Player Matchup

Maui
Maui
DanVeezle
Maui
Level 122
God Stats
0W - 1L
1,308 SR
Queue Stats
50W - 32L
1,538 Elo+
Party 1
Odin
Odin
FluffyRuffles95
Odin
Level 104
God Stats
0W - 1L
1,106 SR
Queue Stats
27W - 22L
1,495 Elo+
Party 1
Sylvanus
Sylvanus
HankTehHill
Sylvanus
Level 161
God Stats
4W - 2L
1,813 SR
Queue Stats
137W - 132L
1,449 Elo+
Solo
Jing Wei
Jing Wei
Rafacat
Jing Wei
Level 106
God Stats
3W - 2L
1,543 SR
Queue Stats
173W - 203L
1,393 Elo+
Solo
Bakasura
Bakasura
SabakuDarkness
Bakasura
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 57L
1,544 Elo+
Party 1
Team Averages
Level 122
1,454 SR
1,484 Elo+

VS

Team Averages
Level 125
1,609 SR
1,480 Elo+
Hera
Hera
 
Hera
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ABeardedGuru
Raijin
Level 109
God Stats
1W - 1L
1,287 SR
Queue Stats
38W - 45L
1,397 Elo+
Solo
Thor
Thor
KingDJRay
Thor
Level 105
God Stats
3W - 0L
1,786 SR
Queue Stats
110W - 115L
1,498 Elo+
Party 2
Jormungandr
Jormungandr
Nasty Nate1170
Jormungandr
Level 133
God Stats
15W - 9L
1,638 SR
Queue Stats
554W - 574L
1,510 Elo+
Solo
Horus
Horus
oP bee
Horus
Level 119
God Stats
3W - 0L
1,835 SR
Queue Stats
194W - 195L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
15
3 / 3 / 11
9,092
909
7,264
15,098
18,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
5 / 5 / 4
8,956
896
13,513
14,021
12,554
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
HankTehHill
Sylvanus
13
2 / 4 / 6
7,736
774
7,847
11,818
7,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Rafacat
Jing Wei
14
3 / 6 / 2
8,121
812
5,995
9,642
4,186
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
13
1 / 6 / 8
7,621
762
5,334
11,289
5,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
4 / 3 / 12
8,741
874
9,752
7,788
3,647
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Mystical Earring

Mystical Earring

+15
Mp 5

Raijin
15
3 / 3 / 14
9,008
901
11,506
8,553
4,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
16
8 / 6 / 11
9,835
984
9,490
12,402
6,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Nasty Nate1170
Jormungandr
17
6 / 3 / 15
10,171
1,017
13,339
15,832
16,149
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
oP bee
Horus
15
3 / 3 / 21
9,202
920
8,135
16,134
17,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
97
14
Kills
24
24
Deaths
18
31
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
3
12
3.33
W
Raijin
3
3
14
3.33
L
Maui
3
3
11
2.83
L
5
5
4
1.4
L
Sylvanus
HankTehHill
Sylvanus
2
4
6
1.25
W
Thor
8
6
11
2.25
W
Jormungandr
Nasty Nate1170
Jormungandr
6
3
15
4.5
L
Jing Wei
Rafacat
Jing Wei
3
6
2
0.67
L
Bakasura
1
6
8
0.83
W
Horus
oP bee
Horus
3
3
21
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,953
Damage
52,222
61,868
Taken
60,709
48,245
Mitigated
47,037
17,213
Healing
19,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,752
2,593
572
1,927
7,788
3,647
1,384
2,758
5,002
17,787
0
W
Raijin
11,506
1,556
268
1,689
8,553
4,045
1,337
2,779
5,554
25,035
0
L
Maui
7,264
1,788
767
4,028
15,098
18,845
260
7,960
7,138
13,840
0
L
13,513
670
657
874
14,021
12,554
4
6,861
7,160
4,848
18,054
L
Sylvanus
HankTehHill
Sylvanus
7,847
2,780
4,778
3,051
11,818
7,458
250
7,860
3,958
11,461
1,287
W
Thor
9,490
1,661
631
702
12,402
6,144
1,478
3,849
8,388
0
15,366
W
Jormungandr
Nasty Nate1170
Jormungandr
13,339
2,403
629
2,796
15,832
16,149
1,832
3,454
12,174
38,413
2,630
L
Jing Wei
Rafacat
Jing Wei
5,995
5,147
464
566
9,642
4,186
876
7,327
2,315
0
16,384
L
Bakasura
5,334
3,145
186
1,842
11,289
5,202
360
6,180
5,109
0
6,946
W
Horus
oP bee
Horus
8,135
3,689
4,969
5,530
16,134
17,052
535
5,066
10,926
4,192
11,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,526
Gold Earned
46,957
70
Minions Killed
135
0
Camps Cleared
0
914,564
Distance Traveled
936,169
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,741
874
15
2
0
165,279
0
W
Raijin
9,008
901
29
3
0
194,705
0
L
Maui
9,092
909
13
1
0
197,233
1
L
Odin
8,956
896
20
2
0
201,184
0
L
Sylvanus
7,736
774
12
1
0
163,274
0
W
Thor
9,835
984
13
1
0
199,419
0
W
Jormungandr
10,171
1,017
63
6
0
164,527
0
L
Jing Wei
8,121
812
16
2
0
163,070
0
L
Bakasura
7,621
762
9
1
0
189,803
0
W
Horus
9,202
920
15
2
0
212,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role