Player Matchup

Cthulhu
Cthulhu
Kekisha
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,424 Elo+
Solo
Cernunnos
Cernunnos
Madunii90
Cernunnos
Level 40
God Stats
1W - 2L
1,278 SR
Queue Stats
109W - 146L
1,423 Elo+
Party 1
Baba Yaga
Baba Yaga
PAIN-1453
Baba Yaga
Level 78
God Stats
4W - 1L
1,838 SR
Queue Stats
171W - 213L
1,444 Elo+
Party 1
Sol
Sol
Yunero218
Sol
Level 99
God Stats
3W - 3L
1,556 SR
Queue Stats
245W - 274L
1,509 Elo+
Solo
Ymir
Ymir
atillatyson
Ymir
Level 26
God Stats
0W - 3L
1,174 SR
Queue Stats
77W - 100L
1,371 Elo+
Party 1
Team Averages
Level 54
1,469 SR
1,434 Elo+

VS

Team Averages
Level 115
1,469 SR
1,531 Elo+
Ymir
Ymir
Armedw1thwings
Ymir
Level 146
God Stats
2W - 1L
1,488 SR
Queue Stats
71W - 85L
1,529 Elo+
Party 2
Vulcan
Vulcan
DarkArrow31
Vulcan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,547 Elo+
Party 2
Vamana
Vamana
NewAllmightyGOD
Vamana
Level 146
God Stats
1W - 1L
1,288 SR
Queue Stats
135W - 146L
1,533 Elo+
Party 2
Heimdallr
Heimdallr
TheRealSSJGOD
Heimdallr
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 149L
1,533 Elo+
Party 2
Sun Wukong
Sun Wukong
cptAlex
Sun Wukong
Level 110
God Stats
3W - 2L
1,571 SR
Queue Stats
45W - 56L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kekisha
Cthulhu
13
1 / 7 / 0
8,149
741
4,880
14,427
14,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Cernunnos
Madunii90
Cernunnos
16
4 / 7 / 4
10,075
916
9,862
11,521
4,353
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Baba Yaga
PAIN-1453
Baba Yaga
13
2 / 7 / 3
7,931
721
8,003
11,467
4,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 3
8,107
737
7,544
9,852
4,625
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
0 / 3 / 6
8,361
760
3,270
13,092
12,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 16
9,815
892
5,598
15,582
13,658
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
15
3 / 2 / 18
9,304
846
14,807
6,466
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
10 / 2 / 11
10,117
920
13,108
11,695
13,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Heimdallr
TheRealSSJGOD
Heimdallr
18
5 / 1 / 17
10,389
944
12,661
7,633
3,767
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sun Wukong
cptAlex
Sun Wukong
15
3 / 3 / 14
8,823
802
8,649
10,231
10,069
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
103
9
Kills
27
27
Deaths
10
16
Assists
76
Player
Kills
Deaths
Assists
KDA
W
6
2
16
7
W
Vulcan
3
2
18
6
L
Cthulhu
Kekisha
Cthulhu
1
7
0
0.14
L
Cernunnos
Madunii90
Cernunnos
4
7
4
0.86
W
10
2
11
7.75
L
Baba Yaga
PAIN-1453
Baba Yaga
2
7
3
0.5
W
Heimdallr
TheRealSSJGOD
Heimdallr
5
1
17
13.5
L
2
3
3
1.17
L
0
3
6
1
W
Sun Wukong
cptAlex
Sun Wukong
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,559
Damage
54,823
60,359
Taken
51,607
40,644
Mitigated
44,370
12,630
Healing
18,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,598
291
1,542
5,141
15,582
13,658
730
5,798
9,784
10,549
458
W
Vulcan
14,807
591
0
418
6,466
3,450
1,831
3,619
2,847
25,016
0
L
Cthulhu
Kekisha
Cthulhu
4,880
419
136
1,181
14,427
14,255
240
4,191
9,887
9,772
291
L
Cernunnos
Madunii90
Cernunnos
9,862
4,078
238
1,400
11,521
4,353
986
4,149
7,170
0
20,373
W
13,108
6,419
3,507
3,411
11,695
13,426
1,818
5,632
6,063
0
21,505
L
Baba Yaga
PAIN-1453
Baba Yaga
8,003
347
176
2,554
11,467
4,677
0
2,800
8,464
16,700
72
W
Heimdallr
TheRealSSJGOD
Heimdallr
12,661
9,364
800
1,732
7,633
3,767
1,315
4,376
3,257
0
32,218
L
7,544
654
384
3,579
9,852
4,625
72
5,050
4,730
18,325
0
L
3,270
237
636
2,346
13,092
12,734
0
4,145
8,711
11,658
0
W
Sun Wukong
cptAlex
Sun Wukong
8,649
892
1,006
861
10,231
10,069
463
3,943
6,288
0
15,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,623
Gold Earned
48,448
101
Minions Killed
124
0
Camps Cleared
0
963,669
Distance Traveled
1,102,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,815
892
10
1
0
198,733
0
W
Vulcan
9,304
846
30
3
0
244,298
0
L
Cthulhu
8,149
741
12
1
0
167,649
0
L
Cernunnos
10,075
916
29
3
0
198,077
0
W
Vamana
10,117
920
24
2
0
209,373
0
L
Baba Yaga
7,931
721
19
2
0
167,925
0
W
Heimdallr
10,389
944
53
5
0
229,092
0
L
Sol
8,107
737
26
2
0
216,521
0
L
Ymir
8,361
760
15
1
0
213,497
0
W
Sun Wukong
8,823
802
7
1
0
220,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role