Player Matchup

Olorun
Olorun
CapnRedBeard828
Olorun
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 108L
1,445 Elo+
Solo
Hou Yi
Hou Yi
Dduuffff08
Hou Yi
Level 55
God Stats
9W - 5L
1,586 SR
Queue Stats
233W - 237L
1,487 Elo+
Solo
Erlang Shen
Erlang Shen
Obliteracticus
Erlang Shen
Level 126
God Stats
3W - 2L
1,550 SR
Queue Stats
199W - 218L
1,508 Elo+
Solo
Shiva
Shiva
Twisted868_YT
Shiva
Level 161
God Stats
3W - 0L
1,639 SR
Queue Stats
188W - 159L
1,550 Elo+
Party 1
Zeus
Zeus
Wilddogg325
Zeus
Level 159
God Stats
21W - 5L
1,705 SR
Queue Stats
247W - 235L
1,512 Elo+
Party 1
Team Averages
Level 109
1,596 SR
1,500 Elo+

VS

Team Averages
Level 141
1,508 SR
1,507 Elo+
Hachiman
Hachiman
 
Hachiman
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CPTxCOLORADO
Anubis
Level 158
God Stats
7W - 11L
1,450 SR
Queue Stats
841W - 866L
1,461 Elo+
Solo
Tiamat
Tiamat
dogtag54321
Tiamat
Level 127
God Stats
2W - 4L
1,509 SR
Queue Stats
113W - 119L
1,531 Elo+
Solo
Artio
Artio
eMAGIC_MIKE
Artio
Level 146
God Stats
0W - 2L
1,277 SR
Queue Stats
81W - 72L
1,517 Elo+
Solo
Ishtar
Ishtar
online_name40
Ishtar
Level 145
God Stats
2W - 1L
1,803 SR
Queue Stats
243W - 228L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 15
9,109
911
6,686
8,236
3,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Hou Yi
Dduuffff08
Hou Yi
16
7 / 1 / 9
9,700
970
8,739
7,505
2,899
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
Obliteracticus
Erlang Shen
16
6 / 1 / 10
9,504
950
4,883
10,930
10,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 2 / 18
9,173
917
7,319
11,384
13,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
8 / 2 / 10
9,605
961
18,965
5,976
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
4 / 5 / 2
8,202
820
7,429
8,733
2,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
12
1 / 5 / 4
6,917
692
6,273
7,982
4,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiamat
14
0 / 4 / 3
7,422
742
6,676
7,477
4,328
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 1
7,206
721
2,241
14,995
15,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 6 / 2
6,875
688
4,847
9,865
3,102
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
19
26
Kills
7
8
Deaths
26
62
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
5
2
1
L
Anubis
1
5
4
0.6
W
2
2
15
4.75
W
Hou Yi
Dduuffff08
Hou Yi
7
1
9
11.5
W
Erlang Shen
Obliteracticus
Erlang Shen
6
1
10
11
W
3
2
18
6
W
8
2
10
6.5
L
Tiamat
0
4
3
0.38
L
1
6
1
0.25
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,592
Damage
27,466
44,031
Taken
49,052
31,679
Mitigated
29,617
21,794
Healing
10,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
7,429
2,637
578
515
8,733
2,667
0
5,074
3,446
0
19,929
L
Anubis
6,273
44
542
1,088
7,982
4,360
0
4,928
2,774
15,092
646
W
6,686
1,917
1,012
1,397
8,236
3,212
3,631
4,082
4,154
26,150
0
W
Hou Yi
Dduuffff08
Hou Yi
8,739
2,161
1,018
2,137
7,505
2,899
1,884
3,542
3,963
0
18,351
W
Erlang Shen
Obliteracticus
Erlang Shen
4,883
1,385
1,575
3,155
10,930
10,276
408
2,926
8,004
0
15,553
W
7,319
0
5,925
3,952
11,384
13,430
0
2,151
9,233
190
11,045
W
18,965
558
1,127
496
5,976
1,862
1,680
2,154
3,822
28,418
526
L
Tiamat
6,676
270
643
1,073
7,477
4,328
0
3,404
3,905
14,558
0
L
2,241
55
1,709
2,587
14,995
15,160
0
7,724
7,003
4,355
0
L
4,847
2,421
878
1,208
9,865
3,102
0
4,427
5,042
0
9,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,091
Gold Earned
36,622
137
Minions Killed
84
0
Camps Cleared
0
989,012
Distance Traveled
732,211
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,202
820
30
3
0
167,366
0
L
Anubis
6,917
692
14
1
0
149,555
0
W
Olorun
9,109
911
36
4
0
188,430
0
W
Hou Yi
9,700
970
26
3
0
204,879
0
W
Erlang Shen
9,504
950
38
4
0
229,164
0
W
Shiva
9,173
917
18
2
0
206,388
0
W
Zeus
9,605
961
19
2
0
160,151
0
L
Tiamat
7,422
742
22
2
0
156,566
0
L
Artio
7,206
721
4
0
0
131,957
0
L
Ishtar
6,875
688
14
1
0
126,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role