Player Matchup

Eset
Eset
DangerBallon46
Eset
Level 147
God Stats
1W - 0L
1,319 SR
Queue Stats
112W - 114L
1,522 Elo+
Party 2
Neith
Neith
Mataperros04
Neith
Level 132
God Stats
1W - 3L
1,331 SR
Queue Stats
160W - 124L
1,587 Elo+
Party 2
Jormungandr
Jormungandr
Oppiated
Jormungandr
Level 46
God Stats
4W - 11L
1,285 SR
Queue Stats
32W - 37L
1,378 Elo+
Party 1
Nemesis
Nemesis
StayFrosty3877
Nemesis
Level 8
God Stats
1W - 1L
1,251 SR
Queue Stats
4W - 13L
1,143 Elo+
Party 1
Horus
Horus
awuziiii
Horus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 23L
1,223 Elo+
Party 1
Team Averages
Level 76
1,337 SR
1,371 Elo+

VS

Team Averages
Level 93
1,485 SR
1,516 Elo+
Nox
Nox
CPHGABRIEL
Nox
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,448 Elo+
Solo
Ra
Ra
Dante14 G
Ra
Level 81
God Stats
1W - 3L
1,317 SR
Queue Stats
97W - 94L
1,512 Elo+
Solo
Maui
Maui
Snake Ven0mz
Maui
Level 69
God Stats
1W - 1L
1,748 SR
Queue Stats
35W - 32L
1,547 Elo+
Party 3
Sun Wukong
Sun Wukong
Vatoxas
Sun Wukong
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 37L
1,545 Elo+
Party 3
Surtr
Surtr
ll Anti II
Surtr
Level 123
God Stats
6W - 5L
1,359 SR
Queue Stats
50W - 44L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 4
6,589
659
3,844
2,936
643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
8 / 0 / 5
7,094
709
8,589
3,745
1,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jormungandr
Oppiated
Jormungandr
8
2 / 0 / 9
5,865
587
3,237
4,592
2,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
2 / 2 / 3
5,237
524
4,069
6,773
2,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
awuziiii
Horus
10
0 / 1 / 1
5,143
514
3,712
6,865
3,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,217
522
1,179
4,504
1,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 7 / 0
4,451
445
1,335
7,265
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 2 / 1
4,801
480
1,248
7,562
4,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Vatoxas
Sun Wukong
9
3 / 2 / 1
5,269
527
4,177
7,122
3,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
11
0 / 1 / 1
5,882
588
4,068
7,718
3,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
16
Kills
4
4
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
4
1
4
6
L
0
7
0
0
W
8
0
5
10.5
W
Jormungandr
Oppiated
Jormungandr
2
0
9
6.5
L
0
2
1
0.25
W
2
2
3
1.75
L
Sun Wukong
Vatoxas
Sun Wukong
3
2
1
1.75
W
Horus
awuziiii
Horus
0
1
1
0.5
L
Surtr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,451
Damage
12,007
24,911
Taken
34,171
10,437
Mitigated
14,383
8,911
Healing
10,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,179
0
0
167
4,504
1,375
0
1,586
2,746
21,384
0
W
3,844
277
97
839
2,936
643
257
332
2,604
34,139
1,542
L
1,335
148
220
1,753
7,265
1,898
0
1,423
5,749
21,625
1,360
W
8,589
3,403
0
2,406
3,745
1,223
0
1,148
2,597
0
51,578
W
Jormungandr
Oppiated
Jormungandr
3,237
718
0
1,232
4,592
2,445
255
1,680
2,912
16,917
504
L
1,248
217
0
1,696
7,562
4,995
0
2,005
5,499
16,569
0
W
4,069
2,073
0
1,256
6,773
2,491
0
549
6,224
0
22,313
L
Sun Wukong
Vatoxas
Sun Wukong
4,177
1,109
0
3,428
7,122
3,077
0
1,392
5,622
0
26,017
W
Horus
awuziiii
Horus
3,712
1,896
0
3,081
6,865
3,635
0
77
6,788
0
28,313
L
Surtr
4,068
1,464
0
3,348
7,718
3,038
0
0
7,457
152
39,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,928
Gold Earned
25,620
266
Minions Killed
240
0
Camps Cleared
0
1,014,076
Distance Traveled
992,159
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,217
522
51
5
0
212,669
0
W
Eset
6,589
659
79
8
0
209,316
0
L
Ra
4,451
445
37
4
0
172,225
0
W
Neith
7,094
709
81
8
0
191,628
0
W
Jormungandr
5,865
587
19
2
0
186,024
0
L
Maui
4,801
480
28
3
0
206,644
0
W
Nemesis
5,237
524
37
4
0
238,939
0
L
Sun Wukong
5,269
527
45
5
0
228,380
0
W
Horus
5,143
514
50
5
0
188,169
0
L
Surtr
5,882
588
79
8
0
172,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role