Player Matchup

Raijin
Raijin
AmandaHugankis
Raijin
Level 117
God Stats
13W - 14L
1,520 SR
Queue Stats
312W - 313L
1,546 Elo+
Solo
Charybdis
Charybdis
Clavinator
Charybdis
Level 152
God Stats
1W - 2L
1,413 SR
Queue Stats
43W - 34L
1,628 Elo+
Party 1
Loki
Loki
Slimiz2Pro
Loki
Level 155
God Stats
0W - 1L
1,499 SR
Queue Stats
40W - 32L
1,596 Elo+
Party 1
Chang'e
Chang'e
WALDEEZIE
Chang'e
Level 195
God Stats
0W - 1L
1,352 SR
Queue Stats
49W - 41L
1,602 Elo+
Party 1
Bellona
Bellona
xXMECAGOXx
Bellona
Level 97
God Stats
4W - 6L
1,506 SR
Queue Stats
181W - 192L
1,496 Elo+
Solo
Team Averages
Level 143
1,458 SR
1,574 Elo+

VS

Team Averages
Level 131
1,603 SR
1,602 Elo+
Skadi
Skadi
CanadianSteakRub
Skadi
Level 142
God Stats
3W - 0L
1,851 SR
Queue Stats
347W - 192L
1,709 Elo+
Solo
Cabrakan
Cabrakan
Loyεr
Cabrakan
Level 109
God Stats
6W - 2L
1,623 SR
Queue Stats
120W - 112L
1,550 Elo+
Solo
Janus
Janus
RuthlessSensei
Janus
Level 157
God Stats
9W - 9L
1,481 SR
Queue Stats
712W - 729L
1,576 Elo+
Solo
Sylvanus
Sylvanus
SecurityOwl
Sylvanus
Level 123
God Stats
3W - 5L
1,312 SR
Queue Stats
211W - 216L
1,592 Elo+
Solo
Cthulhu
Cthulhu
joshuar31
Cthulhu
Level 123
God Stats
3W - 1L
1,747 SR
Queue Stats
133W - 112L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 8
8,459
769
16,275
11,092
5,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Clavinator
Charybdis
14
4 / 6 / 3
8,742
795
10,539
10,878
3,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 7 / 8
7,214
656
7,304
11,657
3,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
WALDEEZIE
Chang'e
13
2 / 5 / 6
7,650
695
7,670
13,532
3,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
xXMECAGOXx
Bellona
15
3 / 6 / 5
8,603
782
5,805
18,295
12,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 11
10,256
932
20,983
12,037
5,383
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cabrakan
Loyεr
Cabrakan
16
6 / 4 / 15
9,689
881
7,683
11,979
12,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 2 / 13
8,845
804
10,785
6,142
2,104
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
SecurityOwl
Sylvanus
16
0 / 1 / 21
9,771
888
7,067
15,958
12,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cthulhu
joshuar31
Cthulhu
17
8 / 1 / 12
10,443
949
15,197
16,168
12,881
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
98
10
Kills
26
27
Deaths
10
30
Assists
72
Player
Kills
Deaths
Assists
KDA
L
1
3
8
1.67
W
9
2
11
7.25
L
Charybdis
Clavinator
Charybdis
4
6
3
0.92
W
Cabrakan
Loyεr
Cabrakan
6
4
15
3.38
W
3
2
13
4.75
W
Sylvanus
SecurityOwl
Sylvanus
0
1
21
10.5
L
0
7
8
0.57
L
Chang'e
WALDEEZIE
Chang'e
2
5
6
1
W
Cthulhu
joshuar31
Cthulhu
8
1
12
14
L
Bellona
xXMECAGOXx
Bellona
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,593
Damage
61,715
65,454
Taken
62,284
28,703
Mitigated
45,500
21,814
Healing
30,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,275
911
343
1,902
11,092
5,458
0
6,621
4,390
38,420
0
W
20,983
4,517
1,047
744
12,037
5,383
2,094
4,660
7,240
0
34,899
L
Charybdis
Clavinator
Charybdis
10,539
5,949
454
590
10,878
3,516
900
7,846
2,998
0
18,398
W
Cabrakan
Loyεr
Cabrakan
7,683
1,157
937
1,593
11,979
12,525
553
4,728
7,141
10,631
1,119
W
10,785
284
0
0
6,142
2,104
275
2,330
3,733
16,886
390
W
Sylvanus
SecurityOwl
Sylvanus
7,067
1,605
10,836
7,958
15,958
12,607
962
5,529
10,274
18,599
0
L
7,304
204
498
236
11,657
3,677
214
6,818
4,679
0
19,179
L
Chang'e
WALDEEZIE
Chang'e
7,670
0
10,378
5,434
13,532
3,357
0
7,484
5,962
11,565
0
W
Cthulhu
joshuar31
Cthulhu
15,197
172
2,323
5,055
16,168
12,881
0
6,698
9,245
37,798
0
L
Bellona
xXMECAGOXx
Bellona
5,805
954
429
1,550
18,295
12,695
0
10,682
7,462
0
9,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,668
Gold Earned
49,004
118
Minions Killed
138
0
Camps Cleared
0
909,767
Distance Traveled
972,898
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,459
769
63
6
0
177,566
0
W
Skadi
10,256
932
38
3
0
195,026
0
L
Charybdis
8,742
795
18
2
0
157,912
0
W
Cabrakan
9,689
881
5
0
0
201,790
0
W
Janus
8,845
804
26
2
0
183,875
0
W
Sylvanus
9,771
888
28
3
0
173,118
0
L
Loki
7,214
656
19
2
0
201,752
0
L
Chang'e
7,650
695
9
1
0
180,733
0
W
Cthulhu
10,443
949
41
4
0
219,089
0
L
Bellona
8,603
782
9
1
0
191,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role