Player Matchup

Medusa
Medusa
CALCIO-SAMA
Medusa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
450W - 424L
1,489 Elo+
Solo
Anubis
Anubis
EbanTeban
Anubis
Level 167
God Stats
36W - 33L
1,552 SR
Queue Stats
391W - 371L
1,498 Elo+
Solo
Janus
Janus
FootFreakOmen
Janus
Level 10
God Stats
7W - 2L
1,775 SR
Queue Stats
30W - 8L
1,773 Elo+
Party 1
Cthulhu
Cthulhu
Gilga00
Cthulhu
Level 80
God Stats
2W - 5L
1,402 SR
Queue Stats
138W - 125L
1,542 Elo+
Solo
Thor
Thor
KillOmen
Thor
Level 148
God Stats
10W - 5L
1,755 SR
Queue Stats
258W - 145L
1,649 Elo+
Party 1
Team Averages
Level 107
1,597 SR
1,590 Elo+

VS

Team Averages
Level 137
1,669 SR
1,654 Elo+
Morgan Le Fay
Morgan Le Fay
Gonfall
Morgan Le Fay
Level 148
God Stats
12W - 3L
1,929 SR
Queue Stats
111W - 76L
1,621 Elo+
Solo
Set
Set
HerodotusVio
Set
Level 56
God Stats
30W - 21L
1,740 SR
Queue Stats
52W - 37L
1,607 Elo+
Solo
Atlas
Atlas
TheWTFKiter
Atlas
Level 158
God Stats
3W - 0L
1,858 SR
Queue Stats
64W - 29L
1,665 Elo+
Party 2
Lancelot
Lancelot
llS3rGy7ll
Lancelot
Level 127
God Stats
1W - 0L
1,232 SR
Queue Stats
7W - 0L
1,775 Elo+
Party 2
Tyr
Tyr
lucreziaxd
Tyr
Level 194
God Stats
3W - 3L
1,584 SR
Queue Stats
360W - 294L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
0 / 3 / 0
4,668
467
2,667
5,459
1,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
EbanTeban
Anubis
12
3 / 3 / 1
7,437
744
7,353
8,054
3,857
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
3 / 3 / 2
7,038
704
7,870
5,948
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Gilga00
Cthulhu
8
0 / 1 / 3
5,124
512
5,486
8,807
5,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
12
3 / 1 / 1
6,525
653
4,093
7,446
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Gonfall
Morgan Le Fay
11
2 / 1 / 3
6,154
615
4,844
6,016
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 3 / 2
6,496
650
6,708
11,278
3,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 2 / 4
5,614
561
5,157
8,502
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Lancelot
llS3rGy7ll
Lancelot
9
0 / 3 / 1
5,032
503
1,197
6,294
1,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
2 / 0 / 4
5,281
528
6,249
10,125
3,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
9
Kills
11
11
Deaths
9
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
3
0
0
L
Anubis
EbanTeban
Anubis
3
3
1
1.17
L
3
3
2
1.33
L
Cthulhu
Gilga00
Cthulhu
0
1
3
1.5
W
Morgan Le Fay
Gonfall
Morgan Le Fay
2
1
3
3.5
W
5
3
2
2
L
Thor
3
1
1
3.5
W
2
2
4
2
W
Lancelot
llS3rGy7ll
Lancelot
0
3
1
0.17
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,469
Damage
24,155
35,714
Taken
42,215
14,735
Mitigated
13,576
12,036
Healing
8,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
2,667
1,548
0
1,249
5,459
1,502
0
1,781
3,303
0
20,501
L
Anubis
EbanTeban
Anubis
7,353
607
0
3,291
8,054
3,857
388
1,373
6,346
51,946
1,577
L
7,870
175
0
519
5,948
1,693
0
2,130
3,454
51,585
516
L
Cthulhu
Gilga00
Cthulhu
5,486
439
50
2,404
8,807
5,407
0
2,167
6,250
21,438
362
W
Morgan Le Fay
Gonfall
Morgan Le Fay
4,844
216
0
1,743
6,016
1,924
0
877
5,087
39,057
0
W
6,708
2,954
0
1,263
11,278
3,842
0
6,242
4,798
0
33,790
L
Thor
4,093
1,314
0
4,523
7,446
2,276
0
1,143
6,202
0
46,324
W
5,157
998
0
1,598
8,502
2,768
0
4,136
4,254
20,410
1,538
W
Lancelot
llS3rGy7ll
Lancelot
1,197
310
0
439
6,294
1,960
147
3,222
3,072
0
29,228
W
6,249
1,297
0
3,375
10,125
3,082
0
5,171
4,808
0
28,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,792
Gold Earned
28,577
348
Minions Killed
270
0
Camps Cleared
0
1,001,685
Distance Traveled
1,170,925
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,668
467
31
3
0
159,247
0
L
Anubis
7,437
744
102
10
0
163,365
2
L
Janus
7,038
704
87
9
0
236,558
0
L
Cthulhu
5,124
512
34
3
0
224,885
7
W
Morgan Le Fay
6,154
615
81
8
0
233,561
0
W
Set
6,496
650
53
5
0
242,415
0
L
Thor
6,525
653
94
9
0
217,630
0
W
Atlas
5,614
561
43
4
0
232,147
4
W
Lancelot
5,032
503
48
5
0
230,653
0
W
Tyr
5,281
528
45
5
0
232,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role