Player Matchup

Atlas
Atlas
BlackVenom1996
Atlas
Level 158
God Stats
9W - 12L
1,510 SR
Queue Stats
400W - 497L
1,462 Elo+
Party 1
Tyr
Tyr
Lory_ZzYT
Tyr
Level 81
God Stats
131W - 137L
1,548 SR
Queue Stats
224W - 244L
1,506 Elo+
Party 1
Jormungandr
Jormungandr
Only1DragonRage
Jormungandr
Level 181
God Stats
281W - 249L
1,533 SR
Queue Stats
711W - 837L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
OnlyMrSpyro
Danzaburou
Level 148
God Stats
61W - 57L
1,517 SR
Queue Stats
245W - 310L
1,432 Elo+
Party 1
Fenrir
Fenrir
xx_viper_isback
Fenrir
Level 155
God Stats
0W - 2L
1,331 SR
Queue Stats
283W - 327L
1,496 Elo+
Party 1
Team Averages
Level 145
1,488 SR
1,468 Elo+

VS

Team Averages
Level 117
1,674 SR
1,504 Elo+
Mercury
Mercury
KeepTryst
Mercury
Level 125
God Stats
4W - 0L
1,922 SR
Queue Stats
40W - 35L
1,513 Elo+
Party 2
King Arthur
King Arthur
PotentialRope6
King Arthur
Level 139
God Stats
14W - 7L
1,666 SR
Queue Stats
156W - 146L
1,515 Elo+
Party 2
Ymir
Ymir
Xaviertj04
Ymir
Level 47
God Stats
51W - 35L
1,621 SR
Queue Stats
109W - 102L
1,529 Elo+
Party 2
Discordia
Discordia
retr33erfrasz
Discordia
Level 128
God Stats
4W - 1L
1,640 SR
Queue Stats
102W - 91L
1,483 Elo+
Solo
Neith
Neith
xx_Pilouu_Sd
Neith
Level 148
God Stats
27W - 30L
1,522 SR
Queue Stats
130W - 134L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
7,830
435
5,215
11,240
11,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
1 / 6 / 3
8,029
446
6,188
17,050
13,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Only1DragonRage
Jormungandr
14
1 / 0 / 1
8,058
448
8,544
13,430
6,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Danzaburou
OnlyMrSpyro
Danzaburou
17
6 / 0 / 2
10,284
571
9,096
4,481
2,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 3
7,863
437
4,517
12,175
6,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KeepTryst
Mercury
16
1 / 0 / 4
8,784
488
6,436
11,818
4,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
PotentialRope6
King Arthur
16
5 / 2 / 4
10,789
599
18,160
18,306
16,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 2 / 4
9,100
506
4,176
12,595
11,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
retr33erfrasz
Discordia
15
1 / 1 / 3
9,202
511
10,197
6,431
2,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 7 / 0
8,761
487
3,006
11,160
4,328
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
11
Kills
10
11
Deaths
12
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
1
4
3
W
Mercury
KeepTryst
Mercury
1
0
4
3
L
1
6
3
0.42
L
Jormungandr
Only1DragonRage
Jormungandr
1
0
1
1.5
L
Danzaburou
OnlyMrSpyro
Danzaburou
6
0
2
7
W
King Arthur
PotentialRope6
King Arthur
5
2
4
3.5
W
3
2
4
2.5
W
Discordia
retr33erfrasz
Discordia
1
1
3
2.5
W
0
7
0
0
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,560
Damage
41,975
58,376
Taken
60,310
40,295
Mitigated
39,007
15,887
Healing
16,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,215
1,884
2,480
3,113
11,240
11,611
72
2,333
8,823
21,108
1,227
W
Mercury
KeepTryst
Mercury
6,436
3,205
0
5,404
11,818
4,701
214
2,110
9,476
0
70,899
L
6,188
252
0
3,786
17,050
13,107
0
3,211
13,741
1,002
44,281
L
Jormungandr
Only1DragonRage
Jormungandr
8,544
867
0
4,413
13,430
6,855
0
6,167
6,533
53,403
794
L
Danzaburou
OnlyMrSpyro
Danzaburou
9,096
4,029
0
1,523
4,481
2,380
992
953
3,485
0
90,159
W
King Arthur
PotentialRope6
King Arthur
18,160
2,378
0
6,009
18,306
16,435
0
3,049
15,197
750
81,554
W
4,176
643
0
1,298
12,595
11,430
93
3,097
9,401
33,119
0
W
Discordia
retr33erfrasz
Discordia
10,197
444
0
940
6,431
2,113
53
3,466
2,525
67,361
870
W
3,006
393
56
2,483
11,160
4,328
361
1,680
9,428
0
63,986
L
4,517
726
0
572
12,175
6,342
0
1,263
10,736
0
48,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,064
Gold Earned
46,636
440
Minions Killed
525
0
Camps Cleared
0
1,837,918
Distance Traveled
1,722,133
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,830
435
29
2
0
359,458
3
W
Mercury
8,784
488
123
7
0
443,713
0
L
Tyr
8,029
446
88
5
0
332,224
0
L
Jormungandr
8,058
448
109
6
0
391,697
0
L
Danzaburou
10,284
571
148
8
0
348,175
4
W
King Arthur
10,789
599
128
7
0
361,460
0
W
Ymir
9,100
506
60
3
0
311,189
0
W
Discordia
9,202
511
113
6
0
383,896
1
W
Neith
8,761
487
101
6
0
221,875
0
L
Fenrir
7,863
437
66
4
0
406,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role