Player Matchup

Zeus
Zeus
Agent--099
Zeus
Level 174
God Stats
2W - 0L
1,706 SR
Queue Stats
44W - 40L
1,523 Elo+
Party 1
Kuzenbo
Kuzenbo
Amorith
Kuzenbo
Level 107
God Stats
9W - 8L
1,564 SR
Queue Stats
108W - 107L
1,529 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Ascalon132
Ah Muzen Cab
Level 145
God Stats
13W - 3L
1,827 SR
Queue Stats
249W - 264L
1,511 Elo+
Party 2
Cerberus
Cerberus
Mnpr6677
Cerberus
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 34L
1,481 Elo+
Solo
Nut
Nut
koalatreehugger
Nut
Level 161
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 26L
1,493 Elo+
Party 1
Team Averages
Level 149
1,619 SR
1,507 Elo+

VS

Team Averages
Level 137
1,443 SR
1,527 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
OnThe4
Skadi
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 29L
1,626 Elo+
Solo
Thor
Thor
gojira2004
Thor
Level 134
God Stats
0W - 2L
1,216 SR
Queue Stats
249W - 223L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 5
8,131
903
11,217
5,812
2,427
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Amorith
Kuzenbo
14
2 / 2 / 8
7,697
855
4,509
9,825
12,515
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
Ascalon132
Ah Muzen Cab
14
2 / 3 / 8
8,316
924
11,363
6,633
3,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
Mnpr6677
Cerberus
13
1 / 2 / 4
7,314
813
5,555
10,596
8,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 2 / 5
7,499
833
6,140
6,999
3,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
1 / 1 / 8
7,939
882
8,216
10,939
4,831
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
 
Cthulhu
14
1 / 3 / 7
7,867
874
9,424
12,161
11,966
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
 
Osiris
7
1 / 1 / 2
5,950
661
3,097
2,901
2,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
OnThe4
Skadi
14
6 / 4 / 1
8,023
891
6,673
7,437
3,155
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 3 / 6
7,715
857
7,111
10,594
9,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
36
12
Kills
12
12
Deaths
12
30
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
8
5
L
Cthulhu
 
Cthulhu
1
3
7
1.5
L
Osiris
 
Osiris
1
1
2
2
W
4
3
5
2.17
W
Kuzenbo
Amorith
Kuzenbo
2
2
8
3
W
Ah Muzen Cab
Ascalon132
Ah Muzen Cab
2
3
8
2
W
Cerberus
Mnpr6677
Cerberus
1
2
4
1.5
L
Skadi
OnThe4
Skadi
6
4
1
1.63
L
3
3
6
2
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,784
Damage
34,521
39,865
Taken
44,032
29,941
Mitigated
31,548
11,751
Healing
16,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,216
897
457
4,338
10,939
4,831
0
6,389
4,431
24,880
0
L
Cthulhu
 
Cthulhu
9,424
266
1,489
3,855
12,161
11,966
0
5,482
6,529
18,347
0
L
Osiris
 
Osiris
3,097
506
251
1,190
2,901
2,258
0
458
2,443
0
5,000
W
11,217
949
0
740
5,812
2,427
468
2,706
2,957
16,551
468
W
Kuzenbo
Amorith
Kuzenbo
4,509
1,982
743
1,176
9,825
12,515
62
4,128
5,548
7,543
2,150
W
Ah Muzen Cab
Ascalon132
Ah Muzen Cab
11,363
1,982
1,617
620
6,633
3,272
777
2,406
4,184
0
28,462
W
Cerberus
Mnpr6677
Cerberus
5,555
95
0
3,500
10,596
8,528
0
5,383
4,905
9,227
0
L
Skadi
OnThe4
Skadi
6,673
1,966
889
623
7,437
3,155
0
3,839
3,496
0
15,857
L
7,111
849
693
2,732
10,594
9,338
17
3,861
6,617
0
15,169
W
6,140
1,462
1,283
2,072
6,999
3,199
378
3,017
3,835
0
14,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,957
Gold Earned
37,494
101
Minions Killed
125
0
Camps Cleared
0
858,600
Distance Traveled
750,261
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,939
882
33
4
0
168,495
0
L
Cthulhu
7,867
874
26
3
0
197,745
0
L
Osiris
5,950
661
2
0
0
60,750
0
W
Zeus
8,131
903
12
1
0
154,229
0
W
Kuzenbo
7,697
855
7
1
0
194,491
0
W
Ah Muzen Cab
8,316
924
45
5
0
165,486
0
W
Cerberus
7,314
813
17
2
0
183,654
0
L
Skadi
8,023
891
36
4
0
143,144
0
L
Thor
7,715
857
28
3
0
180,127
0
W
Nut
7,499
833
20
2
0
160,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role