Player Matchup

Awilix
Awilix
Platinum II
 
Awilix
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum I
 
Medusa
Platinum I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Diamond I
 
Chronos
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum IV
 
Geb
Platinum IV
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Platinum IV
Bårbie
Mulan
Platinum IV
Level 156
God Stats
2W - 0L
1,567 SR
Queue Stats
502W - 516L
1,817 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,513 SR
1,563 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,589 SR
1,805 MMR
Ullr
Ullr
Diamond I
 
Ullr
Diamond I
Level 260
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum II
BomBinoSnipeer
Achilles
Platinum II
Level 95
God Stats
4W - 1L
1,856 SR
Queue Stats
126W - 110L
1,956 MMR
Solo
Discordia
Discordia
Platinum II
Firelørd
Discordia
Platinum II
Level 148
God Stats
26W - 27L
1,611 SR
Queue Stats
293W - 278L
1,792 MMR
Solo
Cabrakan
Cabrakan
Platinum I
MamaPapa-adanita
Cabrakan
Platinum I
Level 126
God Stats
4W - 4L
1,480 SR
Queue Stats
228W - 221L
1,865 MMR
Solo
Arachne
Arachne
Platinum I
ωψnter
Arachne
Platinum I
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 127L
1,911 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
3 / 2 / 2
5,408
676
3,526
6,765
1,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
 
Medusa
9
2 / 1 / 1
5,334
667
1,925
3,913
956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
 
Chronos
10
1 / 3 / 1
5,208
651
1,430
4,431
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
 
Geb
7
0 / 2 / 2
4,626
578
2,284
7,105
2,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
Bårbie
Mulan
9
1 / 2 / 1
5,127
641
5,271
8,705
3,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Bans
Maman BrigitteCthulhuGanesha

VS

Bans
ThorJanusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
2
0 / 1 / 0
3,138
392
451
777
237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
9
3 / 2 / 2
5,438
680
8,098
8,638
5,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Discordia
Firelørd
Discordia
11
6 / 1 / 2
5,945
743
6,565
2,960
804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

7
1 / 1 / 3
4,591
574
1,469
4,193
3,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
ωψnter
Arachne
8
0 / 2 / 1
4,315
539
768
4,680
1,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
7
Kills
10
10
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
2
2
2
W
Medusa
 
Medusa
2
1
1
2.5
W
Chronos
 
Chronos
1
3
1
0.5
W
Geb
 
Geb
0
2
2
0.5
L
Ullr
 
Ullr
0
1
0
0
L
Achilles
3
2
2
2
W
Mulan
Bårbie
Mulan
1
2
1
0.75
L
Discordia
Firelørd
Discordia
6
1
2
7
L
1
1
3
2.5
L
Arachne
ωψnter
Arachne
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,436
Damage
17,351
30,919
Taken
21,248
9,861
Mitigated
11,113
8,103
Healing
7,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
3,526
1,577
0
235
6,765
1,972
0
1,836
4,670
0
26,346
W
Medusa
 
Medusa
1,925
687
0
1,405
3,913
956
2,194
1,379
2,494
0
32,475
W
Chronos
 
Chronos
1,430
137
0
834
4,431
1,280
0
1,662
2,474
33,118
0
W
Geb
 
Geb
2,284
233
902
1,569
7,105
2,147
1
2,131
4,846
14,837
323
L
Ullr
 
Ullr
451
354
0
42
777
237
0
130
647
0
3,253
L
Achilles
8,098
3,069
0
3,623
8,638
5,257
0
661
7,920
0
27,033
W
Mulan
Bårbie
Mulan
5,271
628
0
3,158
8,705
3,506
0
249
8,000
0
26,583
L
Discordia
Firelørd
Discordia
6,565
659
0
462
2,960
804
0
1,135
1,781
27,888
1,127
L
1,469
289
0
1,379
4,193
3,277
0
752
3,441
9,539
0
L
Arachne
ωψnter
Arachne
768
406
0
2,057
4,680
1,538
0
853
3,783
0
22,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,703
Gold Earned
23,427
251
Minions Killed
174
0
Camps Cleared
0
824,019
Distance Traveled
646,155
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
5,408
676
52
7
0
210,626
0
W
Medusa
5,334
667
46
6
0
121,757
0
W
Chronos
5,208
651
85
11
0
174,112
0
W
Geb
4,626
578
19
2
0
156,938
1
L
Ullr
3,138
392
8
1
0
25,247
0
L
Achilles
5,438
680
40
5
0
164,914
0
W
Mulan
5,127
641
49
6
0
160,586
0
L
Discordia
5,945
743
67
8
0
175,996
0
L
Cabrakan
4,591
574
13
2
0
117,362
0
L
Arachne
4,315
539
46
6
0
162,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role