Player Matchup

Fenrir
Fenrir
AnthonyCR17
Fenrir
Level 80
God Stats
4W - 4L
1,534 SR
Queue Stats
135W - 149L
1,341 Elo+
Solo
Baron Samedi
Baron Samedi
BIGJIRI
Baron Samedi
Level 146
God Stats
2W - 7L
1,466 SR
Queue Stats
115W - 105L
1,439 Elo+
Party 3
Sun Wukong
Sun Wukong
DoubleJBDuce
Sun Wukong
Level 18
God Stats
0W - 3L
1,134 SR
Queue Stats
5W - 15L
1,306 Elo+
Party 2
Sylvanus
Sylvanus
EternalxLust
Sylvanus
Level 67
God Stats
26W - 29L
1,465 SR
Queue Stats
56W - 66L
1,425 Elo+
Party 3
Izanami
Izanami
InfoN00bie
Izanami
Level 57
God Stats
6W - 10L
1,461 SR
Queue Stats
7W - 19L
1,330 Elo+
Party 2
Team Averages
Level 74
1,412 SR
1,368 Elo+

VS

Team Averages
Level 107
1,494 SR
1,438 Elo+
Tyr
Tyr
GrimSeether420
Tyr
Level 173
God Stats
4W - 6L
1,397 SR
Queue Stats
73W - 64L
1,465 Elo+
Party 1
Hades
Hades
MM missslacker
Hades
Level 81
God Stats
79W - 71L
1,491 SR
Queue Stats
124W - 117L
1,448 Elo+
Party 1
Arachne
Arachne
SirBentley416
Arachne
Level 148
God Stats
23W - 20L
1,557 SR
Queue Stats
92W - 99L
1,467 Elo+
Solo
Cthulhu
Cthulhu
Time4Smash
Cthulhu
Level 69
God Stats
3W - 3L
1,477 SR
Queue Stats
214W - 221L
1,401 Elo+
Solo
Medusa
Medusa
Zukecake
Medusa
Level 63
God Stats
18W - 16L
1,546 SR
Queue Stats
144W - 181L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 5 / 3
4,680
520
3,016
7,788
2,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
BIGJIRI
Baron Samedi
8
1 / 3 / 1
4,720
524
2,857
3,979
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
DoubleJBDuce
Sun Wukong
7
0 / 3 / 1
4,552
506
3,535
7,028
4,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
EternalxLust
Sylvanus
7
1 / 2 / 2
4,930
548
2,120
6,438
2,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
InfoN00bie
Izanami
9
2 / 0 / 0
5,200
578
3,328
4,385
1,238
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
6,332
704
4,634
5,022
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 3
5,950
661
2,131
3,963
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
11
7 / 2 / 2
6,271
697
3,224
8,969
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Time4Smash
Cthulhu
10
1 / 1 / 3
5,417
602
2,940
5,360
2,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Medusa
Zukecake
Medusa
10
3 / 1 / 1
5,493
610
5,894
2,803
755
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
5
Kills
13
13
Deaths
5
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
5
3
0.5
L
Baron Samedi
BIGJIRI
Baron Samedi
1
3
1
0.5
L
Sun Wukong
DoubleJBDuce
Sun Wukong
0
3
1
0.17
L
Sylvanus
EternalxLust
Sylvanus
1
2
2
1
W
2
0
2
3
L
Izanami
InfoN00bie
Izanami
2
0
0
2
W
0
1
3
1.5
W
Arachne
7
2
2
4
W
Cthulhu
Time4Smash
Cthulhu
1
1
3
2.5
W
Medusa
Zukecake
Medusa
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,856
Damage
18,823
29,618
Taken
26,117
12,019
Mitigated
11,853
8,363
Healing
12,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,016
915
298
2,112
7,788
2,268
0
545
7,243
0
20,538
L
Baron Samedi
BIGJIRI
Baron Samedi
2,857
301
0
518
3,979
1,637
0
1,583
2,396
22,341
667
L
Sun Wukong
DoubleJBDuce
Sun Wukong
3,535
588
0
1,157
7,028
4,422
0
219
6,809
2,698
17,863
L
Sylvanus
EternalxLust
Sylvanus
2,120
541
1,361
1,512
6,438
2,454
0
1,667
4,771
9,197
0
W
4,634
555
0
2,717
5,022
3,802
0
332
4,690
0
38,035
L
Izanami
InfoN00bie
Izanami
3,328
2,102
0
1,405
4,385
1,238
0
972
3,413
0
34,349
W
2,131
78
60
1,531
3,963
1,602
777
2,511
1,452
32,552
585
W
Arachne
3,224
1,964
0
4,948
8,969
2,831
0
881
8,088
0
35,730
W
Cthulhu
Time4Smash
Cthulhu
2,940
238
905
1,388
5,360
2,863
0
809
4,551
19,972
1,233
W
Medusa
Zukecake
Medusa
5,894
3,042
0
720
2,803
755
350
876
1,927
0
38,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,082
Gold Earned
29,463
211
Minions Killed
315
0
Camps Cleared
0
832,911
Distance Traveled
885,276
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,680
520
35
4
0
182,761
0
L
Baron Samedi
4,720
524
46
5
0
128,469
4
L
Sun Wukong
4,552
506
44
5
0
188,197
0
L
Sylvanus
4,930
548
19
2
0
141,737
4
W
Tyr
6,332
704
73
8
0
178,187
0
L
Izanami
5,200
578
67
7
0
191,747
0
W
Hades
5,950
661
80
9
0
148,028
0
W
Arachne
6,271
697
67
7
0
215,030
3
W
Cthulhu
5,417
602
36
4
0
175,093
0
W
Medusa
5,493
610
59
7
0
168,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role