Player Matchup

Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Arthrous
Ix Chel
Level 158
God Stats
14W - 7L
1,703 SR
Queue Stats
270W - 226L
1,559 Elo+
Solo
Osiris
Osiris
Trexzan
Osiris
Level 83
God Stats
25W - 42L
1,418 SR
Queue Stats
567W - 583L
1,535 Elo+
Solo
Hel
Hel
Venloux
Hel
Level 148
God Stats
3W - 1L
1,850 SR
Queue Stats
475W - 489L
1,533 Elo+
Solo
Team Averages
Level 141
1,594 SR
1,525 Elo+

VS

Team Averages
Level 139
1,539 SR
1,551 Elo+
Anubis
Anubis
Alucard Tyrant
Anubis
Level 143
God Stats
320W - 274L
1,510 SR
Queue Stats
409W - 425L
1,480 Elo+
Solo
Xing Tian
Xing Tian
CowboysRcool
Xing Tian
Level 157
God Stats
12W - 11L
1,605 SR
Queue Stats
123W - 106L
1,573 Elo+
Party 1
Arachne
Arachne
Gorgonzola42
Arachne
Level 102
God Stats
277W - 180L
1,630 SR
Queue Stats
542W - 456L
1,532 Elo+
Solo
Tyr
Tyr
iSuperRob
Tyr
Level 162
God Stats
26W - 24L
1,544 SR
Queue Stats
285W - 262L
1,550 Elo+
Party 1
Charybdis
Charybdis
whiskeryberg
Charybdis
Level 129
God Stats
5W - 13L
1,406 SR
Queue Stats
175W - 145L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 2 / 6
6,447
1,289
6,368
5,982
2,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
 
Bastet
11
1 / 1 / 7
6,127
1,225
5,041
4,156
2,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ix Chel
Arthrous
Ix Chel
11
2 / 2 / 4
6,770
1,354
6,922
4,488
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
Trexzan
Osiris
11
2 / 0 / 6
6,384
1,277
4,233
5,447
4,772
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Hel
11
2 / 1 / 6
6,664
1,333
2,914
3,903
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Team 1 Tickets

370

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,324
1,065
1,282
1,840
739
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xing Tian
CowboysRcool
Xing Tian
11
1 / 2 / 5
6,830
1,366
5,841
7,654
6,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Gorgonzola42
Arachne
11
1 / 3 / 3
6,370
1,274
4,842
9,432
5,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 1 / 5
6,408
1,282
3,070
6,810
5,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
whiskeryberg
Charybdis
11
3 / 1 / 2
7,085
1,417
4,238
4,928
1,663
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
9
Kills
6
6
Deaths
9
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
2
6
2.5
W
Bastet
 
Bastet
1
1
7
4.5
L
0
2
0
0
W
Ix Chel
Arthrous
Ix Chel
2
2
4
2
L
Xing Tian
CowboysRcool
Xing Tian
1
2
5
1.75
L
Arachne
Gorgonzola42
Arachne
1
3
3
0.83
W
Osiris
Trexzan
Osiris
2
0
6
5
W
Hel
2
1
6
5
L
1
1
5
3.5
L
Charybdis
whiskeryberg
Charybdis
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,478
Damage
19,273
23,976
Taken
30,664
13,212
Mitigated
19,187
7,925
Healing
4,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,368
2,875
0
918
5,982
2,478
0
1,714
4,268
0
12,962
W
Bastet
 
Bastet
5,041
523
0
356
4,156
2,210
0
1,627
2,529
0
8,893
L
1,282
0
95
145
1,840
739
0
751
1,089
5,715
0
W
Ix Chel
Arthrous
Ix Chel
6,922
934
419
383
4,488
1,945
0
1,655
2,833
22,345
0
L
Xing Tian
CowboysRcool
Xing Tian
5,841
587
1,208
661
7,654
6,195
0
2,364
5,290
11,640
0
L
Arachne
Gorgonzola42
Arachne
4,842
2,369
0
1,627
9,432
5,450
0
3,474
5,958
0
11,864
W
Osiris
Trexzan
Osiris
4,233
1,341
0
0
5,447
4,772
0
999
4,448
0
7,567
W
Hel
2,914
143
3,613
2,236
3,903
1,807
0
1,128
2,775
12,605
0
L
3,070
226
0
437
6,810
5,140
0
2,567
4,243
0
6,080
L
Charybdis
whiskeryberg
Charybdis
4,238
1,844
0
0
4,928
1,663
0
680
4,248
0
21,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,392
Gold Earned
32,017
107
Minions Killed
99
6
Camps Cleared
4
549,149
Distance Traveled
468,905
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,447
1,289
23
5
1
96,773
0
W
Bastet
6,127
1,225
10
2
1
127,345
0
L
Anubis
5,324
1,065
6
1
0
28,479
0
W
Ix Chel
6,770
1,354
35
7
3
99,414
0
L
Xing Tian
6,830
1,366
7
1
0
111,566
0
L
Arachne
6,370
1,274
25
5
2
120,213
0
W
Osiris
6,384
1,277
9
2
1
111,524
0
W
Hel
6,664
1,333
30
6
0
114,093
0
L
Tyr
6,408
1,282
4
1
0
119,415
0
L
Charybdis
7,085
1,417
57
11
2
89,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role