Player Matchup

Achilles
Achilles
 
Achilles
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Aoimanto
Sylvanus
Level 126
God Stats
138W - 97L
1,633 SR
Queue Stats
294W - 256L
1,541 Elo+
Party 1
Artemis
Artemis
GodS_Moosey
Artemis
Level 128
God Stats
99W - 48L
1,684 SR
Queue Stats
296W - 266L
1,560 Elo+
Party 1
King Arthur
King Arthur
JoseCarlo2321
King Arthur
Level 38
God Stats
0W - 2L
1,074 SR
Queue Stats
19W - 32L
1,296 Elo+
Solo
Janus
Janus
Loganmar02
Janus
Level 128
God Stats
2W - 3L
1,658 SR
Queue Stats
96W - 104L
1,514 Elo+
Party 1
Team Averages
Level 114
1,510 SR
1,482 Elo+

VS

Team Averages
Level 121
1,547 SR
1,480 Elo+
Anubis
Anubis
D1ss3d3n7
Anubis
Level 143
God Stats
22W - 14L
1,552 SR
Queue Stats
325W - 296L
1,520 Elo+
Solo
Chiron
Chiron
ER0TICD0WNS
Chiron
Level 45
God Stats
1W - 1L
1,373 SR
Queue Stats
11W - 12L
1,488 Elo+
Solo
Bakasura
Bakasura
I_Miss_N64
Bakasura
Level 149
God Stats
9W - 9L
1,531 SR
Queue Stats
425W - 416L
1,486 Elo+
Solo
Hercules
Hercules
Noppa 007
Hercules
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,401 Elo+
Solo
Athena
Athena
PrincessHandj0b
Athena
Level 119
God Stats
12W - 3L
1,780 SR
Queue Stats
477W - 442L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
2 / 7 / 0
5,544
554
3,258
10,915
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Aoimanto
Sylvanus
10
1 / 3 / 3
6,423
642
4,466
7,651
2,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
GodS_Moosey
Artemis
9
1 / 4 / 3
5,522
552
6,564
7,735
1,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
JoseCarlo2321
King Arthur
10
1 / 5 / 0
5,716
572
5,715
12,893
5,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Janus
8
0 / 5 / 0
4,872
487
2,544
4,844
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
D1ss3d3n7
Anubis
12
3 / 0 / 9
6,861
686
6,787
6,100
2,050
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
11
3 / 2 / 4
6,151
615
5,710
7,610
2,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bakasura
I_Miss_N64
Bakasura
13
13 / 1 / 4
7,900
790
8,312
9,689
3,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hercules
Noppa 007
Hercules
11
2 / 1 / 4
6,092
609
4,322
7,318
5,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 1 / 9
6,199
620
4,880
9,468
6,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
5
Kills
24
24
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
7
0
0.29
L
Sylvanus
Aoimanto
Sylvanus
1
3
3
0.83
W
Anubis
D1ss3d3n7
Anubis
3
0
9
7.5
W
Chiron
3
2
4
2.5
L
Artemis
GodS_Moosey
Artemis
1
4
3
0.63
W
Bakasura
I_Miss_N64
Bakasura
13
1
4
15
L
King Arthur
JoseCarlo2321
King Arthur
1
5
0
0.2
L
Janus
0
5
0
0
W
Hercules
Noppa 007
Hercules
2
1
4
4
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,547
Damage
30,011
44,038
Taken
40,185
14,334
Mitigated
20,708
10,965
Healing
18,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,258
545
0
3,284
10,915
3,191
0
2,348
8,242
0
27,808
L
Sylvanus
Aoimanto
Sylvanus
4,466
1,282
404
2,467
7,651
2,733
429
1,696
5,755
24,907
10,140
W
Anubis
D1ss3d3n7
Anubis
6,787
686
0
4,000
6,100
2,050
0
2,494
3,328
44,867
964
W
Chiron
5,710
2,258
434
2,337
7,610
2,043
442
895
6,715
0
40,208
L
Artemis
GodS_Moosey
Artemis
6,564
3,307
0
949
7,735
1,996
650
1,865
5,500
0
28,797
W
Bakasura
I_Miss_N64
Bakasura
8,312
5,969
0
4,313
9,689
3,859
299
909
8,708
0
39,499
L
King Arthur
JoseCarlo2321
King Arthur
5,715
528
0
3,361
12,893
5,635
0
3,500
9,073
0
36,242
L
Janus
2,544
77
0
500
4,844
779
0
1,857
2,718
20,177
0
W
Hercules
Noppa 007
Hercules
4,322
945
0
4,092
7,318
5,864
0
0
7,318
0
31,770
W
4,880
1,932
0
3,090
9,468
6,892
0
1,885
7,543
15,928
1,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,077
Gold Earned
33,203
256
Minions Killed
327
0
Camps Cleared
0
931,210
Distance Traveled
1,065,472
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,544
554
54
5
0
221,602
0
L
Sylvanus
6,423
642
60
6
0
175,901
0
W
Anubis
6,861
686
88
9
0
209,796
0
W
Chiron
6,151
615
74
7
0
197,341
0
L
Artemis
5,522
552
46
5
0
175,893
0
W
Bakasura
7,900
790
80
8
0
240,635
0
L
King Arthur
5,716
572
57
6
0
190,878
0
L
Janus
4,872
487
39
4
0
166,936
0
W
Hercules
6,092
609
54
5
0
197,991
5
W
Athena
6,199
620
31
3
0
219,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role