Player Matchup

Discordia
Discordia
EndiiBee
Discordia
Level 114
God Stats
63W - 56L
1,508 SR
Queue Stats
168W - 174L
1,443 Elo+
Party 1
Ravana
Ravana
Garnicles
Ravana
Level 148
God Stats
71W - 78L
1,536 SR
Queue Stats
419W - 410L
1,541 Elo+
Solo
Sobek
Sobek
SquiidBee
Sobek
Level 146
God Stats
2W - 0L
1,739 SR
Queue Stats
178W - 202L
1,435 Elo+
Party 1
Team Averages
Level 136
1,594 SR
1,473 Elo+

VS

Team Averages
Level 115
1,578 SR
1,540 Elo+
Mercury
Mercury
Neekafat
Mercury
Level 112
God Stats
12W - 30L
1,428 SR
Queue Stats
242W - 244L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Xinyeet
Erlang Shen
Level 129
God Stats
20W - 9L
1,776 SR
Queue Stats
55W - 41L
1,584 Elo+
Solo
Ganesha
Ganesha
buildablunt
Ganesha
Level 104
God Stats
1W - 1L
1,530 SR
Queue Stats
1W - 2L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EndiiBee
Discordia
16
4 / 1 / 7
10,071
839
6,912
3,664
1,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
Garnicles
Ravana
16
5 / 0 / 7
10,870
906
12,910
6,364
5,252
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sobek
SquiidBee
Sobek
15
3 / 2 / 9
10,032
836
6,113
18,014
14,904
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Neekafat
Mercury
14
3 / 5 / 0
9,115
760
6,924
9,717
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Erlang Shen
Xinyeet
Erlang Shen
13
0 / 4 / 1
7,906
659
6,582
12,914
12,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
buildablunt
Ganesha
14
0 / 3 / 2
8,290
691
5,082
9,700
9,091
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
12
Kills
3
3
Deaths
12
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
EndiiBee
Discordia
4
1
7
7.5
W
Ravana
Garnicles
Ravana
5
0
7
8.5
L
Mercury
Neekafat
Mercury
3
5
0
0.6
W
Sobek
SquiidBee
Sobek
3
2
9
3.75
L
Erlang Shen
Xinyeet
Erlang Shen
0
4
1
0.13
L
Ganesha
buildablunt
Ganesha
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,935
Damage
18,588
28,042
Taken
32,331
21,195
Mitigated
25,857
11,320
Healing
2,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
EndiiBee
Discordia
6,912
619
538
585
3,664
1,039
1,120
999
2,519
29,462
0
W
Ravana
Garnicles
Ravana
12,910
3,802
0
2,602
6,364
5,252
1,893
854
5,233
0
48,295
L
Mercury
Neekafat
Mercury
6,924
2,990
0
422
9,717
3,833
0
3,313
6,350
222
28,129
W
Sobek
SquiidBee
Sobek
6,113
340
158
7,437
18,014
14,904
781
2,925
14,236
17,841
678
L
Erlang Shen
Xinyeet
Erlang Shen
6,582
3,282
68
1,527
12,914
12,933
0
5,427
7,405
0
21,054
L
Ganesha
buildablunt
Ganesha
5,082
105
0
0
9,700
9,091
0
4,072
5,503
17,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,973
Gold Earned
25,311
144
Minions Killed
100
0
Camps Cleared
0
647,323
Distance Traveled
587,085
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,071
839
46
4
0
209,420
7
W
Ravana
10,870
906
75
6
0
242,159
0
L
Mercury
9,115
760
65
5
0
224,845
0
W
Sobek
10,032
836
23
2
0
195,744
2
L
Erlang Shen
7,906
659
27
2
0
202,020
1
L
Ganesha
8,290
691
8
1
0
160,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role