Player Matchup

Neith
Neith
BUTiDONTLIKEYOU
Neith
Level 125
God Stats
4W - 2L
1,529 SR
Queue Stats
69W - 57L
1,547 Elo+
Solo
Ra
Ra
Baphomeet
Ra
Level 100
God Stats
3W - 4L
1,572 SR
Queue Stats
576W - 550L
1,484 Elo+
Solo
Ah Puch
Ah Puch
LonesomeDream
Ah Puch
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,636 Elo+
Solo
Sobek
Sobek
Shpleeg
Sobek
Level 147
God Stats
3W - 2L
1,483 SR
Queue Stats
247W - 279L
1,556 Elo+
Solo
Scylla
Scylla
jneil1452
Scylla
Level 126
God Stats
8W - 6L
1,320 SR
Queue Stats
319W - 307L
1,505 Elo+
Solo
Team Averages
Level 103
1,481 SR
1,546 Elo+

VS

Team Averages
Level 109
1,575 SR
1,525 Elo+
Thor
Thor
LeMaitreCavi
Thor
Level 69
God Stats
1W - 2L
1,220 SR
Queue Stats
99W - 90L
1,545 Elo+
Party 1
Izanami
Izanami
LeMaitreDenis
Izanami
Level 115
God Stats
2W - 1L
1,874 SR
Queue Stats
127W - 113L
1,546 Elo+
Party 1
Ix Chel
Ix Chel
issaLB
Ix Chel
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 161L
1,526 Elo+
Solo
Sun Wukong
Sun Wukong
routewiler
Sun Wukong
Level 145
God Stats
5W - 2L
1,779 SR
Queue Stats
193W - 184L
1,502 Elo+
Solo
Mercury
Mercury
waxenartist
Mercury
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 108L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 13
9,759
813
14,147
10,167
5,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 0 / 17
9,409
784
7,215
7,585
4,104
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
18
9 / 1 / 16
10,811
901
24,391
13,026
6,790
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sobek
Shpleeg
Sobek
16
2 / 0 / 22
9,525
794
4,770
18,542
19,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
jneil1452
Scylla
16
9 / 3 / 15
10,068
839
11,555
9,187
5,071
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 2
8,294
691
11,517
12,340
6,152
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
13
0 / 7 / 2
7,346
612
6,385
12,220
4,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
issaLB
Ix Chel
13
0 / 5 / 2
7,187
599
5,660
11,837
4,229
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
routewiler
Sun Wukong
15
2 / 4 / 1
8,196
683
7,666
17,529
17,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
waxenartist
Mercury
13
1 / 7 / 0
7,394
616
6,638
12,098
4,326
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
11
27
Kills
4
5
Deaths
27
83
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
1
13
11.5
W
2
0
17
10.5
L
1
4
2
0.5
L
Izanami
0
7
2
0.14
W
Ah Puch
9
1
16
17
W
Sobek
Shpleeg
Sobek
2
0
22
13
L
Ix Chel
issaLB
Ix Chel
0
5
2
0.2
W
Scylla
jneil1452
Scylla
9
3
15
5.5
L
Sun Wukong
routewiler
Sun Wukong
2
4
1
0.63
L
Mercury
waxenartist
Mercury
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,078
Damage
37,866
58,507
Taken
66,024
41,885
Mitigated
37,073
30,559
Healing
21,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,147
2,442
502
1,641
10,167
5,929
2,326
901
9,266
0
28,975
W
7,215
634
15,510
3,192
7,585
4,104
684
684
6,901
20,923
739
L
11,517
458
931
724
12,340
6,152
0
9,387
2,791
2,414
16,818
L
Izanami
6,385
2,547
625
908
12,220
4,471
0
10,245
1,975
0
24,961
W
Ah Puch
24,391
455
262
1,525
13,026
6,790
349
1,622
11,404
46,961
0
W
Sobek
Shpleeg
Sobek
4,770
161
1,061
4,262
18,542
19,991
132
4,227
14,315
10,505
0
L
Ix Chel
issaLB
Ix Chel
5,660
987
7,831
3,891
11,837
4,229
0
8,463
3,307
13,927
0
W
Scylla
jneil1452
Scylla
11,555
481
1,769
835
9,187
5,071
487
640
8,547
19,010
151
L
Sun Wukong
routewiler
Sun Wukong
7,666
545
358
3,507
17,529
17,895
0
11,551
5,881
0
15,399
L
Mercury
waxenartist
Mercury
6,638
1,385
509
2,237
12,098
4,326
0
7,689
4,355
0
9,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,572
Gold Earned
38,417
152
Minions Killed
116
0
Camps Cleared
0
1,204,214
Distance Traveled
1,048,314
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,759
813
43
4
0
252,218
0
W
Ra
9,409
784
28
2
0
283,186
0
L
Thor
8,294
691
15
1
0
207,284
0
L
Izanami
7,346
612
36
3
0
201,780
0
W
Ah Puch
10,811
901
42
4
0
228,313
0
W
Sobek
9,525
794
10
1
0
226,875
0
L
Ix Chel
7,187
599
37
3
0
173,815
0
W
Scylla
10,068
839
29
2
0
213,622
0
L
Sun Wukong
8,196
683
24
2
0
208,767
0
L
Mercury
7,394
616
4
0
0
256,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role