Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
BriansMisery
Lancelot
Level 106
God Stats
0W - 1L
1,753 SR
Queue Stats
180W - 49L
1,718 Elo+
Party 3
Surtr
Surtr
Diabetic Dynamo
Surtr
Level 155
God Stats
5W - 9L
1,427 SR
Queue Stats
183W - 199L
1,506 Elo+
Solo
Atlas
Atlas
DrRevanite
Atlas
Level 87
God Stats
1W - 1L
1,724 SR
Queue Stats
142W - 50L
1,710 Elo+
Party 3
Nut
Nut
RicoJuarez
Nut
Level 121
God Stats
0W - 3L
1,345 SR
Queue Stats
259W - 139L
1,717 Elo+
Party 3
Team Averages
Level 127
1,550 SR
1,630 Elo+

VS

Team Averages
Level 134
1,494 SR
1,479 Elo+
Khepri
Khepri
CaptainJansport
Khepri
Level 125
God Stats
3W - 1L
1,483 SR
Queue Stats
25W - 18L
1,510 Elo+
Party 1
Achilles
Achilles
PotatoBeater610
Achilles
Level 116
God Stats
3W - 4L
1,465 SR
Queue Stats
263W - 303L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
mattydabs710
Cthulhu
Level 127
God Stats
11W - 4L
1,601 SR
Queue Stats
148W - 153L
1,472 Elo+
Party 1
Izanami
Izanami
o Indica
Izanami
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 111L
1,487 Elo+
Party 2
Geb
Geb
thcyoulater
Geb
Level 154
God Stats
2W - 2L
1,422 SR
Queue Stats
119W - 125L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 2 / 1
5,117
1,023
4,315
6,770
5,447
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
BriansMisery
Lancelot
8
1 / 1 / 0
4,696
939
3,461
3,785
1,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
0 / 1 / 0
4,848
970
3,566
6,277
2,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
9
0 / 1 / 0
4,553
911
3,146
3,461
2,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

5
0 / 0 / 0
4,228
846
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 4
5,552
1,110
1,142
5,062
4,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
11
2 / 0 / 3
6,094
1,219
4,402
4,501
5,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
mattydabs710
Cthulhu
10
2 / 0 / 3
5,885
1,177
4,442
4,496
3,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
o Indica
Izanami
11
1 / 0 / 3
5,811
1,162
4,231
3,290
1,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 1 / 4
5,135
1,027
3,261
3,863
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
5
5
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
1
0.25
L
Lancelot
BriansMisery
Lancelot
1
1
0
1
W
0
0
4
2
L
0
1
0
0
L
Atlas
0
1
0
0
W
Achilles
2
0
3
3.5
L
0
0
0
0
W
Cthulhu
mattydabs710
Cthulhu
2
0
3
3.5
W
Izanami
o Indica
Izanami
1
0
3
2.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,488
Damage
17,478
20,293
Taken
21,212
11,943
Mitigated
17,876
7,414
Healing
8,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,315
254
608
1,867
6,770
5,447
0
2,057
4,126
9,072
0
L
Lancelot
BriansMisery
Lancelot
3,461
299
209
279
3,785
1,231
0
1,680
1,871
0
5,466
W
1,142
329
1,685
1,433
5,062
4,075
0
1,366
3,659
2,999
0
L
3,566
890
463
2,853
6,277
2,510
0
2,842
3,111
320
7,125
L
Atlas
3,146
944
62
1,073
3,461
2,755
0
1,829
1,423
5,058
0
W
Achilles
4,402
333
444
1,124
4,501
5,069
68
1,124
3,295
0
7,610
L
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
mattydabs710
Cthulhu
4,442
380
1,545
1,557
4,496
3,745
247
1,554
2,769
10,086
0
W
Izanami
o Indica
Izanami
4,231
2,507
0
355
3,290
1,829
734
1,812
1,408
0
15,341
W
3,261
219
319
463
3,863
3,158
0
1,407
2,423
5,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,442
Gold Earned
28,477
25
Minions Killed
66
0
Camps Cleared
0
409,374
Distance Traveled
512,490
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,117
1,023
9
2
0
94,464
0
L
Lancelot
4,696
939
3
1
0
104,578
0
W
Khepri
5,552
1,110
3
1
0
96,426
0
L
Surtr
4,848
970
10
2
0
108,385
0
L
Atlas
4,553
911
3
1
0
100,882
0
W
Achilles
6,094
1,219
16
3
0
121,158
0
L
Nut
4,228
846
0
0
0
1,065
0
W
Cthulhu
5,885
1,177
21
4
0
110,201
0
W
Izanami
5,811
1,162
22
4
0
79,212
0
W
Geb
5,135
1,027
4
1
0
105,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role