Player Matchup

Hel
Hel
ChibiGamerOG
Hel
Level 119
God Stats
0W - 2L
1,657 SR
Queue Stats
50W - 29L
1,505 Elo+
Party 1
Serqet
Serqet
TheVodaki
Serqet
Level 88
God Stats
2W - 2L
1,599 SR
Queue Stats
47W - 27L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
mattyslice91
Cthulhu
Level 100
God Stats
232W - 263L
1,448 SR
Queue Stats
553W - 625L
1,333 Elo+
Solo
Team Averages
Level 102
1,568 SR
1,451 Elo+

VS

Team Averages
Level 98
1,497 SR
1,361 Elo+
Medusa
Medusa
BIGWILLIE154
Medusa
Level 123
God Stats
36W - 29L
1,546 SR
Queue Stats
237W - 277L
1,335 Elo+
Party 2
Cabrakan
Cabrakan
DREEDAY
Cabrakan
Level 62
God Stats
43W - 39L
1,464 SR
Queue Stats
80W - 98L
1,337 Elo+
Party 2
Discordia
Discordia
JeepPrincess420
Discordia
Level 108
God Stats
2W - 2L
1,481 SR
Queue Stats
7W - 3L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 0
10,004
667
5,322
11,452
5,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Serqet
TheVodaki
Serqet
15
1 / 5 / 0
10,177
678
4,743
10,750
4,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
mattyslice91
Cthulhu
17
0 / 3 / 1
10,371
691
9,502
13,384
11,081
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
7 / 0 / 5
12,492
833
9,621
7,952
3,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
DREEDAY
Cabrakan
18
2 / 0 / 10
11,177
745
10,334
14,010
17,914
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
JeepPrincess420
Discordia
18
3 / 1 / 9
11,760
784
10,742
5,026
1,871
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
12
12
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
0
5
9.5
L
0
4
0
0
W
Cabrakan
DREEDAY
Cabrakan
2
0
10
7
W
Discordia
JeepPrincess420
Discordia
3
1
9
7.5
L
Serqet
TheVodaki
Serqet
1
5
0
0.2
L
Cthulhu
mattyslice91
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,567
Damage
30,697
35,586
Taken
26,988
20,640
Mitigated
22,902
12,032
Healing
2,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
9,621
3,949
0
1,029
7,952
3,117
2,290
4,255
3,340
0
46,665
L
5,322
585
5,139
4,402
11,452
5,249
0
6,757
4,602
27,493
0
W
Cabrakan
DREEDAY
Cabrakan
10,334
2,273
327
805
14,010
17,914
809
8,303
5,482
19,688
2,055
W
Discordia
JeepPrincess420
Discordia
10,742
897
229
46
5,026
1,871
885
2,109
2,917
63,683
0
L
Serqet
TheVodaki
Serqet
4,743
1,250
0
519
10,750
4,310
0
4,812
5,883
0
36,074
L
Cthulhu
mattyslice91
Cthulhu
9,502
174
0
1,972
13,384
11,081
0
8,767
4,556
40,483
274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,552
Gold Earned
35,429
181
Minions Killed
194
0
Camps Cleared
0
806,334
Distance Traveled
832,311
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,492
833
73
5
0
296,778
6
L
Hel
10,004
667
54
4
0
282,947
6
W
Cabrakan
11,177
745
18
1
0
279,856
5
W
Discordia
11,760
784
103
7
0
255,677
2
L
Serqet
10,177
678
47
3
0
264,413
2
L
Cthulhu
10,371
691
80
5
0
258,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role