2
0
58,327
0
W
Shiva
5,578
1,116
16
3
0
130,762
0
L
Horus
5,136
1,027
21
4
0
104,124
0
L
Da Ji
5,473
1,095
21
4
0
127,007
0
W
Hercules
5,533
1,107
25
5
0
131,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role