Player Matchup

Hercules
Hercules
SocialSergio
Hercules
Level 136
God Stats
1W - 3L
1,349 SR
Queue Stats
15W - 20L
1,304 Elo+
Party 2
Hel
Hel
eeees
Hel
Level 63
God Stats
2W - 1L
1,394 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
styther2
Danzaburou
Level 21
God Stats
13W - 9L
1,451 SR
Queue Stats
14W - 18L
1,310 Elo+
Party 2
Team Averages
Level 73
1,398 SR
1,371 Elo+

VS

Team Averages
Level 66
1,542 SR
1,386 Elo+
Kuzenbo
Kuzenbo
KOFactor
Kuzenbo
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,541 Elo+
Party 1
Bakasura
Bakasura
Puurp Getty
Bakasura
Level 88
God Stats
13W - 7L
1,625 SR
Queue Stats
49W - 50L
1,377 Elo+
Solo
Hel
Hel
lemonstix
Hel
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,239 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
SocialSergio
Hercules
15
6 / 0 / 3
9,746
886
6,111
7,351
7,106
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hel
eeees
Hel
15
2 / 0 / 7
8,500
773
4,440
6,352
2,451
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
styther2
Danzaburou
15
2 / 0 / 8
9,016
820
9,845
5,772
2,207
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
KOFactor
Kuzenbo
12
0 / 4 / 0
7,293
663
6,559
9,757
11,188
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
Puurp Getty
Bakasura
12
0 / 4 / 0
6,978
634
2,382
11,431
5,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

14
0 / 2 / 0
7,348
668
1,903
4,350
2,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
10
Kills
0
0
Deaths
10
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
KOFactor
Kuzenbo
0
4
0
0
L
Bakasura
Puurp Getty
Bakasura
0
4
0
0
W
Hercules
SocialSergio
Hercules
6
0
3
7.5
W
Hel
eeees
Hel
2
0
7
5.5
L
0
2
0
0
W
Danzaburou
styther2
Danzaburou
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,396
Damage
10,844
19,475
Taken
25,538
11,764
Mitigated
19,308
11,675
Healing
7,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
KOFactor
Kuzenbo
6,559
1,696
0
1,043
9,757
11,188
0
1,380
8,340
26,404
0
L
Bakasura
Puurp Getty
Bakasura
2,382
1,828
52
2,428
11,431
5,342
0
2,587
8,827
0
13,207
W
Hercules
SocialSergio
Hercules
6,111
1,890
0
1,811
7,351
7,106
379
3,090
4,261
0
32,068
W
Hel
eeees
Hel
4,440
398
3,521
4,582
6,352
2,451
409
2,871
3,400
18,024
0
L
1,903
837
2,424
1,499
4,350
2,778
0
492
3,846
9,848
0
W
Danzaburou
styther2
Danzaburou
9,845
2,342
0
1,761
5,772
2,207
1,397
2,530
3,217
0
38,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,262
Gold Earned
21,619
153
Minions Killed
90
0
Camps Cleared
0
592,350
Distance Traveled
565,486
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,293
663
34
3
0
209,797
0
L
Bakasura
6,978
634
41
4
0
186,379
0
W
Hercules
9,746
886
57
5
0
185,849
2
W
Hel
8,500
773
31
3
0
206,453
0
L
Hel
7,348
668
15
1
0
169,310
0
W
Danzaburou
9,016
820
65
6
0
200,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role