Player Matchup

Raijin
Raijin
 
Raijin
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
BigBustin
Horus
Level 114
God Stats
4W - 6L
1,260 SR
Queue Stats
44W - 104L
1,321 Elo+
Party 1
Olorun
Olorun
HoundMeister
Olorun
Level 51
God Stats
3W - 0L
1,921 SR
Queue Stats
51W - 30L
1,429 Elo+
Party 1
Achilles
Achilles
LeonardoHdez379
Achilles
Level 112
God Stats
9W - 7L
1,167 SR
Queue Stats
44W - 37L
1,368 Elo+
Solo
Ne Zha
Ne Zha
ywla
Ne Zha
Level 145
God Stats
2W - 0L
1,888 SR
Queue Stats
62W - 27L
1,761 Elo+
Party 1
Team Averages
Level 101
1,547 SR
1,476 Elo+

VS

Team Averages
Level 92
1,555 SR
1,483 Elo+
Cerberus
Cerberus
 
Cerberus
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Deanarito
Medusa
Level 97
God Stats
10W - 7L
1,594 SR
Queue Stats
91W - 78L
1,492 Elo+
Party 2
Chronos
Chronos
GaruuARG
Chronos
Level 122
God Stats
12W - 9L
1,638 SR
Queue Stats
583W - 560L
1,474 Elo+
Solo
Da Ji
Da Ji
drewster08
Da Ji
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 46L
1,421 Elo+
Party 2
Shiva
Shiva
jjoberwockey
Shiva
Level 143
God Stats
15W - 19L
1,544 SR
Queue Stats
146W - 135L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
5 / 2 / 2
7,341
565
10,193
7,354
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
BigBustin
Horus
11
0 / 2 / 7
6,981
537
5,088
11,828
6,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
12
6 / 4 / 1
7,756
597
7,409
10,386
3,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
13
5 / 2 / 1
7,925
610
10,151
13,878
11,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
ywla
Ne Zha
15
6 / 0 / 4
8,177
629
8,191
8,518
3,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 2 / 4
6,208
478
4,920
11,439
7,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Deanarito
Medusa
10
1 / 7 / 4
6,375
490
9,099
12,291
3,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chronos
GaruuARG
Chronos
13
2 / 3 / 2
6,812
524
9,664
10,003
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
9
3 / 6 / 2
5,868
451
2,562
8,018
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
2 / 4 / 0
6,923
533
8,393
13,019
10,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
22
Kills
10
10
Deaths
22
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
5
2
2
3
L
Cerberus
 
Cerberus
2
2
4
2
W
Horus
BigBustin
Horus
0
2
7
1.75
L
Medusa
Deanarito
Medusa
1
7
4
0.43
L
Chronos
GaruuARG
Chronos
2
3
2
1
W
Olorun
6
4
1
1.63
W
Achilles
5
2
1
2.75
L
Da Ji
3
6
2
0.67
L
2
4
0
0.5
W
Ne Zha
ywla
Ne Zha
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,032
Damage
34,638
51,964
Taken
54,770
27,413
Mitigated
25,763
24,937
Healing
15,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
10,193
1,420
0
1,088
7,354
2,299
153
5,302
2,052
57,304
0
L
Cerberus
 
Cerberus
4,920
209
0
4,102
11,439
7,325
0
5,028
6,411
15,207
0
W
Horus
BigBustin
Horus
5,088
3,009
3,337
6,576
11,828
6,610
216
6,195
5,594
0
18,798
L
Medusa
Deanarito
Medusa
9,099
3,731
0
3,526
12,291
3,388
0
6,017
6,274
0
45,616
L
Chronos
GaruuARG
Chronos
9,664
1,129
0
2,344
10,003
2,485
0
5,068
4,893
50,738
1,084
W
Olorun
7,409
4,930
258
2,828
10,386
3,942
964
1,090
9,296
49,741
737
W
Achilles
10,151
2,708
0
4,840
13,878
11,430
0
1,183
11,811
0
50,118
L
Da Ji
2,562
766
0
359
8,018
2,457
0
1,199
6,777
0
17,352
L
8,393
1,852
319
4,896
13,019
10,108
0
0
12,017
335
38,651
W
Ne Zha
ywla
Ne Zha
8,191
2,988
0
6,010
8,518
3,132
0
797
7,681
0
69,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,180
Gold Earned
32,186
413
Minions Killed
275
0
Camps Cleared
0
1,270,496
Distance Traveled
1,209,649
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,341
565
102
8
0
239,990
2
L
Cerberus
6,208
478
18
1
0
266,645
4
W
Horus
6,981
537
23
2
0
290,505
0
L
Medusa
6,375
490
70
5
0
236,502
1
L
Chronos
6,812
524
99
8
0
278,062
2
W
Olorun
7,756
597
87
7
0
227,483
2
W
Achilles
7,925
610
89
7
0
218,082
1
L
Da Ji
5,868
451
28
2
0
203,683
0
L
Shiva
6,923
533
60
5
0
224,757
0
W
Ne Zha
8,177
629
112
9
0
294,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role