Player Matchup

Baron Samedi
Baron Samedi
Gold IV
Catafracta
Baron Samedi
Gold IV
Level 168
God Stats
1W - 0L
1,531 SR
Queue Stats
26W - 28L
1,375 MMR
Party 2
Sol
Sol
Silver I
I1_Elder_Reaper_
Sol
Silver I
Level 67
God Stats
3W - 1L
1,437 SR
Queue Stats
41W - 42L
1,327 MMR
Solo
Mulan
Mulan
Gold V
PerroVoladorMrkz
Mulan
Gold V
Level 128
God Stats
22W - 18L
1,576 SR
Queue Stats
113W - 126L
1,374 MMR
Solo
Ravana
Ravana
Gold V
ScoringManiac99
Ravana
Gold V
Level 126
God Stats
4W - 3L
1,483 SR
Queue Stats
51W - 58L
1,313 MMR
Solo
Nike
Nike
Gold IV
SrFurro
Nike
Gold IV
Level 140
God Stats
8W - 3L
1,601 SR
Queue Stats
67W - 64L
1,358 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,525 SR
1,349 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,523 SR
1,430 MMR
Sylvanus
Sylvanus
Gold III
 
Sylvanus
Gold III
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold V
 
Khepri
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold IV
Ethaniel247
Heimdallr
Gold IV
Level 115
God Stats
2W - 3L
1,499 SR
Queue Stats
106W - 115L
1,455 MMR
Party 1
Pele
Pele
Gold III
Fear Bnnndon
Pele
Gold III
Level 146
God Stats
1W - 2L
1,714 SR
Queue Stats
75W - 82L
1,384 MMR
Party 1
Hera
Hera
Gold IV
OhThatsMac
Hera
Gold IV
Level 154
God Stats
6W - 10L
1,404 SR
Queue Stats
362W - 379L
1,313 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Catafracta
Baron Samedi
14
4 / 1 / 9
9,723
648
9,961
9,468
4,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 4 / 5
9,958
664
15,229
13,197
4,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
4 / 0 / 4
10,297
686
5,296
14,617
11,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

18
6 / 1 / 6
10,984
732
9,767
9,891
4,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
SrFurro
Nike
13
3 / 1 / 14
9,506
634
6,859
12,871
10,444
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
ThanatosSurtrCthulhuBake Kujira

VS

Bans
BastetAo KuangSkadiAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
1 / 1 / 0
6,006
400
2,465
4,410
1,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate

Breastplate

+20
Physical Protection

Khepri
 
Khepri
7
0 / 3 / 5
5,730
382
1,613
12,385
5,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Ethaniel247
Heimdallr
11
1 / 10 / 4
6,245
416
6,319
16,599
5,577
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 6 / 1
7,648
510
7,081
15,705
4,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
0 / 6 / 2
5,865
391
2,609
7,693
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
18
26
Kills
6
7
Deaths
26
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
1
0
1
L
Khepri
 
Khepri
0
3
5
0.83
W
Baron Samedi
Catafracta
Baron Samedi
4
1
9
8.5
L
Heimdallr
Ethaniel247
Heimdallr
1
10
4
0.3
L
4
6
1
0.75
W
9
4
5
2.88
L
0
6
2
0.17
W
4
0
4
6
W
6
1
6
9
W
Nike
SrFurro
Nike
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,112
Damage
20,087
60,044
Taken
56,792
35,142
Mitigated
20,527
24,383
Healing
8,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,465
705
211
1,084
4,410
1,822
0
854
3,522
7,722
2,453
L
Khepri
 
Khepri
1,613
62
0
1,656
12,385
5,742
0
6,665
5,628
6,307
0
W
Baron Samedi
Catafracta
Baron Samedi
9,961
338
1,200
3,364
9,468
4,768
3,825
1,019
8,321
56,389
1,902
L
Heimdallr
Ethaniel247
Heimdallr
6,319
2,070
0
1,618
16,599
5,577
0
9,108
7,343
0
32,188
L
7,081
1,157
0
3,860
15,705
4,911
0
2,175
13,396
0
48,213
W
15,229
7,866
0
6,581
13,197
4,009
9,327
1,204
11,755
61,724
6,395
L
2,609
485
0
228
7,693
2,475
0
5,049
2,328
21,202
0
W
5,296
284
0
4,762
14,617
11,656
2,062
1,235
12,412
0
59,217
W
9,767
1,973
0
5,720
9,891
4,265
313
1,228
7,508
0
95,614
W
Nike
SrFurro
Nike
6,859
342
0
2,756
12,871
10,444
1,079
1,517
11,062
0
29,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,468
Gold Earned
31,494
491
Minions Killed
195
0
Camps Cleared
0
1,491,891
Distance Traveled
1,003,672
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,006
400
16
1
0
68,984
0
L
Khepri
5,730
382
8
1
0
112,872
1
W
Baron Samedi
9,723
648
104
7
0
264,179
2
L
Heimdallr
6,245
416
42
3
0
247,042
0
L
Pele
7,648
510
82
5
0
298,655
0
W
Sol
9,958
664
93
6
0
242,362
0
L
Hera
5,865
391
47
3
0
276,119
0
W
Mulan
10,297
686
98
7
0
274,307
2
W
Ravana
10,984
732
156
10
0
388,540
0
W
Nike
9,506
634
40
3
0
322,503
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role